# !-------------------------------------------------------------------------------------------------! # Welcome to the main configuration of Winter # !-------------------------------------------------------------------------------------------------! # # For support and documentation, please visit: # - https://github.com/kangarko/Winter/wiki # # !-------------------------------------------------------------------------------------------------! # # 1) COLOR CODES are supported with the '&' character. See # - http://minecraftwiki.net/wiki/Formatting_codes # [!] When you use them, omit the message with " " or ' '. # # 2) TO HIDE a message, set it to 'none'. # # 3) For UNICODE CHARACTERS (smileys, symbols, ..), save the file in UTF-8 encoding. See # - https://github.com/kangarko/Winter/wiki/Use-Right-Encoding # # 4) MATERIAL names list is available at: # - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # # PS: The information above applies for all files within the Winter folder. # # !-------------------------------------------------------------------------------------------------! # ------------------------------------------------------------------------------------------- # Feeling generous? Create gift chests around the world to give items away, either # for everyone or only for 1-3 players. # ------------------------------------------------------------------------------------------- Gift_Chest: # Enable special functionality of signs starting with [Gift] when placed on chests? Enabled: true # The first line of the sign placed on the gift chest. Makes the plugin recognize the sign. Title: "&8[&fGift&8]" # Allow players to create [Gift] signs without specifying the receiver, allowing everyone # who finds the chest to open it (and take away the items). Public: # Allow gift signs without specified receiver? Allow: true # How should the sign look like? We make it look like this after you just place [Gift]. # Max three lines because the first is already taken by the Title. Format: |- Click for free gifts! Private: # How should the sign look like? We make it look like this after you just place [Gift] # and the player name or names on each line. # Max three lines because the first is already taken by the Title. Format: |- {receiver_1} {receiver_2} {receiver_3} # ------------------------------------------------------------------------------------------- # Dated chests are special chests only available during a certain period of time. # ------------------------------------------------------------------------------------------- Dated_Chest: # Force players to open their chest to SEE what is inside before looting it? # true = players can open chest twice, first for preview, then loot # false = players can only open chest once for loot Preview: true # Since [Dated] chests do not have to contain the year, what year should we assume # when you for ex. make a chest from 23.12-25.12 ? # # NOTE: Set this to the old year to make chests work correctly when making they, # overlap the year like 25.12-03.01. Default_Year: 2021 # ------------------------------------------------------------------------------------------- # Enable the plugin in the following worlds: # # Set to '*' to enable everywhere. # ------------------------------------------------------------------------------------------- Worlds: - '*' # ------------------------------------------------------------------------------------------- # Control the the weather in your worlds. # ------------------------------------------------------------------------------------------- Weather: # Completely disable rain or thunderstorm from happening? Makes option below not work! Disable: false # Make the Snow particles (see below) float chaotically during rain or thunderstorm? Snow_Storm: true # ------------------------------------------------------------------------------------------- # Winter makes your terrain freeze, and can even make your map look like it's winter all # the time! # ------------------------------------------------------------------------------------------- Terrain: # Disable melting of the following blocks (material list). Prevent_Melting: [ICE, SNOW_BLOCK, SNOW] # Covering your world with snow. Multiple layers are supported! # This changes world blocks, if you just want particles, see the "Snow" section below. Snow_Generation: # Randomly place snow onto blocks around the player. # * YOU NEED TO HAVE THIS ENABLED if you want to MELT your snow * Enabled: false # This switches the behaviour completely, so instead of covering map with snow, # we will slowly remove it. # # For example, after Christmas you may want to melt the snow instead. Melt: false # Do not melt snow in naturally snowy biomes or above height 90? Only_Melt_Unnatural_Snow: true # Transform water into ice or ice into water (when Melt is enabled)? Freeze_Water: true # Shall the snow be placed on farmland, simulating real winter and destroying crops? Destroy_Crops: false # Do not freeze water if there is something growing on the neighbor blocks # # Format: # (material names split by ", "): (material names split by ", ") Freeze_Ignore: "SAND, GRASS, DIRT": "SUGAR_CANE, SUGAR_CANE_BLOCK" "SAND": "CACTUS" "SOIL": "*" # Do not freeze near soil no matter what crops grow on it. # How often, in ticks (20 ticks = 1 second) should we look for blocks? Period_Ticks: 40 # What is the chunk radius near each player where blocks should be covered by snow? # **High values decrease performance** Recommended: 2-5 depending on your hardware. # # You can multiply this number by approx. 15 to get the radius in blocks. Radius: 3 # Create multiple layers of snow? See Required_Neighbors_To_Grow for control. Multi_Layer: True # How many side blocks (west, east, south or nord) must have the same snow layer level # in order for the snow layer in the centre to grow? # Requires "Multi_Layer" on true Required_Neighbors_To_Grow: 2 # Dot not place snow on the following blocks (material list, will match if contains): Do_Not_Place_On: [ICE, PACKED_ICE, OAK_FENCE, OAK_FENCE_GATE, SPRUCE_FENCE, SPRUCE_FENCE_GATE, BIRCH_FENCE, BIRCH_FENCE_GATE, JUNGLE_FENCE, JUNGLE_FENCE_GATE, ACACIA_FENCE, ACACIA_FENCE_GATE, DARK_OAK_FENCE, DARK_OAK_FENCE_GATE, CRIMSON_FENCE, CRIMSON_FENCE_GATE, WARPED_FENCE, WARPED_FENCE_GATE, NETHER_BRICK_FENCE, IRON_BARS, BARRIER, AIR, WATER, LAVA, OAK_SIGN, SPRUCE_SIGN, BIRCH_SIGN, JUNGLE_SIGN, ACACIA_SIGN, DARK_OAK_SIGN, CRIMSON_SIGN, WARPED_SIGN, CUT_COPPER_STAIRS, CUT_COPPER_SLAB, EXPOSED_CUT_COPPER_SLAB, EXPOSED_CUT_COPPER_STAIRS, WEATHERED_CUT_COPPER_SLAB, WEATHERED_CUT_COPPER_STAIRS, OXIDIZED_CUT_COPPER_SLAB, OXIDIZED_CUT_COPPER_STAIRS, WAXED_CUT_COPPER_SLAB, WAXED_CUT_COPPER_STAIRS, WAXED_EXPOSED_CUT_COPPER_SLAB, WAXED_EXPOSED_CUT_COPPER_STAIRS, WAXED_OXIDIZED_CUT_COPPER_SLAB, WAXED_OXIDIZED_CUT_COPPER_STAIRS, WAXED_WEATHERED_CUT_COPPER_SLAB, WAXED_WEATHERED_CUT_COPPER_STAIRS, PURPUR_STAIRS, PURPUR_SLABS, SOUL_LANTERN, LANTERN, OAK_STAIRS, OAK_SLAB, PETRIFIED_OAK_SLAB COBBLESTONE_STAIRS, COBBLESTONE_WALL, MOSSY_COBBLESTONE_WALL, MOSSY_COBBLESTONE_STAIRS, BRICK_STAIRS, BRICK_SLAB, STONE_BRICK_SLAB, STONE_BRICK_STAIRS, NETHER_BRICK_SLAB, NETHER_BRICK_STAIRS, SANDSTONE_STAIRS, SANDSTONE_SLAB, SPRUCE_STAIRS, SPRUCE_SLAB, BIRCH_STAIRS, BIRCH_SLAB, JUNGLE_STAIRS, JUNGLE_SLAB, CRIMSON_STAIRS, CRIMSON_SLAB, WARPED_STAIRS, WARPED_SLAB, QUARTZ_STAIRS, QUARTZ_SLAB, ACACIA_STAIRS, ACACIA_SLAB, DARK_OAK_STAIRS, DARK_OAK_SLAB, PRISMARINE_STAIRS, PRISMARINE_SLAB, PRISMARINE_BRICK_STAIRS, PRISMARINE_BRICK_SLAB, DARK_PRISMARINE_STAIRS, DARK_PRISMARINE_SLAB, RED_SANDSTONE_STAIRS, RED_SANDSTONE_SLAB, POLISHED_GRANITE_STAIRS, POLISHED_GRANITE_SLAB, SMOOTH_RED_SANDSTONE_STAIRS, SMOOTH_RED_SANDSTONE_SLAB, MOSSY_STONE_BRICK_STAIRS, MOSSY_STONE_BRICK_SLAB, POLISHED_DIORITE_STAIRS, POLISHED_DIORITE_SLAB, MOSSY_COBBLESTONE_SLAB, END_STONE_BRICK_STAIRS, END_STONE_BRICK_SLAB, STONE_STAIRS, STONE_SLAB, SMOOTH_SANDSTONE_STAIRS, SMOOTH_SANDSTONE_SLAB, SMOOTH_QUARTZ_STAIRS, SMOOTH_QUARTZ_SLAB, GRANITE_STAIRS, GRANITE_SLAB, ANDESITE_STAIRS, ANDESITE_SLAB, RED_NETHER_BRICK_STAIRS, RED_NETHER_BRICK_SLAB, POLISHED_ANDESITE_STAIRS, POLISHED_ANDESITE_SLAB, DIORITE_STAIRS, DIORITE_SLAB, COBBLED_DEEPSLATE_SLAB, COBBLED_DEEPSLATE_STAIRS, COBBLED_DEEPSLATE_WALL, POLISHED_DEEPSLATE_SLAB, POLISHED_DEEPSLATE_STAIRS, POLISHED_DEEPSLATE_WALL, DEEPSLATE_BRICK_SLAB, DEEPSLATE_BRICK_STAIRS, DEEPSLATE_BRICK_WALL, DEEPSLATE_TILE_SLAB, DEEPSLATE_TILE_STAIRS, DEEPSLATE_TILE_WALL, BLACKSTONE_STAIRS, BLACKSTONE_SLAB, POLISHED_BLACKSTONE_SLAB, POLISHED_BLACKSTONE_STAIRS, POLISHED_BLACKSTONE_BRICK_SLAB, POLISHED_BLACKSTONE_BRICK_STAIRS, SMOOTH_STONE_SLAB, IRON_TRAPDOOR, OAK_TRAPDOOR, SPRUCE_TRAPDOOR, BIRCH_TRAPDOOR, JUNGLE_TRAPDOOR, ACACIA_TRAPDOOR, DARK_OAK_TRAPDOOR, CRIMSON_TRAPDOOR, WARPED_TRAPDOOR, STONE_PRESSURE_PLATE, POLISHED_BLACKSTONE_PRESSURE_PLATE, LIGHT_WEIGHTED_PRESSURE_PLATE, HEAVY_WEIGHTED_PRESSURE_PLATE, OAK_PRESSURE_PLATE, SPRUCE_PRESSURE_PLATE, BIRCH_PRESSURE_PLATE, JUNGLE_PRESSURE_PLATE, ACACIA_PRESSURE_PLATE, DARK_OAK_PRESSURE_PLATE, CRIMSON_PRESSURE_PLATE, WARPED_PRESSURE_PLATE, CAMPFIRE, SOUL_CAMPFIRE, MAGMA_BLOCK, GLASS_PANE, WHITE_STAINED_GLASS_PANE, ORANGE_STAINED_GLASS_PANE, MAGENTA_STAINED_GLASS_PANE, LIGHT_BLUE_STAINED_GLASS_PANE, YELLOW_STAINED_GLASS_PANE, LIME_STAINED_GLASS_PANE, PINK_STAINED_GLASS_PANE, GRAY_STAINED_GLASS_PANE, LIGHT_GRAY_STAINED_GLASS_PANE, CYAN_STAINED_GLASS_PANE, PURPLE_STAINED_GLASS_PANE, BLUE_STAINED_GLASS_PANE, BROWN_STAINED_GLASS_PANE, GREEN_STAINED_GLASS_PANE, RED_STAINED_GLASS_PANE, BLACK_STAINED_GLASS_PANE, PRISMARINE_WALL, BRICK_WALL, RED_SANDSTONE_WALL, MOSSY_STONE_BRICK_WALL, GRANITE_WALL, STONE_BRICK_WALL, NETHER_BRICK_WALL, ANDESITE_WALL, RED_NETHER_BRICK_WALL, SANDSTONE_WAL, END_STONE_BRICK_WALL, DIORITE_WALL, BLACKSTONE_WALL, POLISHED_BLACKSTONE_WALL, POLISHED_BLACKSTONE_BRICK_WALL] # What biomes should we ignore? # List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html Ignore_Biomes: [] # Use WorldGuard to whitelist/blacklist particles showing in certain regions. Regions: # Enable show particle only appearing in WorldGuard regions? Enabled: false # A list of regions. By default this is whitelist, so particles only show in regions you # list. Put @blacklist on the first line to make particles show everywhere except regions # on the list. Set the list to ["*"] to allow in all WorldGuard regions except wilderness. # # Example: # List: # - "@blacklist" # - "regionWithoutSnowBlocks1" # - "regionWithoutSnowBlocks2" # List: [] # Make your map biomes look like it's full of "cold winter biomes" (makes even desert *cold*) # NO CHANGES ARE DONE TO YOUR MAP, THIS IS ONLY DISGUISED FOR YOUR PLAYERS! # # ProtocolLib and Minecraft 1.11 and newer required. Disguise_Biomes: # Disguise biomes for players? Enabled: false # To what biome should we disguise them? # List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html Biome: ICE_MOUNTAINS # ------------------------------------------------------------------------------------------- # Let it snow, Let it snow! Spawns snow particles (just visually, without changing blocks). # # WARNING: Can degrate server performance depending on Period_Ticks, Amount, Realistic and # Range values. Set Debug key to [lag-particle] and see console for how long each particle # render takes. Tweak it until you get <1.5ms for top performance. # ------------------------------------------------------------------------------------------- Snow: # Spawn snow particles, even without rain? Enabled: true # How often should we update the particles in ticks (20 ticks = 1 second) ? Period_Ticks: 3 # Amount of snow particles around each player. Higher = more performance drain Amount: 40 # How strongly should the particles bounce randomly? # Set to 0.8 for thunderstorm-like experience. Chaos: 0.0 # Only spawn particles in open arenas? Realistic: true # Only spawn particles in snowy biomes (cold, ice, frozen biomes and in high altitudes) Require_Snow_Biomes: false # Ignore vanished players and players in spectator? Set to false to save performance. Ignore_Vanished: true # Configure the radious around the player where particles will be spawned. # High values decrease performance. Range: # The x-z size (width) of the area where particles are spawned. Horizontal: 15 # The y size (height) of the area where particles are spawned. Vertical: 15 # Use WorldGuard to whitelist/blacklist particles showing in certain regions. Regions: # Enable show particle only appearing in WorldGuard regions? Enabled: false # A list of regions. By default this is whitelist, so particles only show in regions you # list. Put @blacklist on the first line to make particles show everywhere except regions # on the list. Set the list to ["*"] to allow in all WorldGuard regions except wilderness. # # Example: # List: # - "@blacklist" # - "regionWithoutSnow1" # - "regionWithoutSnow2" # List: [] # ------------------------------------------------------------------------------------------- # Extra options for the Snowman mob :O # ------------------------------------------------------------------------------------------- Snowman: # Make Snowman endure warm biomes like desert? Disable_Melt_Damage: true # Stop Zombies and other monsters attacking Snowman. Prevent_Target: true # The killer Snowman is here! Make the snowballs shot by Snowman actually deal damage. Damage: # How much damage should we give to the hit entity from a thrown snowball? Snowball: 3.0 # Should Psycho replace normal snowmen (warning: he hates Christmas and kills players) # EXPERIMENTAL: We need to do some hacky stuff, please do not expect everything to go smooth! Psycho: # Should psycho replace newly spawned snowmen? Convert_New: false # Scan chunks on load and replace existing snowmen with our dead snowmen? # THIS CANNOT BE UNDONE ONCE YOU CHANGE YOUR MIND Convert_Existing: false # Should the aggresive snowmen have a pumpkin on his head? Defaults to false for a cooler look Pumpkin_Head: false # Should we remove this mob when far away? Despawn: true # Watch for entities spawned naturally, and convert them into a passive Snowman instead. Transform: # Convert spawned monsters to Snowman occasionally? Enabled: true # Chance from 0 to 100 in percent, to convert monsters below. Chance_Percent: 15 # List of monsters that can be transformed into Snowman. # Available: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html Applicable: [ZOMBIE] # ------------------------------------------------------------------------------------------- # Aliases are alternative command names which trigger the same command as the main command. # Separate them with a comma, e.g: aliases: [winter] # * THE FIRST ALIAS IS THE MAIN LABEL, THAT MEANS AT LEAST ONE ALIAS MUST BE SPECIFIED. * # ------------------------------------------------------------------------------------------- Command_Aliases: [winter, wt] # ------------------------------------------------------------------------------------------- # You can change the prefix in front of chat or console messages here: # ------------------------------------------------------------------------------------------- Prefix: "&f&lWinter &8//&7" # ------------------------------------------------------------------------------------------- # Change the language of the messages in this plugin, or completely customize them. # Currently: en (English), it (Italian), es (Spanish) and ru (Russian) # # To edit the messages, create localization/ folder inside Winter folder and restart. # ------------------------------------------------------------------------------------------- Locale: en # ------------------------------------------------------------------------------------------- # Should Winter check for new versions on startup and notify you in-game? # ------------------------------------------------------------------------------------------- Notify_Updates: true # ------------------------------------------------------------------------------------------- # Support the developer of this plugin to allow occasional promotional messages ? # I promise to keep it low key and only display it once a day at maximum. # ------------------------------------------------------------------------------------------- Notify_Promotions: true # ------------------------------------------------------------------------------------------- # Time of some plugin's operations is measured. Print a message to the console if they take # over the specified amount of time in milliseconds. Set to -1 to disable. # # Available: lag-particle, lag-terrain # ------------------------------------------------------------------------------------------- Log_Lag_Over_Milis: 100 # ------------------------------------------------------------------------------------------- # Debugging allows you to understand the plugin. It will print more messages to the console. # Specify sections to debug, or ["*"] to print all out. # ------------------------------------------------------------------------------------------- Debug: [] # ------------------------------------------------------------------------------------------- # Internal configuration number, do not touch :) # ------------------------------------------------------------------------------------------- Version: 1