glPushMatrix();
glEnable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glEnable(GL_MULTISAMPLE);
glDepthMask(false);
glLineWidth(1.8F);
glEnable(GL_LINE_SMOOTH);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor3d(255, 255, 255);
glBegin(GL_LINES);
glVertex3f(1, 0, 0);
glVertex3f(1, -1, 0);
glVertex3f(0, 0, 0);
glVertex3f(1, 0, 0);
glVertex3f(0, 0, 0);
glVertex3f(0, -1, 0);
glVertex3f(0, -1, 0);
glVertex3f(1, -1, 0);
glVertex3f(1, -1, 0);
glVertex3f(1, -1, -1);
glVertex3f(1, -1, -1);
glVertex3f(1, 0, -1);
glVertex3f(1, -1, -1);
glVertex3f(0, -1, -1);
glVertex3f(0, -1, -1);
glVertex3f(0, -1, 0);
glVertex3f(0, -1, -1);
glVertex3f(0, 0, -1);
glVertex3f(0, 0, -1);
glVertex3f(1, 0, -1);
glVertex3f(0, 0, -1);
glVertex3f(0, 0, 0);
glVertex3f(1, 0, -1);
glVertex3f(1, 0, 0);
glEnd();
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
glDisable(GL_MULTISAMPLE);
glDepthMask(true);
glDisable(GL_LINE_SMOOTH);
glPopMatrix();