2025-09-22T02:13:32.254069Z

unlisted ⁨1⁩ ⁨file⁩ 2025-09-22 02:13:32 UTC expires 2025-09-29 02:13:32 UTC

paste1

Raw
Just to double check my reasoning here, this is a 16384 pixel wide map

The map is from [0,16384] pixel X -> [-180,180] long
Looking at the map, Kait crater is currently defined as 0 long, placing it at exactly 8192px
You're saying that Kait needs to be at 170.309 long, so we can figure out the offset via `(170.309+180)/360 * 16384 - 8192` ~ 7751px

Is there any way to verify that ingame topography matches up with reality?