Regions: ExampleRegion: regionEnterTitle: 'This is a Example Region' #The Title that will be displayed to the player when he enters the region regionEnterSubTitle: 'This is a subtitle' #The Subtitle that will be displayed to the player when he enters the region regionEnterSound: ENTITY_PLAYER_LEVELUP #The Sound the player will hear when he enters the region regionEnterSoundVolume: 100 #The Volume of the sound regionEnterSoundPitch: 1 #The Pitch of the sound regionEnterFadeIn: 20 #The Time in ticks the title will fade in regionEnterStay: 40 #The Time in ticks the title will stay regionEnterFadeOut: 20 #The Time in ticks the title will fade out regionEnterPermissions: '*' #The Permission the player needs to get the title when he enters the region regionLeaveEnabled: false #If true the player will get a title when he leaves the region regionLeaveTitle: 'This is a Example Region' #The Title that will be displayed to the player when he leaves the region regionLeaveSubTitle: 'This is a subtitle' #The Subtitle that will be displayed to the player when he leaves the region regionLeaveSound: ENTITY_PLAYER_LEVELUP #The Sound the player will hear when he leaves the region regionLeaveSoundVolume: 100 #The Volume of the sound regionLeaveSoundPitch: 1 #The Pitch of the sound regionLeaveFadeIn: 20 #The Time in ticks the title will fade in regionLeaveStay: 40 #The Time in ticks the title will stay regionLeaveFadeOut: 20 #The Time in ticks the title will fade out regionLeavePermissions: '*' #The Permission the player needs to get the title when he leaves the region regionLocationOne: #The first location of the region ==: org.bukkit.Location world: world x: 0.0 y: 0.0 z: 0.0 pitch: 0.0 yaw: 0.0 regionLocationTwo: #The second location of the region ==: org.bukkit.Location world: world x: 0.0 y: 0.0 z: 0.0 pitch: 0.0 yaw: 0.0