settings.yml
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+# !-------------------------------------------------------------------------------------------------!
+# Welcome to the main configuration of Winter
+# !-------------------------------------------------------------------------------------------------!
+#
+# For support and documentation, please visit:
+# - https://github.com/kangarko/Winter/wiki
+#
+# !-------------------------------------------------------------------------------------------------!
+#
+# 1) COLOR CODES are supported with the '&' character. See
+# - http://minecraftwiki.net/wiki/Formatting_codes
+# [!] When you use them, omit the message with " " or ' '.
+#
+# 2) TO HIDE a message, set it to 'none'.
+#
+# 3) For UNICODE CHARACTERS (smileys, symbols, ..), save the file in UTF-8 encoding. See
+# - https://github.com/kangarko/Winter/wiki/Use-Right-Encoding
+#
+# 4) MATERIAL names list is available at:
+# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
+#
+# PS: The information above applies for all files within the Winter folder.
+#
+# !-------------------------------------------------------------------------------------------------!
+
+# -------------------------------------------------------------------------------------------
+# Feeling generous? Create gift chests around the world to give items away, either
+# for everyone or only for 1-3 players.
+# -------------------------------------------------------------------------------------------
+Gift_Chest:
+
+ # Enable special functionality of signs starting with [Gift] when placed on chests?
+ Enabled: true
+
+ # The first line of the sign placed on the gift chest. Makes the plugin recognize the sign.
+ Title: "&8[&fGift&8]"
+
+ # Allow players to create [Gift] signs without specifying the receiver, allowing everyone
+ # who finds the chest to open it (and take away the items).
+ Public:
+
+ # Allow gift signs without specified receiver?
+ Allow: true
+
+ # How should the sign look like? We make it look like this after you just place [Gift].
+ # Max three lines because the first is already taken by the Title.
+ Format: |-
+ Click for
+ free gifts!
+
+ Private:
+
+ # How should the sign look like? We make it look like this after you just place [Gift]
+ # and the player name or names on each line.
+ # Max three lines because the first is already taken by the Title.
+ Format: |-
+ {receiver_1}
+ {receiver_2}
+ {receiver_3}
+
+# -------------------------------------------------------------------------------------------
+# Dated chests are special chests only available during a certain period of time.
+# -------------------------------------------------------------------------------------------
+Dated_Chest:
+
+ # Force players to open their chest to SEE what is inside before looting it?
+ # true = players can open chest twice, first for preview, then loot
+ # false = players can only open chest once for loot
+ Preview: true
+
+ # Since [Dated] chests do not have to contain the year, what year should we assume
+ # when you for ex. make a chest from 23.12-25.12 ?
+ #
+ # NOTE: Set this to the old year to make chests work correctly when making they,
+ # overlap the year like 25.12-03.01.
+ Default_Year: 2021
+
+# -------------------------------------------------------------------------------------------
+# Enable the plugin in the following worlds:
+#
+# Set to '*' to enable everywhere.
+# -------------------------------------------------------------------------------------------
+Worlds:
+ - '*'
+
+# -------------------------------------------------------------------------------------------
+# Control the the weather in your worlds.
+# -------------------------------------------------------------------------------------------
+Weather:
+
+ # Completely disable rain or thunderstorm from happening? Makes option below not work!
+ Disable: false
+
+ # Make the Snow particles (see below) float chaotically during rain or thunderstorm?
+ Snow_Storm: true
+
+# -------------------------------------------------------------------------------------------
+# Winter makes your terrain freeze, and can even make your map look like it's winter all
+# the time!
+# -------------------------------------------------------------------------------------------
+Terrain:
+
+ # Disable melting of the following blocks (material list).
+ Prevent_Melting: [ICE, SNOW_BLOCK, SNOW]
+
+ # Covering your world with snow. Multiple layers are supported!
+ # This changes world blocks, if you just want particles, see the "Snow" section below.
+ Snow_Generation:
+
+ # Randomly place snow onto blocks around the player.
+ # * YOU NEED TO HAVE THIS ENABLED if you want to MELT your snow *
+ Enabled: false
+
+ # This switches the behaviour completely, so instead of covering map with snow,
+ # we will slowly remove it.
+ #
+ # For example, after Christmas you may want to melt the snow instead.
+ Melt: false
+
+ # Do not melt snow in naturally snowy biomes or above height 90?
+ Only_Melt_Unnatural_Snow: true
+
+ # Transform water into ice or ice into water (when Melt is enabled)?
+ Freeze_Water: true
+
+ # Shall the snow be placed on farmland, simulating real winter and destroying crops?
+ Destroy_Crops: false
+
+ # Do not freeze water if there is something growing on the neighbor blocks
+ #
+ # Format:
+ # <neighbor blocks> (material names split by ", "): <growing> (material names split by ", ")
+ Freeze_Ignore:
+ "SAND, GRASS, DIRT": "SUGAR_CANE, SUGAR_CANE_BLOCK"
+ "SAND": "CACTUS"
+ "SOIL": "*" # Do not freeze near soil no matter what crops grow on it.
+
+ # How often, in ticks (20 ticks = 1 second) should we look for blocks?
+ Period_Ticks: 40
+
+ # What is the chunk radius near each player where blocks should be covered by snow?
+ # **High values decrease performance** Recommended: 2-5 depending on your hardware.
+ #
+ # You can multiply this number by approx. 15 to get the radius in blocks.
+ Radius: 3
+
+ # Create multiple layers of snow? See Required_Neighbors_To_Grow for control.
+ Multi_Layer: True
+
+ # How many side blocks (west, east, south or nord) must have the same snow layer level
+ # in order for the snow layer in the centre to grow?
+ # Requires "Multi_Layer" on true
+ Required_Neighbors_To_Grow: 2
+
+ # Dot not place snow on the following blocks (material list, will match if contains):
+ Do_Not_Place_On: [ICE, PACKED_ICE, OAK_FENCE, OAK_FENCE_GATE, SPRUCE_FENCE, SPRUCE_FENCE_GATE, BIRCH_FENCE, BIRCH_FENCE_GATE, JUNGLE_FENCE, JUNGLE_FENCE_GATE, ACACIA_FENCE, ACACIA_FENCE_GATE, DARK_OAK_FENCE, DARK_OAK_FENCE_GATE, CRIMSON_FENCE, CRIMSON_FENCE_GATE, WARPED_FENCE, WARPED_FENCE_GATE, NETHER_BRICK_FENCE, IRON_BARS, BARRIER, AIR, WATER, LAVA, OAK_SIGN, SPRUCE_SIGN, BIRCH_SIGN, JUNGLE_SIGN, ACACIA_SIGN, DARK_OAK_SIGN, CRIMSON_SIGN, WARPED_SIGN, CUT_COPPER_STAIRS, CUT_COPPER_SLAB, EXPOSED_CUT_COPPER_SLAB, EXPOSED_CUT_COPPER_STAIRS, WEATHERED_CUT_COPPER_SLAB, WEATHERED_CUT_COPPER_STAIRS, OXIDIZED_CUT_COPPER_SLAB, OXIDIZED_CUT_COPPER_STAIRS, WAXED_CUT_COPPER_SLAB, WAXED_CUT_COPPER_STAIRS, WAXED_EXPOSED_CUT_COPPER_SLAB, WAXED_EXPOSED_CUT_COPPER_STAIRS, WAXED_OXIDIZED_CUT_COPPER_SLAB, WAXED_OXIDIZED_CUT_COPPER_STAIRS, WAXED_WEATHERED_CUT_COPPER_SLAB, WAXED_WEATHERED_CUT_COPPER_STAIRS, PURPUR_STAIRS, PURPUR_SLABS, SOUL_LANTERN, LANTERN, OAK_STAIRS, OAK_SLAB, PETRIFIED_OAK_SLAB COBBLESTONE_STAIRS, COBBLESTONE_WALL, MOSSY_COBBLESTONE_WALL, MOSSY_COBBLESTONE_STAIRS, BRICK_STAIRS, BRICK_SLAB, STONE_BRICK_SLAB, STONE_BRICK_STAIRS, NETHER_BRICK_SLAB, NETHER_BRICK_STAIRS, SANDSTONE_STAIRS, SANDSTONE_SLAB, SPRUCE_STAIRS, SPRUCE_SLAB, BIRCH_STAIRS, BIRCH_SLAB, JUNGLE_STAIRS, JUNGLE_SLAB, CRIMSON_STAIRS, CRIMSON_SLAB, WARPED_STAIRS, WARPED_SLAB, QUARTZ_STAIRS, QUARTZ_SLAB, ACACIA_STAIRS, ACACIA_SLAB, DARK_OAK_STAIRS, DARK_OAK_SLAB, PRISMARINE_STAIRS, PRISMARINE_SLAB, PRISMARINE_BRICK_STAIRS, PRISMARINE_BRICK_SLAB, DARK_PRISMARINE_STAIRS, DARK_PRISMARINE_SLAB, RED_SANDSTONE_STAIRS, RED_SANDSTONE_SLAB, POLISHED_GRANITE_STAIRS, POLISHED_GRANITE_SLAB, SMOOTH_RED_SANDSTONE_STAIRS, SMOOTH_RED_SANDSTONE_SLAB, MOSSY_STONE_BRICK_STAIRS, MOSSY_STONE_BRICK_SLAB, POLISHED_DIORITE_STAIRS, POLISHED_DIORITE_SLAB, MOSSY_COBBLESTONE_SLAB, END_STONE_BRICK_STAIRS, END_STONE_BRICK_SLAB, STONE_STAIRS, STONE_SLAB, SMOOTH_SANDSTONE_STAIRS, SMOOTH_SANDSTONE_SLAB, SMOOTH_QUARTZ_STAIRS, SMOOTH_QUARTZ_SLAB, GRANITE_STAIRS, GRANITE_SLAB, ANDESITE_STAIRS, ANDESITE_SLAB, RED_NETHER_BRICK_STAIRS, RED_NETHER_BRICK_SLAB, POLISHED_ANDESITE_STAIRS, POLISHED_ANDESITE_SLAB, DIORITE_STAIRS, DIORITE_SLAB, COBBLED_DEEPSLATE_SLAB, COBBLED_DEEPSLATE_STAIRS, COBBLED_DEEPSLATE_WALL, POLISHED_DEEPSLATE_SLAB, POLISHED_DEEPSLATE_STAIRS, POLISHED_DEEPSLATE_WALL, DEEPSLATE_BRICK_SLAB, DEEPSLATE_BRICK_STAIRS, DEEPSLATE_BRICK_WALL, DEEPSLATE_TILE_SLAB, DEEPSLATE_TILE_STAIRS, DEEPSLATE_TILE_WALL, BLACKSTONE_STAIRS, BLACKSTONE_SLAB, POLISHED_BLACKSTONE_SLAB, POLISHED_BLACKSTONE_STAIRS, POLISHED_BLACKSTONE_BRICK_SLAB, POLISHED_BLACKSTONE_BRICK_STAIRS, SMOOTH_STONE_SLAB, IRON_TRAPDOOR, OAK_TRAPDOOR, SPRUCE_TRAPDOOR, BIRCH_TRAPDOOR, JUNGLE_TRAPDOOR, ACACIA_TRAPDOOR, DARK_OAK_TRAPDOOR, CRIMSON_TRAPDOOR, WARPED_TRAPDOOR, STONE_PRESSURE_PLATE, POLISHED_BLACKSTONE_PRESSURE_PLATE, LIGHT_WEIGHTED_PRESSURE_PLATE, HEAVY_WEIGHTED_PRESSURE_PLATE, OAK_PRESSURE_PLATE, SPRUCE_PRESSURE_PLATE, BIRCH_PRESSURE_PLATE, JUNGLE_PRESSURE_PLATE, ACACIA_PRESSURE_PLATE, DARK_OAK_PRESSURE_PLATE, CRIMSON_PRESSURE_PLATE, WARPED_PRESSURE_PLATE, CAMPFIRE, SOUL_CAMPFIRE, MAGMA_BLOCK, GLASS_PANE, WHITE_STAINED_GLASS_PANE, ORANGE_STAINED_GLASS_PANE, MAGENTA_STAINED_GLASS_PANE, LIGHT_BLUE_STAINED_GLASS_PANE, YELLOW_STAINED_GLASS_PANE, LIME_STAINED_GLASS_PANE, PINK_STAINED_GLASS_PANE, GRAY_STAINED_GLASS_PANE, LIGHT_GRAY_STAINED_GLASS_PANE, CYAN_STAINED_GLASS_PANE, PURPLE_STAINED_GLASS_PANE, BLUE_STAINED_GLASS_PANE, BROWN_STAINED_GLASS_PANE, GREEN_STAINED_GLASS_PANE, RED_STAINED_GLASS_PANE, BLACK_STAINED_GLASS_PANE, PRISMARINE_WALL, BRICK_WALL, RED_SANDSTONE_WALL, MOSSY_STONE_BRICK_WALL, GRANITE_WALL, STONE_BRICK_WALL, NETHER_BRICK_WALL, ANDESITE_WALL, RED_NETHER_BRICK_WALL, SANDSTONE_WAL, END_STONE_BRICK_WALL, DIORITE_WALL, BLACKSTONE_WALL, POLISHED_BLACKSTONE_WALL, POLISHED_BLACKSTONE_BRICK_WALL]
+
+ # What biomes should we ignore?
+ # List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html
+ Ignore_Biomes: []
+
+ # Use WorldGuard to whitelist/blacklist particles showing in certain regions.
+ Regions:
+
+ # Enable show particle only appearing in WorldGuard regions?
+ Enabled: false
+
+ # A list of regions. By default this is whitelist, so particles only show in regions you
+ # list. Put @blacklist on the first line to make particles show everywhere except regions
+ # on the list. Set the list to ["*"] to allow in all WorldGuard regions except wilderness.
+ #
+ # Example:
+ # List:
+ # - "@blacklist"
+ # - "regionWithoutSnowBlocks1"
+ # - "regionWithoutSnowBlocks2"
+ #
+ List: []
+
+ # Make your map biomes look like it's full of "cold winter biomes" (makes even desert *cold*)
+ # NO CHANGES ARE DONE TO YOUR MAP, THIS IS ONLY DISGUISED FOR YOUR PLAYERS!
+ #
+ # ProtocolLib and Minecraft 1.11 and newer required.
+ Disguise_Biomes:
+
+ # Disguise biomes for players?
+ Enabled: false
+
+ # To what biome should we disguise them?
+ # List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html
+ Biome: ICE_MOUNTAINS
+
+# -------------------------------------------------------------------------------------------
+# Let it snow, Let it snow! Spawns snow particles (just visually, without changing blocks).
+#
+# WARNING: Can degrate server performance depending on Period_Ticks, Amount, Realistic and
+# Range values. Set Debug key to [lag-particle] and see console for how long each particle
+# render takes. Tweak it until you get <1.5ms for top performance.
+# -------------------------------------------------------------------------------------------
+Snow:
+
+ # Spawn snow particles, even without rain?
+ Enabled: true
+
+ # How often should we update the particles in ticks (20 ticks = 1 second) ?
+ Period_Ticks: 3
+
+ # Amount of snow particles around each player. Higher = more performance drain
+ Amount: 40
+
+ # How strongly should the particles bounce randomly?
+ # Set to 0.8 for thunderstorm-like experience.
+ Chaos: 0.0
+
+ # Only spawn particles in open arenas?
+ Realistic: true
+
+ # Only spawn particles in snowy biomes (cold, ice, frozen biomes and in high altitudes)
+ Require_Snow_Biomes: false
+
+ # Ignore vanished players and players in spectator? Set to false to save performance.
+ Ignore_Vanished: true
+
+ # Configure the radious around the player where particles will be spawned.
+ # High values decrease performance.
+ Range:
+
+ # The x-z size (width) of the area where particles are spawned.
+ Horizontal: 15
+
+ # The y size (height) of the area where particles are spawned.
+ Vertical: 15
+
+ # Use WorldGuard to whitelist/blacklist particles showing in certain regions.
+ Regions:
+
+ # Enable show particle only appearing in WorldGuard regions?
+ Enabled: false
+
+ # A list of regions. By default this is whitelist, so particles only show in regions you
+ # list. Put @blacklist on the first line to make particles show everywhere except regions
+ # on the list. Set the list to ["*"] to allow in all WorldGuard regions except wilderness.
+ #
+ # Example:
+ # List:
+ # - "@blacklist"
+ # - "regionWithoutSnow1"
+ # - "regionWithoutSnow2"
+ #
+ List: []
+
+# -------------------------------------------------------------------------------------------
+# Extra options for the Snowman mob :O
+# -------------------------------------------------------------------------------------------
+Snowman:
+
+ # Make Snowman endure warm biomes like desert?
+ Disable_Melt_Damage: true
+
+ # Stop Zombies and other monsters attacking Snowman.
+ Prevent_Target: true
+
+ # The killer Snowman is here! Make the snowballs shot by Snowman actually deal damage.
+ Damage:
+
+ # How much damage should we give to the hit entity from a thrown snowball?
+ Snowball: 3.0
+
+ # Should Psycho replace normal snowmen (warning: he hates Christmas and kills players)
+ # EXPERIMENTAL: We need to do some hacky stuff, please do not expect everything to go smooth!
+ Psycho:
+
+ # Should psycho replace newly spawned snowmen?
+ Convert_New: false
+
+ # Scan chunks on load and replace existing snowmen with our dead snowmen?
+ # THIS CANNOT BE UNDONE ONCE YOU CHANGE YOUR MIND
+ Convert_Existing: false
+
+ # Should the aggresive snowmen have a pumpkin on his head? Defaults to false for a cooler look
+ Pumpkin_Head: false
+
+ # Should we remove this mob when far away?
+ Despawn: true
+
+ # Watch for entities spawned naturally, and convert them into a passive Snowman instead.
+ Transform:
+
+ # Convert spawned monsters to Snowman occasionally?
+ Enabled: true
+
+ # Chance from 0 to 100 in percent, to convert monsters below.
+ Chance_Percent: 15
+
+ # List of monsters that can be transformed into Snowman.
+ # Available: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
+ Applicable: [ZOMBIE]
+
+# -------------------------------------------------------------------------------------------
+# Aliases are alternative command names which trigger the same command as the main command.
+# Separate them with a comma, e.g: aliases: [winter]
+# * THE FIRST ALIAS IS THE MAIN LABEL, THAT MEANS AT LEAST ONE ALIAS MUST BE SPECIFIED. *
+# -------------------------------------------------------------------------------------------
+Command_Aliases: [winter, wt]
+
+# -------------------------------------------------------------------------------------------
+# You can change the prefix in front of chat or console messages here:
+# -------------------------------------------------------------------------------------------
+Prefix: "&f&lWinter &8//&7"
+
+# -------------------------------------------------------------------------------------------
+# Change the language of the messages in this plugin, or completely customize them.
+# Currently: en (English), it (Italian), es (Spanish) and ru (Russian)
+#
+# To edit the messages, create localization/ folder inside Winter folder and restart.
+# -------------------------------------------------------------------------------------------
+Locale: en
+
+# -------------------------------------------------------------------------------------------
+# Should Winter check for new versions on startup and notify you in-game?
+# -------------------------------------------------------------------------------------------
+Notify_Updates: true
+
+# -------------------------------------------------------------------------------------------
+# Support the developer of this plugin to allow occasional promotional messages ?
+# I promise to keep it low key and only display it once a day at maximum.
+# -------------------------------------------------------------------------------------------
+Notify_Promotions: true
+
+# -------------------------------------------------------------------------------------------
+# Time of some plugin's operations is measured. Print a message to the console if they take
+# over the specified amount of time in milliseconds. Set to -1 to disable.
+#
+# Available: lag-particle, lag-terrain
+# -------------------------------------------------------------------------------------------
+Log_Lag_Over_Milis: 100
+
+# -------------------------------------------------------------------------------------------
+# Debugging allows you to understand the plugin. It will print more messages to the console.
+# Specify sections to debug, or ["*"] to print all out.
+# -------------------------------------------------------------------------------------------
+Debug: []
+
+# -------------------------------------------------------------------------------------------
+# Internal configuration number, do not touch :)
+# -------------------------------------------------------------------------------------------
+Version: 1
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