Revisions for ⁨chests.lua⁩

View the changes made to this paste.

unlisted ⁨1⁩ ⁨file⁩ 2021-08-03 16:17:51 UTC

chests.lua

@@ -0,0 +1,348 @@

+default.chest = {}
+
+-- support for MT game translation.
+local S = default.get_translator
+
+function default.chest.get_chest_formspec(pos)
+	local spos = pos.x .. "," .. pos.y .. "," .. pos.z
+	local formspec =
+		"size[8,9]" ..
+		"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
+		"list[current_player;main;0,4.85;8,1;]" ..
+		"list[current_player;main;0,6.08;8,3;8]" ..
+		"listring[nodemeta:" .. spos .. ";main]" ..
+		"listring[current_player;main]" ..
+		default.get_hotbar_bg(0,4.85)
+	return formspec
+end
+
+function default.chest.chest_lid_obstructed(pos)
+	local above = {x = pos.x, y = pos.y + 1, z = pos.z}
+	local def = minetest.registered_nodes[minetest.get_node(above).name]
+	-- allow ladders, signs, wallmounted things and torches to not obstruct
+	if def and
+			(def.drawtype == "airlike" or
+			def.drawtype == "signlike" or
+			def.drawtype == "torchlike" or
+			(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
+		return false
+	end
+	return true
+end
+
+function default.chest.chest_lid_close(pn)
+	local chest_open_info = default.chest.open_chests[pn]
+	local pos = chest_open_info.pos
+	local sound = chest_open_info.sound
+	local swap = chest_open_info.swap
+
+	default.chest.open_chests[pn] = nil
+	for k, v in pairs(default.chest.open_chests) do
+		if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
+			return true
+		end
+	end
+
+	local node = minetest.get_node(pos)
+	minetest.after(0.2, minetest.swap_node, pos, { name = swap,
+			param2 = node.param2 })
+	minetest.sound_play(sound, {gain = 0.3, pos = pos,
+		max_hear_distance = 10}, true)
+end
+
+default.chest.open_chests = {}
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+	if formname ~= "default:chest" then
+		return
+	end
+	if not player or not fields.quit then
+		return
+	end
+	local pn = player:get_player_name()
+
+	if not default.chest.open_chests[pn] then
+		return
+	end
+
+	default.chest.chest_lid_close(pn)
+	return true
+end)
+
+minetest.register_on_leaveplayer(function(player)
+	local pn = player:get_player_name()
+	if default.chest.open_chests[pn] then
+		default.chest.chest_lid_close(pn)
+	end
+end)
+
+function default.chest.register_chest(prefixed_name, d)
+	local name = prefixed_name:sub(1,1) == ':' and prefixed_name:sub(2,-1) or prefixed_name
+	local def = table.copy(d)
+	def.drawtype = "mesh"
+	def.visual = "mesh"
+	def.paramtype = "light"
+	def.paramtype2 = "facedir"
+	def.legacy_facedir_simple = true
+	def.is_ground_content = false
+
+	if def.protected then
+		def.on_construct = function(pos)
+			local meta = minetest.get_meta(pos)
+			meta:set_string("infotext", S("Locked Chest"))
+			meta:set_string("owner", "")
+			local inv = meta:get_inventory()
+			inv:set_size("main", 8*4)
+		end
+		def.after_place_node = function(pos, placer)
+			local meta = minetest.get_meta(pos)
+			meta:set_string("owner", placer:get_player_name() or "")
+			meta:set_string("infotext", S("Locked Chest (owned by @1)", meta:get_string("owner")))
+		end
+		def.can_dig = function(pos,player)
+			local meta = minetest.get_meta(pos);
+			local inv = meta:get_inventory()
+			return inv:is_empty("main") and
+					default.can_interact_with_node(player, pos)
+		end
+		def.allow_metadata_inventory_move = function(pos, from_list, from_index,
+				to_list, to_index, count, player)
+			if not default.can_interact_with_node(player, pos) then
+				return 0
+			end
+			return count
+		end
+		def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+			if not default.can_interact_with_node(player, pos) then
+				return 0
+			end
+			return stack:get_count()
+		end
+		def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+			if not default.can_interact_with_node(player, pos) then
+				return 0
+			end
+			return stack:get_count()
+		end
+		def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+			if not default.can_interact_with_node(clicker, pos) then
+				return itemstack
+			end
+
+			minetest.sound_play(def.sound_open, {gain = 0.3,
+					pos = pos, max_hear_distance = 10}, true)
+			if not default.chest.chest_lid_obstructed(pos) then
+				minetest.swap_node(pos,
+						{ name = name .. "_open",
+						param2 = node.param2 })
+			end
+			minetest.after(0.2, minetest.show_formspec,
+					clicker:get_player_name(),
+					"default:chest", default.chest.get_chest_formspec(pos))
+			default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
+					sound = def.sound_close, swap = name }
+		end
+		def.on_blast = function() end
+		def.on_key_use = function(pos, player)
+			local secret = minetest.get_meta(pos):get_string("key_lock_secret")
+			local itemstack = player:get_wielded_item()
+			local key_meta = itemstack:get_meta()
+
+			if itemstack:get_metadata() == "" then
+				return
+			end
+
+			if key_meta:get_string("secret") == "" then
+				key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
+				itemstack:set_metadata("")
+			end
+
+			if secret ~= key_meta:get_string("secret") then
+				return
+			end
+
+			minetest.show_formspec(
+				player:get_player_name(),
+				"default:chest_locked",
+				default.chest.get_chest_formspec(pos)
+			)
+		end
+		def.on_skeleton_key_use = function(pos, player, newsecret)
+			local meta = minetest.get_meta(pos)
+			local owner = meta:get_string("owner")
+			local pn = player:get_player_name()
+
+			-- verify placer is owner of lockable chest
+			if owner ~= pn then
+				minetest.record_protection_violation(pos, pn)
+				minetest.chat_send_player(pn, S("You do not own this chest."))
+				return nil
+			end
+
+			local secret = meta:get_string("key_lock_secret")
+			if secret == "" then
+				secret = newsecret
+				meta:set_string("key_lock_secret", secret)
+			end
+
+			return secret, S("a locked chest"), owner
+		end
+	else
+		def.on_construct = function(pos)
+			local meta = minetest.get_meta(pos)
+			meta:set_string("infotext", S("Chest"))
+			local inv = meta:get_inventory()
+			inv:set_size("main", 8*4)
+		end
+		def.can_dig = function(pos,player)
+			local meta = minetest.get_meta(pos);
+			local inv = meta:get_inventory()
+			return inv:is_empty("main")
+		end
+		def.on_rightclick = function(pos, node, clicker)
+			minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
+					max_hear_distance = 10}, true)
+			if not default.chest.chest_lid_obstructed(pos) then
+				minetest.swap_node(pos, {
+						name = name .. "_open",
+						param2 = node.param2 })
+			end
+			minetest.after(0.2, minetest.show_formspec,
+					clicker:get_player_name(),
+					"default:chest", default.chest.get_chest_formspec(pos))
+			default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
+					sound = def.sound_close, swap = name }
+		end
+		def.on_blast = function(pos)
+			local drops = {}
+			default.get_inventory_drops(pos, "main", drops)
+			drops[#drops+1] = name
+			minetest.remove_node(pos)
+			return drops
+		end
+	end
+
+	def.on_metadata_inventory_move = function(pos, from_list, from_index,
+			to_list, to_index, count, player)
+	end
+
+	local def_opened = table.copy(def)
+	local def_closed = table.copy(def)
+
+	def_opened.mesh = "chest_open.obj"
+	for i = 1, #def_opened.tiles do
+		if type(def_opened.tiles[i]) == "string" then
+			def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
+		elseif def_opened.tiles[i].backface_culling == nil then
+			def_opened.tiles[i].backface_culling = true
+		end
+	end
+	def_opened.drop = name
+	def_opened.groups.not_in_creative_inventory = 1
+	def_opened.selection_box = {
+		type = "fixed",
+		fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
+	}
+	def_opened.can_dig = function()
+		return false
+	end
+	def_opened.on_blast = function() end
+
+	def_closed.mesh = nil
+	def_closed.drawtype = nil
+	def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
+	def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
+	def_closed.tiles[3] = def.tiles[3].."^[transformFX"
+
+	minetest.register_node(prefixed_name, def_closed)
+	minetest.register_node(prefixed_name .. "_open", def_opened)
+
+	-- convert old chests to this new variant
+	if name == "default:chest" or name == "default:chest_locked" then
+		minetest.register_lbm({
+			label = "update chests to opening chests",
+			name = "default:upgrade_" .. name:sub(9,-1) .. "_v2",
+			nodenames = {name},
+			action = function(pos, node)
+				local meta = minetest.get_meta(pos)
+				meta:set_string("formspec", nil)
+				local inv = meta:get_inventory()
+				local list = inv:get_list("default:chest")
+				if list then
+					inv:set_size("main", 8*4)
+					inv:set_list("main", list)
+					inv:set_list("default:chest", nil)
+				end
+			end
+		})
+	end
+end
+
+default.chest.register_chest("default:chest", {
+	description = S("Chest"),
+	tiles = {
+		"default_chest_top.png",
+		"default_chest_top.png",
+		"default_chest_side.png",
+		"default_chest_side.png",
+		"default_chest_front.png",
+		"default_chest_inside.png"
+	},
+	sounds = default.node_sound_wood_defaults(),
+	sound_open = "default_chest_open",
+	sound_close = "default_chest_close",
+	groups = {choppy = 2, oddly_breakable_by_hand = 2},
+})
+
+default.chest.register_chest("default:chest_locked", {
+	description = S("Locked Chest"),
+	tiles = {
+		"default_chest_top.png",
+		"default_chest_top.png",
+		"default_chest_side.png",
+		"default_chest_side.png",
+		"default_chest_lock.png",
+		"default_chest_inside.png"
+	},
+	sounds = default.node_sound_wood_defaults(),
+	sound_open = "default_chest_open",
+	sound_close = "default_chest_close",
+	groups = {choppy = 2, oddly_breakable_by_hand = 2},
+	protected = true,
+})
+
+minetest.register_craft({
+	output = "default:chest",
+	recipe = {
+		{"group:wood", "group:wood", "group:wood"},
+		{"group:wood", "", "group:wood"},
+		{"group:wood", "group:wood", "group:wood"},
+	}
+})
+
+minetest.register_craft({
+	output = "default:chest_locked",
+	recipe = {
+		{"group:wood", "group:wood", "group:wood"},
+		{"group:wood", "default:steel_ingot", "group:wood"},
+		{"group:wood", "group:wood", "group:wood"},
+	}
+})
+
+minetest.register_craft( {
+	type = "shapeless",
+	output = "default:chest_locked",
+	recipe = {"default:chest", "default:steel_ingot"},
+})
+
+minetest.register_craft({
+	type = "fuel",
+	recipe = "default:chest",
+	burntime = 30,
+})
+
+minetest.register_craft({
+	type = "fuel",
+	recipe = "default:chest_locked",
+	burntime = 30,
+})
\ No newline at end of file