Just to double check my reasoning here, this is a 16384 pixel wide map The map is from [0,16384] pixel X -> [-180,180] long Looking at the map, Kait crater is currently defined as 0 long, placing it at exactly 8192px You're saying that Kait needs to be at 170.309 long, so we can figure out the offset via `(170.309+180)/360 * 16384 - 8192` ~ 7751px Is there any way to verify that ingame topography matches up with reality?