ExampleRegion

unlisted ⁨1⁩ ⁨file⁩ 2023-04-08 12:25:54 UTC

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Regions:
  ExampleRegion:
    regionEnterTitle: 'This is a Example Region' #The Title that will be displayed to the player when he enters the region
    regionEnterSubTitle: 'This is a subtitle' #The Subtitle that will be displayed to the player when he enters the region
    regionEnterSound: ENTITY_PLAYER_LEVELUP #The Sound the player will hear when he enters the region
    regionEnterSoundVolume: 100 #The Volume of the sound
    regionEnterSoundPitch: 1 #The Pitch of the sound
    regionEnterFadeIn: 20 #The Time in ticks the title will fade in
    regionEnterStay: 40 #The Time in ticks the title will stay
    regionEnterFadeOut: 20 #The Time in ticks the title will fade out
    regionEnterPermissions: '*' #The Permission the player needs to get the title when he enters the region
    regionLeaveEnabled: false #If true the player will get a title when he leaves the region
    regionLeaveTitle: 'This is a Example Region' #The Title that will be displayed to the player when he leaves the region
    regionLeaveSubTitle: 'This is a subtitle' #The Subtitle that will be displayed to the player when he leaves the region
    regionLeaveSound: ENTITY_PLAYER_LEVELUP #The Sound the player will hear when he leaves the region
    regionLeaveSoundVolume: 100 #The Volume of the sound
    regionLeaveSoundPitch: 1 #The Pitch of the sound
    regionLeaveFadeIn: 20 #The Time in ticks the title will fade in
    regionLeaveStay: 40 #The Time in ticks the title will stay
    regionLeaveFadeOut: 20 #The Time in ticks the title will fade out
    regionLeavePermissions: '*' #The Permission the player needs to get the title when he leaves the region
    regionLocationOne: #The first location of the region
      ==: org.bukkit.Location
      world: world
      x: 0.0
      y: 0.0
      z: 0.0
      pitch: 0.0
      yaw: 0.0
    regionLocationTwo: #The second location of the region
      ==: org.bukkit.Location
      world: world
      x: 0.0
      y: 0.0
      z: 0.0
      pitch: 0.0
      yaw: 0.0