GunFireEvent.java
/**
* <p>Fired when a player shoots a gun.</p>
*
* @author Ocelot
*/
public class GunFireEvent extends PlayerEvent
{
private final ItemStack stack;
public GunFireEvent(Player player, ItemStack stack)
{
super(player);
this.stack = stack;
}
/**
* @return The stack the player was holding when firing the gun
*/
public ItemStack getStack()
{
return stack;
}
/**
* @return Whether or not this event was fired on the client side
*/
public boolean isClient()
{
return this.getPlayer().getCommandSenderWorld().isClientSide();
}
/**
* <p>Fired when a player is about to shoot a bullet.</p>
*
* @author Ocelot
*/
@Cancelable
public static class Pre extends GunFireEvent
{
public Pre(Player player, ItemStack stack)
{
super(player, stack);
}
}
/**
* <p>Fired after a player has shot a bullet.</p>
*
* @author Ocelot
*/
public static class Post extends GunFireEvent
{
public Post(Player player, ItemStack stack)
{
super(player, stack);
}
}
}