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+Regions:
+ ExampleRegion:
+ regionEnterTitle: 'This is a Example Region' #The Title that will be displayed to the player when he enters the region
+ regionEnterSubTitle: 'This is a subtitle' #The Subtitle that will be displayed to the player when he enters the region
+ regionEnterSound: ENTITY_PLAYER_LEVELUP #The Sound the player will hear when he enters the region
+ regionEnterSoundVolume: 100 #The Volume of the sound
+ regionEnterSoundPitch: 1 #The Pitch of the sound
+ regionEnterFadeIn: 20 #The Time in ticks the title will fade in
+ regionEnterStay: 40 #The Time in ticks the title will stay
+ regionEnterFadeOut: 20 #The Time in ticks the title will fade out
+ regionEnterPermissions: '*' #The Permission the player needs to get the title when he enters the region
+ regionLeaveEnabled: false #If true the player will get a title when he leaves the region
+ regionLeaveTitle: 'This is a Example Region' #The Title that will be displayed to the player when he leaves the region
+ regionLeaveSubTitle: 'This is a subtitle' #The Subtitle that will be displayed to the player when he leaves the region
+ regionLeaveSound: ENTITY_PLAYER_LEVELUP #The Sound the player will hear when he leaves the region
+ regionLeaveSoundVolume: 100 #The Volume of the sound
+ regionLeaveSoundPitch: 1 #The Pitch of the sound
+ regionLeaveFadeIn: 20 #The Time in ticks the title will fade in
+ regionLeaveStay: 40 #The Time in ticks the title will stay
+ regionLeaveFadeOut: 20 #The Time in ticks the title will fade out
+ regionLeavePermissions: '*' #The Permission the player needs to get the title when he leaves the region
+ regionLocationOne: #The first location of the region
+ ==: org.bukkit.Location
+ world: world
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ pitch: 0.0
+ yaw: 0.0
+ regionLocationTwo: #The second location of the region
+ ==: org.bukkit.Location
+ world: world
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ pitch: 0.0
+ yaw: 0.0
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