Revisions for ⁨ExampleRegion⁩

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unlisted ⁨1⁩ ⁨file⁩ 2023-04-08 12:25:54 UTC

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+Regions:
+  ExampleRegion:
+    regionEnterTitle: 'This is a Example Region' #The Title that will be displayed to the player when he enters the region
+    regionEnterSubTitle: 'This is a subtitle' #The Subtitle that will be displayed to the player when he enters the region
+    regionEnterSound: ENTITY_PLAYER_LEVELUP #The Sound the player will hear when he enters the region
+    regionEnterSoundVolume: 100 #The Volume of the sound
+    regionEnterSoundPitch: 1 #The Pitch of the sound
+    regionEnterFadeIn: 20 #The Time in ticks the title will fade in
+    regionEnterStay: 40 #The Time in ticks the title will stay
+    regionEnterFadeOut: 20 #The Time in ticks the title will fade out
+    regionEnterPermissions: '*' #The Permission the player needs to get the title when he enters the region
+    regionLeaveEnabled: false #If true the player will get a title when he leaves the region
+    regionLeaveTitle: 'This is a Example Region' #The Title that will be displayed to the player when he leaves the region
+    regionLeaveSubTitle: 'This is a subtitle' #The Subtitle that will be displayed to the player when he leaves the region
+    regionLeaveSound: ENTITY_PLAYER_LEVELUP #The Sound the player will hear when he leaves the region
+    regionLeaveSoundVolume: 100 #The Volume of the sound
+    regionLeaveSoundPitch: 1 #The Pitch of the sound
+    regionLeaveFadeIn: 20 #The Time in ticks the title will fade in
+    regionLeaveStay: 40 #The Time in ticks the title will stay
+    regionLeaveFadeOut: 20 #The Time in ticks the title will fade out
+    regionLeavePermissions: '*' #The Permission the player needs to get the title when he leaves the region
+    regionLocationOne: #The first location of the region
+      ==: org.bukkit.Location
+      world: world
+      x: 0.0
+      y: 0.0
+      z: 0.0
+      pitch: 0.0
+      yaw: 0.0
+    regionLocationTwo: #The second location of the region
+      ==: org.bukkit.Location
+      world: world
+      x: 0.0
+      y: 0.0
+      z: 0.0
+      pitch: 0.0
+      yaw: 0.0
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