Skills: General: StartingLevel: 1 Ability: Length: Standard: CapLevel: 50 IncreaseLevel: 5 RetroMode: CapLevel: 500 IncreaseLevel: 50 EnchantBuff: 5 # IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second # EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker # # Settings for Acrobatics ### Acrobatics: Dodge: # ChanceMax: Maximum chance of dodging when on or higher # MaxBonusLevel: On this level or higher, the dodge chance will not go higher than # DamageModifier: Dodge damage will be divided by this modifier ChanceMax: 20.0 # MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be # MinSpeed: Minimum brewing speed allowed when at or lower # MaxSpeed: Maximum brewing speed allowed when at or higher MaxBonusLevel: Standard: 100 RetroMode: 1000 # DamageModifier: Damage will get divided by this modifier DamageModifier: 2.0 Roll: # ChanceMax: Maximum chance of rolling when on or higher # MaxBonusLevel: On this level or higher, the roll chance will not go higher than # DamageThreshold: The max damage a player can negate with a roll, graceful roll doubles this number # ChanceMax: Maximum chance of causing daze to opponents when on or higher # MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be # Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart) ChanceMax: 100.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 DamageThreshold: 7.0 # # Settings for Alchemy ### Alchemy: Catalysis: MaxBonusLevel: Standard: 100 RetroMode: 1000 MinSpeed: 1.0 MaxSpeed: 4.0 # # Settings for Archery ### Archery: SkillShot: # RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier # RankDamageMultiplier is a percentage # This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply # With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4) RankDamageMultiplier: 10.0 # MaxDamage: After adding bonus damage, the total damage dealt by the player will not exceed this number # You should be careful to not set this too low MaxDamage: 9.0 Daze: # ChanceMax: Maximum chance of retrieving arrows when on or higher # MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is # ChanceMax: Maximum chance of causing a critical hit when on or higher # MaxBonusLevel: Level where of causing critical hits is reached # ChanceMax: Maximum chance of GreenThumb when on or higher # MaxBonusLevel: On this level, GreenThumb chance will be ChanceMax: 50.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 BonusDamage: 4.0 ArrowRetrieval: # ChanceMax: Maximum chance of receiving double drops when on or higher # MaxBonusLevel: Level when of receiving double drops is reached ChanceMax: 100.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 # ForceMultiplier: Multiply the force of the bow by this for an XP boost. ForceMultiplier: 2.0 # # Settings for Axes ### Axes: AxeMastery: RankDamageMultiplier: 1.0 CriticalStrikes: # ChanceMax: Maximum chance of Hylian Luck when on or higher # MaxBonusLevel: On this level, Hylian Luck chance will be ChanceMax: 37.5 MaxBonusLevel: Standard: 100 RetroMode: 1000 # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier PVP_Modifier: 1.5 PVE_Modifier: 2.0 GreaterImpact: # Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful # KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is # BonusDamage: Extra damage for GreaterImpact hits # Chance: Chance for Flux Mining to activate Chance: 25.0 KnockbackModifier: 1.5 BonusDamage: 2.0 ArmorImpact: # IncreaseLevel: Every the durability damage goes up with 1 # Chance: Chance of hitting with ArmorImpact # MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits # BonusMin: Minimum bonus damage for unarmed # BonusMax: Maximum bonus damage for unarmed # IncreaseLevel: Bonus damage increases every increase level IncreaseLevel: 5 # Chance: The chance for wolves to heal hp when inflicting damage Chance: 25.0 MaxPercentageDurabilityDamage: 20.0 SkullSplitter: # DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager DamageModifier: 2.0 # # Settings for Fishing ### Fishing: ShakeChance: Rank_1: 15.0 Rank_2: 15.0 Rank_3: 25.0 Rank_4: 35.0 Rank_5: 45.0 Rank_6: 55.0 Rank_7: 65.0 Rank_8: 75.0 # VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values. # VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values. VanillaXPMultiplier: Rank_1: 1 Rank_2: 2 Rank_3: 3 Rank_4: 3 Rank_5: 4 Rank_6: 4 Rank_7: 5 Rank_8: 5 FishermansDiet: # This determines when Fisherman's Diet adds extra hunger recovery to food RankChange: 20 MasterAngler: # BoatMultiplier: Catch rate is multiplied by this modifier # BiomeModifier: Catch rate is multiplied by this modifier BoatModifier: 2.0 BiomeModifier: 2.0 # # Settings for Herbalism ### Herbalism: GreenThumb: # ChanceMax: Maximum chance of ShroomThumb when on or higher # MaxBonusLevel: On this level, ShroomThumb chance will be ChanceMax: 100.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 DoubleDrops: # ChanceMax: Maximum chance of receiving double drops when on or higher # MaxBonusLevel: Level when of receiving double drops is reached ChanceMax: 100.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 HylianLuck: # ChanceMax: Maximum chance of Super Repair when on or higher # MaxBonusLevel: On this level, Super Repair chance will be ChanceMax: 10.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 ShroomThumb: # ChanceMax: Maximum chance of triggering Second Smelt # MaxBonusLevel: On this level, the chance to cause Second Smelt will be # ChanceMax: Maximum chance of triggering bleeding # MaxBonusLevel: On this level, the chance to cause Bleeding will be ChanceMax: 50.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 # # Settings for Mining ### Mining: DoubleDrops: SilkTouch: true # ChanceMax: Maximum chance of triggering a counter attack # MaxBonusLevel: On this level, the chance to Counter will be # ChanceMax: Maximum chance of triggering gore # MaxBonusLevel: On this level, the chance to cause Gore will be # ChanceMax: Maximum chance of disarming other players # MaxBonusLevel: Level when the maximum chance to disarm is reached # AntiTheft: Determines if only the disarmed player can retrieve disarmed items ChanceMax: 100.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 BlastMining: # BlastDamageDecrease Ranks: % of damage reduced from TNT explosions BlastDamageDecrease: Rank_1: 0.0 Rank_2: 0.0 Rank_3: 0.0 Rank_4: 25.0 Rank_5: 25.0 Rank_6: 50.0 Rank_7: 50.0 Rank_8: 100.0 # OreBonus Ranks: % of extra ores received when Blast Mining OreBonus: Rank_1: 35.0 Rank_2: 40.0 Rank_3: 45.0 Rank_4: 50.0 Rank_5: 55.0 Rank_6: 60.0 Rank_7: 65.0 Rank_8: 70.0 # DebrisReduction_Rank: % of fewer non-ores received when Blast Mining DebrisReduction: Rank_1: 10.0 Rank_2: 20.0 Rank_3: 30.0 Rank_4: 30.0 Rank_5: 30.0 Rank_6: 30.0 Rank_7: 30.0 Rank_8: 30.0 # DropMultiplier Ranks: # of times each ore will drop DropMultiplier: Rank_1: 1 Rank_2: 1 Rank_3: 1 Rank_4: 1 Rank_5: 2 Rank_6: 2 Rank_7: 3 Rank_8: 3 # BlastRadiusModifier Ranks: Increases the blast radius by this amount BlastRadiusModifier: Rank_1: 1.0 Rank_2: 1.0 Rank_3: 2.0 Rank_4: 2.0 Rank_5: 3.0 Rank_6: 3.0 Rank_7: 4.0 Rank_8: 4.0 # # Settings for Repair ### Repair: RepairMastery: # MaxBonusPercentage: Maximum bonus percentage for Repair Mastery # MaxBonusLevel: On this level, the maximum bonus is reached MaxBonusPercentage: 200.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 SuperRepair: # ChanceMax: Maximum chance of deflecting arrows # MaxBonusLevel: Level when the maximum chance to deflect is reached ChanceMax: 100.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 ArcaneForging: May_Lose_Enchants: true Keep_Enchants_Chance: Rank_1: 10.0 Rank_2: 20.0 Rank_3: 30.0 Rank_4: 40.0 Rank_5: 45.0 Rank_6: 50.0 Rank_7: 55.0 Rank_8: 60.0 Downgrades_Enabled: true Downgrades_Chance: Rank_1: 75.0 Rank_2: 50.0 Rank_3: 40.0 Rank_4: 30.0 Rank_5: 25.0 Rank_6: 20.0 Rank_7: 15.0 Rank_8: 10.0 # # Settings for Salvage ### Salvage: ArcaneSalvage: # EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost # EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded EnchantLossEnabled: true EnchantDowngradeEnabled: true # ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank ExtractFullEnchant: Rank_1: 2.5 Rank_2: 5.0 Rank_3: 7.5 Rank_4: 10.0 Rank_5: 12.5 Rank_6: 17.5 Rank_7: 25.0 Rank_8: 32.5 # ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank ExtractPartialEnchant: Rank_1: 2.0 Rank_2: 2.5 Rank_3: 5.0 Rank_4: 7.5 Rank_5: 10.0 Rank_6: 12.5 Rank_7: 15.0 Rank_8: 17.5 # # Settings for Smelting ### Smelting: SecondSmelt: # ChanceMax: Maximum chance of preventing being disarmed # MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached # ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future. # ChanceMax: Maximum chance of receiving double drops (100 = 100%) # MaxBonusLevel: Level when the maximum chance of receiving double drops is reached ChanceMax: 50.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 FluxMining: # ChanceMax: Maximum chance of triggering pummel Chance: 33.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 VanillaXPMultiplier: Rank_1: 1 Rank_2: 2 Rank_3: 3 Rank_4: 3 Rank_5: 4 Rank_6: 4 Rank_7: 5 Rank_8: 5 # # Settings for Swords ### Swords: Rupture: ChanceMax: 33.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 # DamagePlayer: Bleeding damage dealt to players # DamageMobs: Bleeding damage dealt to mobs DamagePlayer: 2.0 DamageMobs: 3.0 # These settings determine how long the Bleeding effect lasts MaxTicks: 8 BaseTicks: 2 CounterAttack: ChanceMax: 30.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 # DamageModifier: Damage will get divided by this modifier # BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts DamageModifier: 2.0 SerratedStrikes: DamageModifier: 4.0 BleedTicks: 5 # # Settings for Taming ### Taming: Gore: ChanceMax: 100.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 # Modifier: Damage will get multiplied by this modifier # Modifier: Damage will get divided by this modifier Modifier: 2.0 FastFoodService: Chance: 50.0 ThickFur: # Modifier: Damage will get divided by this modifier Modifier: 2.0 ShockProof: Modifier: 6.0 SharpenedClaws: # Bonus: This bonus will get added to the damage caused Bonus: 2.0 CallOfTheWild: # MinHorseJumpStrength: The minimum jump strength a summoned horse must have # MaxHorseJumpStrength: The maximum jump strength a summoned horse can have MinHorseJumpStrength: 0.7 MaxHorseJumpStrength: 2.0 Pummel: Chance: 10.0 # # Settings for Unarmed ### Unarmed: Disarm: ChanceMax: 33.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 AntiTheft: false ArrowDeflect: ChanceMax: 50.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 IronGrip: ChanceMax: 100.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 IronArmStyle: IncreaseLevel: 10 # # Settings for Woodcutting ### Woodcutting: TreeFeller: # If set to true then tree feller will not use the new system and will use its old behaviour Classic: false # This is the time in seconds to build a new charge of Tree Feller ChargeRate: 600 Rank_Levels: Rank_1: TreeSizeMax: 100 Charges: 1 Rank_2: TreeSizeMax: 200 Charges: 1 Rank_3: TreeSizeMax: 200 Charges: 2 Rank_4: TreeSizeMax: 200 Charges: 3 Rank_5: TreeSizeMax: 500 Charges: 3 # Double Drops HarvestLumber: ChanceMax: 100.0 MaxBonusLevel: Standard: 100 RetroMode: 1000 Feedback: PlayerTips: true SkillCommand: BlankLinesAboveHeader: true # If sendtitles is true messages will be sent using the title api (BIG TEXT ON SCREEN) Events: XP: SendTitles: true #The actionbar is the message location right above the health bar ## If you disable the action bar messages, mcMMO will send the message to the chat system instead ActionBarNotifications: AbilityOff: Enabled: true SendCopyOfMessageToChat: false HardcoreMode: Enabled: true SendCopyOfMessageToChat: true RequirementsNotMet: Enabled: true SendCopyOfMessageToChat: false AbilityCoolDown: Enabled: true SendCopyOfMessageToChat: false LevelUps: Enabled: true SendCopyOfMessageToChat: true Holiday: Enabled: true SendCopyOfMessageToChat: true ToolReady: Enabled: true SendCopyOfMessageToChat: false SubSkillInteraction: Enabled: true SendCopyOfMessageToChat: false SubSkillFailed: Enabled: false SendCopyOfMessageToChat: true SubSkillUnlocked: Enabled: true SendCopyOfMessageToChat: true SuperAbilityInteraction: Enabled: true SendCopyOfMessageToChat: false SuperAbilityAlertOthers: Enabled: true SendCopyOfMessageToChat: true ExperienceGain: Enabled: true SendCopyOfMessageToChat: false ItemMessage: Enabled: true SendCopyOfMessageToChat: false NoPermission: Enabled: true SendCopyOfMessageToChat: true PartyMessage: Enabled: true SendCopyOfMessageToChat: true # # Advanced configuration # Last updated on 2.1.51-b${BUILD_NUMBER} # # For advanced users only! There is no need to change anything here. # # You can customize almost every aspect of every skill here. # Its mainly here if you've customized the experience formula. # Configure at what level you get better with certain abilities. # ##### # # Settings for the Skills ### # Enables anonymous statistics Metrics: bstats: true