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+# FastLogin config
+# Project site: https://www.spigotmc.org/resources/fastlogin.14153
+# Source code: https://github.com/games647/FastLogin
+#
+# You can access the newest config here:
+# https://github.com/games647/FastLogin/blob/master/core/src/main/resources/config.yml
+
+# Request a premium login without forcing the player to type a command
+#
+# If you activate autoRegister, this plugin will check/do these points on login:
+# 1. An existing cracked account shouldn't exist
+# -> paid accounts cannot steal the existing account of cracked players
+# - (Already registered players could still use the /premium command to activate premium checks)
+# 2. Automatically registers an account with a strong random generated password
+# -> cracked player cannot register an account for the premium player and so cannot the steal the account
+#
+# Furthermore the premium player check have to be made based on the player name
+# This means if a cracked player connects to the server and we request a paid account login from this player
+# the player just disconnect and sees the message: 'bad login' or 'invalid session'
+# There is no way to change this message
+# For more information: https://github.com/games647/FastLogin#why-do-players-have-to-invoke-a-command
+autoRegister: false
+
+# This is extra configuration option to the feature above. If we request a premium authentication from a player who
+# isn't actual premium but used a premium username, the player will disconnect with the reason "invalid session" or
+# "bad login".
+#
+# If you activate this, we are remembering this player and do not force another premium authentication if the player
+# tries to join again, so the player could join as cracked player.
+secondAttemptCracked: true
+
+# New cracked players will be kicked from server. Good if you want switch from offline-mode to online-mode without
+# losing players!
+#
+# Existing cracked and premium players could still join your server. Moreover you could add playernames to a whitelist.
+# So that these cracked players could join too although they are new players.
+switchMode: false
+
+# If this plugin detected that a player has a premium, it can also set the associated
+# uuid from that account. So if the player changes the username, they will still have
+# the same player data (inventory, permissions, ...)
+#
+# Warning: This also means that the UUID will be different if the player is connecting
+# through a offline mode connection. This **could** cause plugin compatibility issues.
+#
+# This is a example and doesn't apply for every plugin.
+# Example: If you want to ban players who aren't online at the moment, the ban plugin will look
+# after a offline uuid associated to the player, because the server is in offline mode. Then the premium
+# players could still join the server, because they have different UUID.
+#
+# Moreover you may want to convert the offline UUID to a premium UUID. This will ensure that the player
+# will have the same inventory, permissions, ... if they switched to premium authentication from offline/cracked
+# authentication.
+#
+# This feature requires Cauldron, Spigot or a fork of Spigot (Paper)
+premiumUuid: false
+
+# This will make an additional check (only for player names which are not in the database) against the mojang servers
+# in order to get the premium UUID. If that premium UUID is in the database, we can assume on successful login that the
+# player changed it's  username and we just update the name in the database.
+# Examples:
+# #### Case 1
+# nameChangeCheck = false ----- autoRegister = false
+#
+# Player logins as cracked until the player invoked the command /premium. Then we could override the existing database
+# record.
+#
+# #### Case 2
+#
+# nameChangeCheck = true ----- autoRegister = false
+#
+# Connect the Mojang API and check what UUID the player has (UUID exists => Paid Minecraft account). If that UUID is in
+# the database it's an **existing player** and FastLogin can **assume** the player is premium and changed the username.
+# If it's not in the database, it's a new player and **could be a cracked player**. So we just use a offline mode
+# authentication for this player.
+#
+# **Limitation**: Cracked players who uses the new username of a paid account cannot join the server if the database
+# contains the old name. (Example: The owner of the paid account no longer plays on the server, but changed the username
+# in the meanwhile).
+#
+# #### Case 3
+#
+# nameChangeCheck = false ----- autoRegister = true
+#
+# We will always request a premium authentication if the username is unknown to us, but is in use by a paid minecraft
+# account. This means it's kind of a more aggressive check like nameChangeCheck = true and autoRegister = false, because
+# it request a premium authentication which are completely new to us, that even the premium UUID is not in our database.
+#
+# **Limitation**: see below
+#
+# #### Case 4
+#
+# nameChangeCheck = true ----- autoRegister = true
+#
+# Based on autoRegister it checks if the player name is premium and login using a premium authentication. After that
+# fastlogin receives the premium UUID and can update the database record.
+#
+# **Limitation from autoRegister**: New offline players who uses the username of an existing minecraft cannot join the
+# server.
+nameChangeCheck: false
+
+# If your players have a premium account and a skin associated to their account, this plugin
+# can download the data and set it to the online player.
+#
+# Keep in mind that this will only works if the player:
+# * is the owner of the premium account
+# * the server connection is established through a premium connection (paid account authentication)
+# * has a skin
+#
+# This means this plugin doesn't need to create a new connection to the Mojang servers, because
+# the skin data is included in the Auth-Verification-Response sent by Mojang. If you want to use for other
+# players like cracked player, you have to use other plugins.
+#
+# If you want to use skins for your cracked player, you need an additional plugin like
+# ChangeSkin, SkinRestorer, ...
+forwardSkin: true
+
+# Displays a warning message that this message SHOULD only be invoked by
+# users who actually are the owner of this account. So not by cracked players
+#
+# If they still want to invoke the command, they have to invoke /premium again
+premium-warning: true
+
+# If you have autoRegister or nameChangeCheck enabled, you could be rate-limited by Mojang.
+# The requests of the both options will be only made by FastLogin if the username is unknown to the server
+# You are allowed to make 600 requests per 10-minutes (60 per minute)
+# If you own a big server this value could be too low
+# Once the limit is reached, new players are always logged in as cracked until the rate-limit is expired.
+# (to the next ten minutes)
+#
+# The limit is IP-wide. If you have multiple IPv4-addresses you specify them here. FastLogin will then use it in rotating
+# order --> 5 different IP-addresses 5 * 600 per 10 minutes
+# If this list is empty only the default one will be used
+#
+# Lists are created like this:
+#ip-addresses:
+#    - 192-168-0-2
+ip-addresses: []
+
+# How many requests should be established to the Mojang API for Name -> UUID requests. Some other plugins as well
+# as the head minecraft block make such requests as well. Using this option you can limit the amount requests this
+# plugin should make.
+#
+# If you lower this value, other plugins could still make requests while FastLogin cannot.
+# Mojang limits the amount of request to 600 per 10 minutes per IPv4-address.
+mojang-request-limit: 590
+
+# This option automatically registers players which are in the FastLogin database, but not in the auth plugin database.
+# This can happen if you switch your auth plugin or cleared the database of the auth plugin.
+# https://github.com/games647/FastLogin/issues/85
+auto-register-unknown: false
+
+# This disables the auto login from fastlogin. So a premium (like a paid account) authentication is requested, but
+# the player won't be auto logged into the account.
+#
+# This can be used as 2Factor authentication for better security of your accounts. A hacker then needs both passwords.
+# The password of your minecraft and the password to login in with your auth plugin
+autoLogin: true
+
+# Database configuration
+# Recommended is the use of MariaDB (a better version of MySQL)
+
+# Single file SQLite database
+#driver: org.sqlite.JDBC
+# File location
+#database: '{pluginDir}/FastLogin.db'
+
+# MySQL/MariaDB
+driver: com.mysql.jdbc.Driver
+
+
+# It's strongly recommended to enable SSL and setup a SSL certificate if the MySQL server isn't running on the same
+# machine
+#useSSL: false
+
+# HTTP proxies for connecting to the Mojang servers in order to check if the username of a player is premium.
+# This is a workaround to prevent rate-limiting by Mojang. These proxies will only be used once your server hit
+# the rate-limit or the custom value above.
+# Please make sure you use reliable proxies.
+proxies:
+  # 'IP:Port' or 'Domain:Port'
+  # - 'xyz.com:1337'
+  # - 'test.com:5131'
+  
+  
+  Velocity side:
+  
+  # FastLogin config
+# Project site: https://www.spigotmc.org/resources/fastlogin.14153
+# Source code: https://github.com/games647/FastLogin
+#
+# You can access the newest config here:
+# https://github.com/games647/FastLogin/blob/main/core/src/main/resources/config.yml
+
+# This a **very** simple anti bot protection. Recommendation is to use a dedicated program to approach this
+# problem. Low level firewalls like uwf (or iptables direct) are more efficient than a Minecraft plugin. TCP reverse
+# proxies could also be used and offload some work even to different host.
+#
+# The settings wil limit how many connections this plugin will handle. After hitting this limit. FastLogin will
+# completely ignore incoming connections. Effectively there will be no database requests and network requests.
+# Therefore, auto logins won't be possible.
+anti-bot:
+  enabled: false
+  # Image the following like bucket. The following is total amount that is allowed in this bucket, while expire
+  # means how long it takes for every entry to expire.
+  # Total number of connections
+  connections: 600
+  # Amount of minutes after the first connection got inserted will expire and made available
+  expire: 10
+  # Action - Which action should be performed when the bucket is full (too many connections)
+  # Allowed values are: 'ignore' (FastLogin drops handling the player) or 'block' (block this incoming connection)
+  action: 'ignore'
+
+# Request a premium login without forcing the player to type a command
+#
+# If you activate autoRegister, this plugin will check/do these points on login:
+# 1. An existing cracked account shouldn't exist
+# -> paid accounts cannot steal the existing account of cracked players
+# - (Already registered players could still use the /premium command to activate premium checks)
+# 2. Automatically registers an account with a strong random generated password
+# -> cracked player cannot register an account for the premium player and so cannot the steal the account
+#
+# Furthermore the premium player check have to be made based on the player name
+# This means if a cracked player connects to the server, we request a paid account login from this player
+# the player just disconnect and sees the message: 'bad login' or 'invalid session'
+# There is no way to change this message
+# For more information: https://github.com/games647/FastLogin#why-do-players-have-to-invoke-a-command
+autoRegister: false
+
+# Should FastLogin respect per IP limit of registrations (e.g. in AuthMe)
+# Because most auth plugins do their stuff async - FastLogin will still think the player was registered
+# To work best - you also need to enable auto-register-unknown
+#
+# If set to true - FastLogin will always attempt to register the player, even if the limit is exceeded
+# It is up to the auth plugin to handle the excessive registration
+# https://github.com/games647/FastLogin/issues/458
+respectIpLimit: true
+
+# This is extra configuration option to the feature above. If we request a premium authentication from a player who
+# isn't actual premium but used a premium username, the player will disconnect with the reason "invalid session" or
+# "bad login".
+#
+# If you activate this, we are remembering this player and do not force another premium authentication if the player
+# tries to join again, so the player could join as cracked player.
+secondAttemptCracked: true
+
+# New cracked players will be kicked from server. Good if you want switch from offline-mode to online-mode without
+# losing players!
+#
+# Existing cracked and premium players could still join your server. Moreover, you could add player names to an
+# allow-list.
+# So that these cracked players could join too, although they are new players.
+switchMode: false
+
+# If this plugin detected that a player has a premium, it can also set the associated
+# uuid from that account. So if the player changes the username, they will still have
+# the same player data (inventory, permissions, ...)
+#
+# Warning: This also means that the UUID will be different if the player is connecting
+# through an offline mode connection. This **could** cause plugin compatibility issues.
+#
+# This is an example and doesn't apply for every plugin.
+# Example: If you want to ban players who aren't online at the moment, the ban plugin will look
+# after an offline uuid associated to the player, because the server is in offline mode. Then the premium
+# players could still join the server, because they have different UUID.
+#
+# Moreover, you may want to convert the offline UUID to a premium UUID. This will ensure that the player
+# will have the same inventory, permissions, ... if they switched to premium authentication from offline/cracked
+# authentication.
+#
+# This feature requires Cauldron, Spigot or a fork of Spigot (Paper)
+premiumUuid: false
+
+# This will make an additional check (only for player names which are not in the database) against the mojang servers
+# in order to get the premium UUID. If that premium UUID is in the database, we can assume on successful login that the
+# player changed its username and then update the name in the database.
+# Examples:
+# #### Case 1
+# autoRegister = false
+# nameChangeCheck = false
+#
+# GameProfile logins as cracked until the player invoked the command /premium. Then we could override the existing
+# database record.
+#
+# #### Case 2
+# autoRegister = false
+# nameChangeCheck = true
+#
+# Connect the Mojang API and check what UUID the player has (UUID exists => Paid Minecraft account). If that UUID is in
+# the database it's an **existing player** and FastLogin can **assume** the player is premium and changed the username.
+# If it's not in the database, it's a new player and **could be a cracked player**. So we just use an offline mode
+# authentication for this player.
+#
+# **Limitation**: Cracked players who use the new username of a paid account cannot join the server if the database
+# contains the old name. (Example: The owner of the paid account no longer plays on the server, but changed the username
+# in the meanwhile).
+#
+# #### Case 3
+# autoRegister = true
+# nameChangeCheck = false
+#
+# We will always request a premium authentication if the username is unknown to us, but is in use by a paid Minecraft
+# account. This means it's kind of a more aggressive check like nameChangeCheck = true and autoRegister = false, because
+# it requests a premium authentication which are completely new to us, that even the premium UUID is not in our database.
+#
+# **Limitation**: see below
+#
+# #### Case 4
+# autoRegister = true
+# nameChangeCheck = true
+#
+# Based on autoRegister it checks if the player name is premium and login using a premium authentication. After that
+# fastlogin receives the premium UUID and can update the database record.
+#
+# **Limitation from autoRegister**: New offline players who use the username of an existing Minecraft cannot join the
+# server.
+nameChangeCheck: false
+
+# If your players have a premium account and a skin associated to their account, this plugin
+# can download the data and set it to the online player.
+#
+# Keep in mind that this will only work if the player:
+# * is the owner of the premium account
+# * the server connection is established through a premium connection (paid account authentication)
+# * has a skin
+#
+# This means this plugin doesn't need to create a new connection to the Mojang servers, because
+# the skin data is included in the Auth-Verification-Response sent by Mojang. If you want to use for other
+# players like cracked player, you have to use other plugins.
+#
+# If you use PaperSpigot - FastLogin will always try to set the skin, even if forwardSkin is set to false
+# It is needed to allow premium name change to work correctly
+# https://github.com/games647/FastLogin/issues/457
+#
+# If you want to use skins for your cracked player, you need an additional plugin like
+# ChangeSkin, SkinRestorer, ...
+forwardSkin: true
+
+# Displays a warning message that this message SHOULD only be invoked by
+# users who actually are the owner of this account. So not by cracked players
+#
+# If they still want to invoke the command, they have to invoke /premium again
+premium-warning: true
+
+# ======[[ Spigot+ProtocolLib users only ]]======
+# When set to true, enables the use of alternative session resolver which does not send the server IP
+# to mojang session servers. This setting might be useful when you are trying to run the server via a
+# transparent reverse proxy or some other form of DNAT. As far as security goes, this setting has
+# negligible to no security impact.
+#
+# This setting works on a similar principle as 'prevent-proxy' setting in server.properties.
+# When set to false, the server behaves like prevent-proxy was set to true and vice-versa.
+# Normally, when you use the prevent-proxy=true, you would want this disabled.
+#
+# Please note that this setting has no effect when used outside of Spigot+ProtocolLib context.
+#
+# !!! [WARNING] !!!
+# This option is considered highly experimental. While it is highly unlikely this will break your server,
+# more tests need to be conducted in order to verify its effectiveness. Brief tests seemed promising, but
+# every environment is different, and so it might not work for you as it did for me.
+useProxyAgnosticResolver: false
+
+# If you have autoRegister or nameChangeCheck enabled, you could be rate-limited by Mojang.
+# The requests of the both options will be only made by FastLogin if the username is unknown to the server
+# You are allowed to make 600 requests per 10-minutes (60 per minute)
+# If you own a big server this value could be too low
+# Once the limit is reached, new players are always logged in as cracked until the rate-limit is expired.
+# (to the next ten minutes)
+#
+# The limit is IP-wide. If you have multiple IPv4-addresses you specify them here. FastLogin will then use it in
+# rotating order --> 5 different IP-addresses 5 * 600 per 10 minutes
+# If this list is empty only the default one will be used
+#
+# Lists are created like this:
+#ip-addresses:
+#    - 192-168-0-2
+ip-addresses: []
+
+# How many requests should be established to the Mojang API for Name -> UUID requests. Some other plugins as well
+# as the head Minecraft block make such requests as well. Using this option you can limit the amount requests this
+# plugin should make.
+#
+# If you lower this value, other plugins could still make requests while FastLogin cannot.
+# Mojang limits the amount of request to 600 per 10 minutes per IPv4-address.
+mojang-request-limit: 590
+
+# This option automatically registers players which are in the FastLogin database, but not in the auth plugin database.
+# This can happen if you switch your auth plugin or cleared the database of the auth plugin.
+# https://github.com/games647/FastLogin/issues/85
+auto-register-unknown: false
+
+# By setting this option to false, you can disable the auto login from fastlogin. So a premium (like a paid account)
+# authentication is requested, but the player won't be auto logged into the account from the auth plugin.
+#
+# This can be used as 2Factor authentication for better security of your accounts. A hacker then needs both passwords.
+# The password of your Minecraft and the password to login in with your auth plugin
+autoLogin: true
+
+# Floodgate configuration
+# Connecting through Floodgate requires player's to sign in via their Xbox Live account
+# !!!!!!!! WARNING: FLOODGATE SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
+# Enabling any of these settings might lead to people gaining unauthorized access to other's accounts!
+
+# Automatically log in players connecting through Floodgate.
+# Possible values:
+#   false: Disables auto login for every player connecting through Floodgate
+#   true: Enables auto login for every player connecting through Floodgate
+#   linked: Only Bedrock accounts that are linked to a Java account will be logged in automatically
+#   no-conflict: Bedrock players will only be automatically logged in if the Mojang API reports
+#     that there is no existing Premium Java MC account with their name.
+#     This option can be useful if you are not using 'username-prefix' in floodgate/config.yml
+# Requires 'autoLogin' to be 'true'
+# !!!!!!!! WARNING: FLOODGATE SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
+# Enabling this might lead to people gaining unauthorized access to other's accounts!
+autoLoginFloodgate: false
+
+# This enables Floodgate or Offline Geyser players to join the server, even if they are using the name of an
+# existing Java **PREMIUM** account (so someone has bought Minecraft with that username)
+#
+# Java and Bedrock players will get different UUIDs, so their inventories, location, etc. will be different.
+# However, some plugins (such as AuthMe) rely on names instead of UUIDs to identify a player which might cause issues.
+# In the case of AuthMe (and other auth plugins), both the Java and the Bedrock player will have the same password.
+#
+# To prevent conflicts from two different players having the same name, it is highly recommended using a
+#    'username-prefix' in floodgate/config.yml
+#
+# Possible values:
+#   false: Kick Bedrock players, if they are using an existing Premium Java account's name
+#     Note: Linked Floodgate players have the same name as their Java profile, so the Bedrock player will always conflict
+#     their own Java account's name. Therefore, setting this to false will prevent any linked player from joining.
+#   true: Bypass name conflict checking.
+#   linked: Floodgate accounts linked to a Java account will be allowed to join with conflicting names
+#     For Offline Geyser players, 'linked' works as 'false'
+# !!!!!!!! WARNING: FLOODGATE/GEYSER SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
+# Enabling this might lead to people gaining unauthorized access to other's accounts!
+allowFloodgateNameConflict: false
+
+# Automatically register players connecting through Floodgate.
+# autoLoginFloodgate must be available for the player to use this
+# Possible values:
+#   false: Disables auto registering for every player connecting through Floodgate
+#   true: Enables auto registering for every player connecting through Floodgate
+#   linked: Only Bedrock accounts that are linked to a Java account will be registered automatically
+#   no-conflict: Bedrock players will only be automatically registered if the Mojang API reports
+#     that there is no existing Premium Java MC account with their name.
+#     This option can be useful if you are not using 'username-prefix' in floodgate/config.yml
+# Requires 'autoRegister' to be 'true'
+# !!!!!!!! WARNING: FLOODGATE SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
+# Enabling this might lead to people gaining unauthorized access to other's accounts!
+autoRegisterFloodgate: false
+
+# This option resembles the vanilla configuration option 'enforce-secure-profile' in the 'server.properties' file.
+# It verifies if the incoming cryptographic key in the login request from the player is signed by Mojang. This key
+# is necessary for servers where you or other in-game players want to verify that a chat message sent and signed by
+# this player is not modified by any third-party. Modifications by your server would also invalidate the message.
+#
+# This feature is only relevant if you use the plugin in ProtocolLib mode and use 1.19+.
+# This also the case if you don't have any proxies in use.
+verifyClientKeys: false
+
+# Database configuration
+# Recommended is the use of MariaDB (a better version of MySQL)
+
+# Single file SQLite database
+#driver: 'sqlite'
+# File location
+#database: '{pluginDir}/FastLogin.db'
+
+# MySQL/MariaDB
+# If you want to enable it, uncomment only the lines below; this not this line.
+# If on velocity use 'mariadb' as the driver
+driver: 'mariadb'
+Using the same DB as lobby spigot server
+# Advanced Connection Pool settings in seconds
+#timeout: 30
+#lifetime: 30
+
+## It's recommended to enable SSL if the MySQL server isn't running on the same host
+## This will encrypt the connection for secure transportation of the sql server password
+#useSSL: false
+## Verification requirements for the server cert,
+## Values: Required (unchecked SSL connection), VerifyCA (verify CA), VerifyFull (verify CA and matching hostname)
+#sslMode=Required
+## TLS is preferred for this technique, then your host stored certificate store will be used to verify the server cert
+## Similar to HTTPS. If that's not possible RSA can be used with the following options.
+## This allows to request the public RSA key from the server to encrypt the data to it. True would allow machine-in-the-
+## middle attacks.
+#allowPublicKeyRetrieval=false
+## Path to the RSA public key if key retrieval is forbidden
+#ServerRSAPublicKeyFile=
+
+# HTTP proxies for connecting to the Mojang servers in order to check if the username of a player is premium.
+# This is a workaround to prevent rate-limiting by Mojang. These proxies will only be used once your server hit
+# the rate-limit or the custom value above.
+# Please make sure you use reliable proxies.
+proxies:
+  # 'IP:Port' or 'Domain:Port'
+  # - 'xyz.com:1337'
+  # - 'test.com:5131'
+
+  
+  
\ No newline at end of file