advanced.yml
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+Skills:
+ General:
+ StartingLevel: 1
+ Ability:
+ Length:
+ Standard:
+ CapLevel: 50
+ IncreaseLevel: 5
+ RetroMode:
+ CapLevel: 500
+ IncreaseLevel: 50
+ EnchantBuff: 5
+ # IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
+ # EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
+ #
+ # Settings for Acrobatics
+ ###
+ Acrobatics:
+ Dodge:
+ # ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
+ # MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
+ # DamageModifier: Dodge damage will be divided by this modifier
+ ChanceMax: 20.0
+ # MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
+ # MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
+ # MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ # DamageModifier: Damage will get divided by this modifier
+ DamageModifier: 2.0
+ Roll:
+ # ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
+ # MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
+ # DamageThreshold: The max damage a player can negate with a roll, graceful roll doubles this number
+ # ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
+ # MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
+ # Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
+ ChanceMax: 100.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ DamageThreshold: 7.0
+ #
+ # Settings for Alchemy
+ ###
+ Alchemy:
+ Catalysis:
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ MinSpeed: 1.0
+ MaxSpeed: 4.0
+ #
+ # Settings for Archery
+ ###
+ Archery:
+ SkillShot:
+ # RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier
+ # RankDamageMultiplier is a percentage
+ # This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply
+ # With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4)
+ RankDamageMultiplier: 10.0
+ # MaxDamage: After adding bonus damage, the total damage dealt by the player will not exceed this number
+ # You should be careful to not set this too low
+ MaxDamage: 9.0
+ Daze:
+ # ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
+ # MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
+ # ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
+ # MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
+ # ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
+ # MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
+ ChanceMax: 50.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ BonusDamage: 4.0
+ ArrowRetrieval:
+ # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
+ # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
+ ChanceMax: 100.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ # ForceMultiplier: Multiply the force of the bow by this for an XP boost.
+ ForceMultiplier: 2.0
+ #
+ # Settings for Axes
+ ###
+ Axes:
+ AxeMastery:
+ RankDamageMultiplier: 1.0
+ CriticalStrikes:
+ # ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
+ # MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
+ ChanceMax: 37.5
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
+ PVP_Modifier: 1.5
+ PVE_Modifier: 2.0
+ GreaterImpact:
+ # Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
+ # KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
+ # BonusDamage: Extra damage for GreaterImpact hits
+ # Chance: Chance for Flux Mining to activate
+ Chance: 25.0
+ KnockbackModifier: 1.5
+ BonusDamage: 2.0
+ ArmorImpact:
+ # IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
+ # Chance: Chance of hitting with ArmorImpact
+ # MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
+ # BonusMin: Minimum bonus damage for unarmed
+ # BonusMax: Maximum bonus damage for unarmed
+ # IncreaseLevel: Bonus damage increases every increase level
+ IncreaseLevel: 5
+ # Chance: The chance for wolves to heal hp when inflicting damage
+ Chance: 25.0
+ MaxPercentageDurabilityDamage: 20.0
+ SkullSplitter:
+ # DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
+ DamageModifier: 2.0
+ #
+ # Settings for Fishing
+ ###
+ Fishing:
+ ShakeChance:
+ Rank_1: 15.0
+ Rank_2: 15.0
+ Rank_3: 25.0
+ Rank_4: 35.0
+ Rank_5: 45.0
+ Rank_6: 55.0
+ Rank_7: 65.0
+ Rank_8: 75.0
+ # VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
+ # VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
+ VanillaXPMultiplier:
+ Rank_1: 1
+ Rank_2: 2
+ Rank_3: 3
+ Rank_4: 3
+ Rank_5: 4
+ Rank_6: 4
+ Rank_7: 5
+ Rank_8: 5
+ FishermansDiet:
+ # This determines when Fisherman's Diet adds extra hunger recovery to food
+ RankChange: 20
+ MasterAngler:
+ # BoatMultiplier: Catch rate is multiplied by this modifier
+ # BiomeModifier: Catch rate is multiplied by this modifier
+ BoatModifier: 2.0
+ BiomeModifier: 2.0
+ #
+ # Settings for Herbalism
+ ###
+ Herbalism:
+ GreenThumb:
+ # ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
+ # MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
+ ChanceMax: 100.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ DoubleDrops:
+ # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
+ # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
+ ChanceMax: 100.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ HylianLuck:
+ # ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
+ # MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
+ ChanceMax: 10.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ ShroomThumb:
+ # ChanceMax: Maximum chance of triggering Second Smelt
+ # MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
+ # ChanceMax: Maximum chance of triggering bleeding
+ # MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
+ ChanceMax: 50.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ #
+ # Settings for Mining
+ ###
+ Mining:
+ DoubleDrops:
+ SilkTouch: true
+ # ChanceMax: Maximum chance of triggering a counter attack
+ # MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
+ # ChanceMax: Maximum chance of triggering gore
+ # MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
+ # ChanceMax: Maximum chance of disarming other players
+ # MaxBonusLevel: Level when the maximum chance to disarm is reached
+ # AntiTheft: Determines if only the disarmed player can retrieve disarmed items
+ ChanceMax: 100.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ BlastMining:
+ # BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
+ BlastDamageDecrease:
+ Rank_1: 0.0
+ Rank_2: 0.0
+ Rank_3: 0.0
+ Rank_4: 25.0
+ Rank_5: 25.0
+ Rank_6: 50.0
+ Rank_7: 50.0
+ Rank_8: 100.0
+ # OreBonus Ranks: % of extra ores received when Blast Mining
+ OreBonus:
+ Rank_1: 35.0
+ Rank_2: 40.0
+ Rank_3: 45.0
+ Rank_4: 50.0
+ Rank_5: 55.0
+ Rank_6: 60.0
+ Rank_7: 65.0
+ Rank_8: 70.0
+ # DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
+ DebrisReduction:
+ Rank_1: 10.0
+ Rank_2: 20.0
+ Rank_3: 30.0
+ Rank_4: 30.0
+ Rank_5: 30.0
+ Rank_6: 30.0
+ Rank_7: 30.0
+ Rank_8: 30.0
+ # DropMultiplier Ranks: # of times each ore will drop
+ DropMultiplier:
+ Rank_1: 1
+ Rank_2: 1
+ Rank_3: 1
+ Rank_4: 1
+ Rank_5: 2
+ Rank_6: 2
+ Rank_7: 3
+ Rank_8: 3
+ # BlastRadiusModifier Ranks: Increases the blast radius by this amount
+ BlastRadiusModifier:
+ Rank_1: 1.0
+ Rank_2: 1.0
+ Rank_3: 2.0
+ Rank_4: 2.0
+ Rank_5: 3.0
+ Rank_6: 3.0
+ Rank_7: 4.0
+ Rank_8: 4.0
+ #
+ # Settings for Repair
+ ###
+ Repair:
+ RepairMastery:
+ # MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
+ # MaxBonusLevel: On this level, the maximum bonus is reached
+ MaxBonusPercentage: 200.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ SuperRepair:
+ # ChanceMax: Maximum chance of deflecting arrows
+ # MaxBonusLevel: Level when the maximum chance to deflect is reached
+ ChanceMax: 100.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ ArcaneForging:
+ May_Lose_Enchants: true
+ Keep_Enchants_Chance:
+ Rank_1: 10.0
+ Rank_2: 20.0
+ Rank_3: 30.0
+ Rank_4: 40.0
+ Rank_5: 45.0
+ Rank_6: 50.0
+ Rank_7: 55.0
+ Rank_8: 60.0
+ Downgrades_Enabled: true
+ Downgrades_Chance:
+ Rank_1: 75.0
+ Rank_2: 50.0
+ Rank_3: 40.0
+ Rank_4: 30.0
+ Rank_5: 25.0
+ Rank_6: 20.0
+ Rank_7: 15.0
+ Rank_8: 10.0
+ #
+ # Settings for Salvage
+ ###
+ Salvage:
+ ArcaneSalvage:
+ # EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
+ # EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
+ EnchantLossEnabled: true
+ EnchantDowngradeEnabled: true
+ # ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
+ ExtractFullEnchant:
+ Rank_1: 2.5
+ Rank_2: 5.0
+ Rank_3: 7.5
+ Rank_4: 10.0
+ Rank_5: 12.5
+ Rank_6: 17.5
+ Rank_7: 25.0
+ Rank_8: 32.5
+ # ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
+ ExtractPartialEnchant:
+ Rank_1: 2.0
+ Rank_2: 2.5
+ Rank_3: 5.0
+ Rank_4: 7.5
+ Rank_5: 10.0
+ Rank_6: 12.5
+ Rank_7: 15.0
+ Rank_8: 17.5
+ #
+ # Settings for Smelting
+ ###
+ Smelting:
+ SecondSmelt:
+ # ChanceMax: Maximum chance of preventing being disarmed
+ # MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
+ # ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
+ # ChanceMax: Maximum chance of receiving double drops (100 = 100%)
+ # MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
+ ChanceMax: 50.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ FluxMining:
+ # ChanceMax: Maximum chance of triggering pummel
+ Chance: 33.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ VanillaXPMultiplier:
+ Rank_1: 1
+ Rank_2: 2
+ Rank_3: 3
+ Rank_4: 3
+ Rank_5: 4
+ Rank_6: 4
+ Rank_7: 5
+ Rank_8: 5
+ #
+ # Settings for Swords
+ ###
+ Swords:
+ Rupture:
+ ChanceMax: 33.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ # DamagePlayer: Bleeding damage dealt to players
+ # DamageMobs: Bleeding damage dealt to mobs
+ DamagePlayer: 2.0
+ DamageMobs: 3.0
+ # These settings determine how long the Bleeding effect lasts
+ MaxTicks: 8
+ BaseTicks: 2
+ CounterAttack:
+ ChanceMax: 30.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ # DamageModifier: Damage will get divided by this modifier
+ # BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
+ DamageModifier: 2.0
+ SerratedStrikes:
+ DamageModifier: 4.0
+ BleedTicks: 5
+ #
+ # Settings for Taming
+ ###
+ Taming:
+ Gore:
+ ChanceMax: 100.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ # Modifier: Damage will get multiplied by this modifier
+ # Modifier: Damage will get divided by this modifier
+ Modifier: 2.0
+ FastFoodService:
+ Chance: 50.0
+ ThickFur:
+ # Modifier: Damage will get divided by this modifier
+ Modifier: 2.0
+ ShockProof:
+ Modifier: 6.0
+ SharpenedClaws:
+ # Bonus: This bonus will get added to the damage caused
+ Bonus: 2.0
+ CallOfTheWild:
+ # MinHorseJumpStrength: The minimum jump strength a summoned horse must have
+ # MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
+ MinHorseJumpStrength: 0.7
+ MaxHorseJumpStrength: 2.0
+ Pummel:
+ Chance: 10.0
+ #
+ # Settings for Unarmed
+ ###
+ Unarmed:
+ Disarm:
+ ChanceMax: 33.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ AntiTheft: false
+ ArrowDeflect:
+ ChanceMax: 50.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ IronGrip:
+ ChanceMax: 100.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+ IronArmStyle:
+ IncreaseLevel: 10
+ #
+ # Settings for Woodcutting
+ ###
+ Woodcutting:
+ TreeFeller:
+ # If set to true then tree feller will not use the new system and will use its old behaviour
+ Classic: false
+ # This is the time in seconds to build a new charge of Tree Feller
+ ChargeRate: 600
+ Rank_Levels:
+ Rank_1:
+ TreeSizeMax: 100
+ Charges: 1
+ Rank_2:
+ TreeSizeMax: 200
+ Charges: 1
+ Rank_3:
+ TreeSizeMax: 200
+ Charges: 2
+ Rank_4:
+ TreeSizeMax: 200
+ Charges: 3
+ Rank_5:
+ TreeSizeMax: 500
+ Charges: 3
+ # Double Drops
+ HarvestLumber:
+ ChanceMax: 100.0
+ MaxBonusLevel:
+ Standard: 100
+ RetroMode: 1000
+Feedback:
+ PlayerTips: true
+ SkillCommand:
+ BlankLinesAboveHeader: true
+ # If sendtitles is true messages will be sent using the title api (BIG TEXT ON SCREEN)
+ Events:
+ XP:
+ SendTitles: true
+ #The actionbar is the message location right above the health bar
+ ## If you disable the action bar messages, mcMMO will send the message to the chat system instead
+ ActionBarNotifications:
+ AbilityOff:
+ Enabled: true
+ SendCopyOfMessageToChat: false
+ HardcoreMode:
+ Enabled: true
+ SendCopyOfMessageToChat: true
+ RequirementsNotMet:
+ Enabled: true
+ SendCopyOfMessageToChat: false
+ AbilityCoolDown:
+ Enabled: true
+ SendCopyOfMessageToChat: false
+ LevelUps:
+ Enabled: true
+ SendCopyOfMessageToChat: true
+ Holiday:
+ Enabled: true
+ SendCopyOfMessageToChat: true
+ ToolReady:
+ Enabled: true
+ SendCopyOfMessageToChat: false
+ SubSkillInteraction:
+ Enabled: true
+ SendCopyOfMessageToChat: false
+ SubSkillFailed:
+ Enabled: false
+ SendCopyOfMessageToChat: true
+ SubSkillUnlocked:
+ Enabled: true
+ SendCopyOfMessageToChat: true
+ SuperAbilityInteraction:
+ Enabled: true
+ SendCopyOfMessageToChat: false
+ SuperAbilityAlertOthers:
+ Enabled: true
+ SendCopyOfMessageToChat: true
+ ExperienceGain:
+ Enabled: true
+ SendCopyOfMessageToChat: false
+ ItemMessage:
+ Enabled: true
+ SendCopyOfMessageToChat: false
+ NoPermission:
+ Enabled: true
+ SendCopyOfMessageToChat: true
+ PartyMessage:
+ Enabled: true
+ SendCopyOfMessageToChat: true
+#
+# Advanced configuration
+# Last updated on 2.1.51-b${BUILD_NUMBER}
+#
+# For advanced users only! There is no need to change anything here.
+#
+# You can customize almost every aspect of every skill here.
+# Its mainly here if you've customized the experience formula.
+# Configure at what level you get better with certain abilities.
+#
+#####
+#
+# Settings for the Skills
+###
+# Enables anonymous statistics
+Metrics:
+ bstats: true