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Just to double check my reasoning here, this is a 16384 pixel wide map
The map is from [0,16384] pixel X -> [-180,180] long
Looking at the map, Kait crater is currently defined as 0 long, placing it at exactly 8192px
You're saying that Kait needs to be at 170.309 long, so we can figure out the offset via `(170.309+180)/360 * 16384 - 8192` ~ 7751px
Is there any way to verify that ingame topography matches up with reality?