config.yml 2.1.119

unlisted ⁨5⁩ ⁨files⁩ 2020-03-04 01:17:34 UTC

advanced.yml 2.1.119

Raw
#
#  Advanced configuration
#  Last updated on ${project.version}-b${BUILD_NUMBER}
#
#  For advanced users only! There is no need to change anything here.
#
#  You can customize almost every aspect of every skill here.
#  Its mainly here if you've customized the experience formula.
#  Configure at what level you get better with certain abilities.
#
#####

#
#  Settings for the Skills
###
# Enables anonymous statistics
Metrics:
    bstats: true
Feedback:
    PlayerTips: true
    SkillCommand:
        BlankLinesAboveHeader: true
    # If sendtitles is true messages will be sent using the title api (BIG TEXT ON SCREEN)
    Events:
        XP:
            SendTitles: true
    #The actionbar is the message location right above the health bar
    ## If you disable the action bar messages, mcMMO will send the message to the chat system instead
    ActionBarNotifications:
        AbilityOff:
            Enabled: true
            SendCopyOfMessageToChat: false
        HardcoreMode:
            Enabled: true
            SendCopyOfMessageToChat: true
        RequirementsNotMet:
            Enabled: true
            SendCopyOfMessageToChat: false
        AbilityCoolDown:
            Enabled: true
            SendCopyOfMessageToChat: false
        LevelUps:
            Enabled: true
            SendCopyOfMessageToChat: true
        Holiday:
            Enabled: true
            SendCopyOfMessageToChat: true
        ToolReady:
            Enabled: true
            SendCopyOfMessageToChat: false
        SubSkillInteraction:
            Enabled: true
            SendCopyOfMessageToChat: false
        SubSkillFailed:
            Enabled: false
            SendCopyOfMessageToChat: true
        SubSkillUnlocked:
            Enabled: true
            SendCopyOfMessageToChat: true
        SuperAbilityInteraction:
            Enabled: true
            SendCopyOfMessageToChat: false
        SuperAbilityAlertOthers:
            Enabled: true
            SendCopyOfMessageToChat: true
        ExperienceGain:
            Enabled: true
            SendCopyOfMessageToChat: false
        ItemMessage:
            Enabled: true
            SendCopyOfMessageToChat: false
        NoPermission:
            Enabled: true
            SendCopyOfMessageToChat: true
        PartyMessage:
            Enabled: true
            SendCopyOfMessageToChat: true
Skills:
    General:
        LimitBreak:
            AllowPVE: false
        StartingLevel: 0
        Ability:
            Length:
                Standard:
                    CapLevel: 100
                    IncreaseLevel: 5
                RetroMode:
                    CapLevel: 1000
                    IncreaseLevel: 50
            EnchantBuff: 5
            # IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
            # EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker


    #
    #  Settings for Acrobatics
    ###
    Acrobatics:
        Dodge:
            # ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
            # MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
            # DamageModifier: Dodge damage will be divided by this modifier
            ChanceMax: 20.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000
            DamageModifier: 2.0

        Roll:
            # ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
            # MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
            # DamageThreshold: The max damage a player can negate with a roll, graceful roll doubles this number
            ChanceMax: 100.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000
            DamageThreshold: 7.0
    #
    #  Settings for Alchemy
    ###
    Alchemy:
        Catalysis:
            # MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
            # MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
            # MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000
            MinSpeed: 1.0
            MaxSpeed: 4.0
    #
    #  Settings for Archery
    ###
    Archery:
        SkillShot:
            # RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier
            # RankDamageMultiplier is a percentage
            RankDamageMultiplier: 10.0
            # MaxDamage: After adding bonus damage, the total damage dealt by the player will not exceed this number
            # You should be careful to not set this too low
            MaxDamage: 9.0
        Daze:
            # ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
            # MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
            # Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
            ChanceMax: 50.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000
            BonusDamage: 4.0

        ArrowRetrieval:
            # ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
            # MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
            ChanceMax: 100.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000

        # ForceMultiplier: Multiply the force of the bow by this for an XP boost.
        ForceMultiplier: 2.0
    #
    #  Settings for Axes
    ###
    Axes:
        AxeMastery:
            # This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply
            # With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4)
            RankDamageMultiplier: 1.0
        CriticalStrikes:
            # ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
            # MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
            ChanceMax: 37.50
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000
            # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
            PVP_Modifier: 1.5
            PVE_Modifier: 2.0

        GreaterImpact:
            # Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
            # KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
            # BonusDamage: Extra damage for GreaterImpact hits
            Chance: 25.0
            KnockbackModifier: 1.5
            BonusDamage: 2.0

        ArmorImpact:
            # Multiplied against the skill rank to determine how much damage to do
            DamagePerRank: 6.5
            # IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
            # Chance: Chance of hitting with ArmorImpact
            # MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
            Chance: 25.0
        SkullSplitter:
            # DamageModifier: Damage will get divided by this modifier
            DamageModifier: 2.0
    #
    #  Settings for Fishing
    ###
    Fishing:

        ShakeChance:
            Rank_1: 15.0
            Rank_2: 15.0
            Rank_3: 25.0
            Rank_4: 35.0
            Rank_5: 45.0
            Rank_6: 55.0
            Rank_7: 65.0
            Rank_8: 75.0

        # VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
        VanillaXPMultiplier:
            Rank_1: 1
            Rank_2: 2
            Rank_3: 3
            Rank_4: 3
            Rank_5: 4
            Rank_6: 4
            Rank_7: 5
            Rank_8: 5

        FishermansDiet:
            # This determines when Fisherman's Diet adds extra hunger recovery to food
            RankChange: 20

        MasterAngler:
            # BoatMultiplier: Catch rate is multiplied by this modifier
            # BiomeModifier: Catch rate is multiplied by this modifier
            BoatModifier: 2.0
            BiomeModifier: 2.0
    #
    #  Settings for Herbalism
    ###
    Herbalism:

        GreenThumb:
            # ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
            # MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
            ChanceMax: 100.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000

        DoubleDrops:
            # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
            # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
            ChanceMax: 100.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000

        HylianLuck:
            # ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
            # MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
            ChanceMax: 10.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000

        ShroomThumb:
            # ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
            # MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
            ChanceMax: 50.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000
    #
    #  Settings for Mining
    ###
    Mining:
        DoubleDrops:
            SilkTouch: true
            # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
            # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
            ChanceMax: 100.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000

        BlastMining:
            # BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
            BlastDamageDecrease:
                Rank_1: 0.0
                Rank_2: 0.0
                Rank_3: 0.0
                Rank_4: 25.0
                Rank_5: 25.0
                Rank_6: 50.0
                Rank_7: 50.0
                Rank_8: 100.0

            # OreBonus Ranks: % of extra ores received when Blast Mining
            OreBonus:
                Rank_1: 35.0
                Rank_2: 40.0
                Rank_3: 45.0
                Rank_4: 50.0
                Rank_5: 55.0
                Rank_6: 60.0
                Rank_7: 65.0
                Rank_8: 70.0

            # DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
            DebrisReduction:
                Rank_1: 10.0
                Rank_2: 20.0
                Rank_3: 30.0
                Rank_4: 30.0
                Rank_5: 30.0
                Rank_6: 30.0
                Rank_7: 30.0
                Rank_8: 30.0

            # DropMultiplier Ranks: # of times each ore will drop
            DropMultiplier:
                Rank_1: 1
                Rank_2: 1
                Rank_3: 1
                Rank_4: 1
                Rank_5: 2
                Rank_6: 2
                Rank_7: 3
                Rank_8: 3

            # BlastRadiusModifier Ranks: Increases the blast radius by this amount
            BlastRadiusModifier:
                Rank_1: 1.0
                Rank_2: 1.0
                Rank_3: 2.0
                Rank_4: 2.0
                Rank_5: 3.0
                Rank_6: 3.0
                Rank_7: 4.0
                Rank_8: 4.0
    #
    #  Settings for Repair
    ###
    Repair:
        RepairMastery:
            # MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
            # MaxBonusLevel: On this level, the maximum bonus is reached
            MaxBonusPercentage: 200.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000

        SuperRepair:
            # ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
            # MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
            ChanceMax: 100.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000

        ArcaneForging:
            May_Lose_Enchants: true
            Keep_Enchants_Chance:
                Rank_1: 10.0
                Rank_2: 20.0
                Rank_3: 30.0
                Rank_4: 40.0
                Rank_5: 50.0
                Rank_6: 50.0
                Rank_7: 60.0
                Rank_8: 60.0
            Downgrades_Enabled: true
            Downgrades_Chance:
                Rank_1: 75.0
                Rank_2: 50.0
                Rank_3: 40.0
                Rank_4: 30.0
                Rank_5: 25.0
                Rank_6: 20.0
                Rank_7: 15.0
                Rank_8: 10.0
    #
    #  Settings for Salvage
    ###
    Salvage:
        ArcaneSalvage:
            # EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
            # EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
            EnchantLossEnabled: true
            EnchantDowngradeEnabled: true

            # ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
            ExtractFullEnchant:
                Rank_1: 2.5
                Rank_2: 5.0
                Rank_3: 7.5
                Rank_4: 10.0
                Rank_5: 12.5
                Rank_6: 17.5
                Rank_7: 25.0
                Rank_8: 32.5

            # ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
            ExtractPartialEnchant:
                Rank_1: 2.0
                Rank_2: 2.5
                Rank_3: 5.0
                Rank_4: 7.5
                Rank_5: 10.0
                Rank_6: 12.5
                Rank_7: 15.0
                Rank_8: 17.5
    #
    #  Settings for Smelting
    ###
    Smelting:
        SecondSmelt:
            # ChanceMax: Maximum chance of triggering Second Smelt
            # MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
            ChanceMax: 50.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000

        FluxMining:
            # Chance: Chance for Flux Mining to activate
            Chance: 33.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000

        # VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
        VanillaXPMultiplier:
            Rank_1: 1
            Rank_2: 2
            Rank_3: 3
            Rank_4: 3
            Rank_5: 4
            Rank_6: 4
            Rank_7: 5
            Rank_8: 5

    #
    #  Settings for Swords
    ###
    Swords:
        Rupture:
            # ChanceMax: Maximum chance of triggering bleeding
            # MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
            ChanceMax: 33.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000

            # DamagePlayer: Bleeding damage dealt to players
            # DamageMobs: Bleeding damage dealt to mobs
            DamagePlayer: 2.0
            DamageMobs: 3.0

            # These settings determine how long the Bleeding effect lasts
            MaxTicks: 8
            BaseTicks: 2

        CounterAttack:

            # ChanceMax: Maximum chance of triggering a counter attack
            # MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
            ChanceMax: 30.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000

            # DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
            DamageModifier: 2.0

        SerratedStrikes:
            # DamageModifier: Damage will get divided by this modifier
            # BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
            DamageModifier: 4.0
            BleedTicks: 5
    #
    #  Settings for Taming
    ###
    Taming:
        Gore:
            # ChanceMax: Maximum chance of triggering gore
            # MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
            ChanceMax: 100.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000
            # Modifier: Damage will get multiplied by this modifier
            Modifier: 2.0
        FastFoodService:
            # Chance: The chance for wolves to heal hp when inflicting damage
            Chance: 50.0
        EnvironmentallyAware:
        ThickFur:
            # Modifier: Damage will get divided by this modifier
            Modifier: 2.0
        ShockProof:
            # Modifier: Damage will get divided by this modifier
            Modifier: 6.0
        SharpenedClaws:
            # Bonus: This bonus will get added to the damage caused
            Bonus: 2.0
        CallOfTheWild:
            # MinHorseJumpStrength: The minimum jump strength a summoned horse must have
            # MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
            MinHorseJumpStrength: 0.7
            MaxHorseJumpStrength: 2.0
        Pummel:
            # ChanceMax: Maximum chance of triggering pummel
            Chance: 10.0
    #
    #  Settings for Unarmed
    ###
    Unarmed:
        Disarm:
            # ChanceMax: Maximum chance of disarming other players
            # MaxBonusLevel: Level when the maximum chance to disarm is reached
            # AntiTheft: Determines if only the disarmed player can retrieve disarmed items
            ChanceMax: 33.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000
            AntiTheft: false

        ArrowDeflect:
            # ChanceMax: Maximum chance of deflecting arrows
            # MaxBonusLevel: Level when the maximum chance to deflect is reached
            ChanceMax: 50.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000

        IronGrip:
            # ChanceMax: Maximum chance of preventing being disarmed
            # MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
            ChanceMax: 100.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000

        IronArmStyle:
            # BonusMin: Minimum bonus damage for unarmed
            # BonusMax: Maximum bonus damage for unarmed
            # IncreaseLevel: Bonus damage increases every increase level
            IncreaseLevel: 10
    #
    #  Settings for Woodcutting
    ###
    Woodcutting:
        TreeFeller:
            # If set to true then tree feller will not use the new system and will use its old behaviour
            Classic: false
            # This is the time in seconds to build a new charge of Tree Feller
            ChargeRate: 600
            Rank_Levels:
                Rank_1:
                    TreeSizeMax: 100
                    Charges: 1
                Rank_2:
                    TreeSizeMax: 200
                    Charges: 1
                Rank_3:
                    TreeSizeMax: 200
                    Charges: 2
                Rank_4:
                    TreeSizeMax: 200
                    Charges: 3
                Rank_5:
                    TreeSizeMax: 500
                    Charges: 3
        # Double Drops
        HarvestLumber:
            # ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
            # ChanceMax: Maximum chance of receiving double drops (100 = 100%)
            # MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
            ChanceMax: 100.0
            MaxBonusLevel:
                Standard: 100
                RetroMode: 1000

experience.yml 2.1.119

Raw
#
#  Experience configuration
#  Last updated on ${project.version}-b${BUILD_NUMBER}
#
#  Configure the experience formula and experience settings here.
#
#####



# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarColor.html
# These are the only valid colors for Experience Bars, use the exact name found here
# BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW (As of the time of this update these are the only Bar colors available, this could change in the future so check the BarColor enum to see if it has)
# BarStyle Settings (USE THE EXACT NAME) :
#SEGMENTED_10
#   Splits the boss bar into 10 segments
#SEGMENTED_12
#   Splits the boss bar into 12 segments
#SEGMENTED_20
#   Splits the boss bar into 20 segments
#SEGMENTED_6
#   Splits the boss bar into 6 segments
#SOLID
#   The bar is one solid piece
EarlyGameBoost:
    Enabled: true
ExploitFix:
    COTWBreeding: true
    UnsafeEnchantments: false
    # Prevent many exploits related to fishing
    Fishing: true
    EndermanEndermiteFarms: true
    Acrobatics: true
    LavaStoneAndCobbleFarming: true
    TreeFellerReducedXP: true
    PistonCheating: true
    SnowGolemExcavation: true
Experience_Bars:
    # Turn this to false if you wanna disable XP bars
    Enable: true
    Update:
        # XP that you gained from your party but not yourself
        Party: true
        # Passive is stuff like smelting, brewing
        Passive: true
    # If you want to use a fancy edited title from the locale, then you'll probably want to turn this on, but it will make your server do a lot more work!
    # I recommend leaving this off!
    ThisMayCauseLag:
        AlwaysUpdateTitlesWhenXPIsGained:
            Enable: false
            # You can make your own custom details in the locale file without having to use the ExtraDetails setting!
            ExtraDetails: false
    Acrobatics:
        Enable: true
        Color: PINK
        BarStyle: SEGMENTED_6
    Alchemy:
        Enable: true
        Color: PURPLE
        BarStyle: SEGMENTED_6
    Archery:
        Enable: true
        Color: BLUE
        BarStyle: SEGMENTED_6
    Axes:
        Enable: true
        Color: BLUE
        BarStyle: SEGMENTED_6
    Excavation:
        Enable: true
        Color: YELLOW
        BarStyle: SEGMENTED_6
    Fishing:
        Enable: true
        Color: PURPLE
        BarStyle: SEGMENTED_6
    Herbalism:
        Enable: true
        Color: GREEN
        BarStyle: SEGMENTED_6
    Mining:
        Enable: true
        Color: YELLOW
        BarStyle: SEGMENTED_6
    Repair:
        Enable: true
        Color: PURPLE
        BarStyle: SEGMENTED_6
    Salvage:
        Enable: true
        Color: PURPLE
        BarStyle: SEGMENTED_6
    Smelting:
        Enable: true
        Color: PURPLE
        BarStyle: SEGMENTED_6
    Swords:
        Enable: true
        Color: BLUE
        BarStyle: SEGMENTED_6
    Taming:
        Enable: true
        Color: RED
        BarStyle: SEGMENTED_6
    Unarmed:
        Enable: true
        Color: BLUE
        BarStyle: SEGMENTED_6
    Woodcutting:
        Enable: true
        Color: GREEN
        BarStyle: SEGMENTED_6
#
#  Settings for XP formula
###
Experience_Formula:
    # Valid values are: LINEAR and EXPONENTIAL
    # If an invalid value is entered, this will reset to the default setting, which is LINEAR
    # LINEAR:      base + (level * multiplier)
    # EXPONENTIAL: multiplier * level ^ exponent + base
    Curve: LINEAR

    # If invalid values are entered mcMMO will not start and print an error in the console
    Linear_Values:
        base: 1020
        multiplier: 20
    Exponential_Values:
        multiplier: 0.1
        exponent: 1.80
        base: 2000

    # Cumulative experience curves will use a players power level instead of their skill level,
    # players with high power levels will have to gain a lot more experience to reach the next level in every skill.
    Cumulative_Curve: false

    # Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
    Multiplier:
        Global: 1.0
        PVP: 1.0

    # Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
    Mobspawners:
        Multiplier: 0
    Breeding:
        Multiplier: 1.0

    # Experience gained will get divided by these values. 1.0 by default, 2.0 means two times less XP gained.
    Modifier:
        Swords: 1.0
        Taming: 1.0
        Acrobatics: 1.0
        Excavation: 1.0
        Herbalism: 1.0
        Unarmed: 1.0
        Woodcutting: 1.0
        Mining: 1.0
        Archery: 1.0
        Axes: 1.0
        Repair: 1.0
        Fishing: 1.0
        Alchemy: 1.0

    # XP earned by players with the permission mcmmo.perks.xp.customboost.<skillname> will get multiplied
    # with 1.25 by default, resulting in a 25% XP boost
    Custom_XP_Perk:
        Boost: 1.25

#
# Settings for Diminished Returns
###
Diminished_Returns:
    #This is the minimum amount of XP a player will earn after reaching the timed threshold (this is to prevent punishing a player too hard for earning XP)
    ## A value of 1 would mean that a player gets FULL XP, which defeats the purpose of diminished returns, the default value is 0.05 (5% minimum XP)
    ### Set this value to 0 to turn it off
    Guaranteed_Minimum_Percentage: 0.05
    Enabled: false

    # Limit the amount of experience a player can earn:
    # Threshold (amount of experience) per Time_Interval (in minutes)
    Threshold:
        Swords: 20000
        Taming: 20000
        Acrobatics: 20000
        Excavation: 20000
        Herbalism: 20000
        Unarmed: 20000
        Woodcutting: 20000
        Mining: 20000
        Archery: 20000
        Axes: 20000
        Repair: 20000
        Fishing: 20000
        Alchemy: 20000

    Time_Interval: 10

#
#  Settings for XP conversion with '/mcconvert experience'
###
Conversion:
    # Old experience will get divided by this modifier
    Exp_Modifier: 1

#
#  Settings for XP distribution
###
Experience_Values:
    PVP:
        Rewards: true
    Acrobatics:
        Dodge: 800
        Roll: 600
        Fall: 600

        # FeatherFall_Multiplier: Multiply Acrobatics XP by this value when wearing boots with the Feather Fall enchant
        FeatherFall_Multiplier: 2.0
    Alchemy:
        # Alchemy potion stages are based on the number of ingredients added
        # Potion_Stage_1 represents a base potion
        # Potion_Stage_2 represents a base potion with one ingredient
        # Potion_Stage_3 represents a base potion with one ingredient and one amplifier
        # Potion_Stage_4 represents a base potion with one ingredient and two amplifiers
        # Potion_Stage_5 represents a base potion with one ingredient where the amplifiers are swapped
        Potion_Stage_1: 15
        Potion_Stage_2: 30
        Potion_Stage_3: 60
        Potion_Stage_4: 120
        Potion_Stage_5: 0
    Archery:
        Distance_Multiplier: 0.025
    Fishing:
        Cod: 100
        Salmon: 600
        Tropical_Fish: 10000
        Pufferfish: 2400
        Shake: 50
    Excavation:
        Clay: 40
        Dirt: 40
        Coarse_Dirt: 40
        Podzol: 40
        Grass_Block: 40
        Gravel: 40
        Mycelium: 40
        Sand: 40
        Red_Sand: 40
        Snow: 20
        Snow_Block: 40
        Soul_Sand: 40
        Soul_Soil: 40
    Woodcutting:
        Nether_Wart_Block: 20
        Warped_Wart_Block: 20
        Shroomlight: 100
        Crimson_Stem: 35
        Warped_Stem: 35
        Crimson_Roots: 35
        Warped_Roots: 35
        Oak_Log: 70
        Spruce_Log: 80
        Birch_Log: 90
        Jungle_Log: 100
        Acacia_Log: 90
        Dark_Oak_Log: 90
        Stripped_Oak_Log: 70
        Stripped_Spruce_Log: 80
        Stripped_Birch_Log: 90
        Stripped_Jungle_Log: 100
        Stripped_Acacia_Log: 90
        Stripped_Dark_Oak_Log: 90
        Stripped_Oak_Wood: 70
        Stripped_Spruce_Wood: 80
        Stripped_Birch_Wood: 90
        Stripped_Jungle_Wood: 100
        Stripped_Acacia_Wood: 90
        Stripped_Dark_Oak_Wood: 90
        Oak_Wood: 70
        Spruce_Wood: 70
        Birch_Wood: 70
        Jungle_Wood: 70
        Acacia_Wood: 70
        Dark_Oak_Wood: 70
        Red_Mushroom_Block: 70
        Brown_Mushroom_Block: 70
        Mushroom_Stem: 80
    Herbalism:
        Nether_Wart_Block: 20
        Warped_Wart_Block: 20
        Nether_Sprouts: 10
        Crimson_Fungus: 50
        Warped_Fungus: 50
        Bee_Nest: 200
        Sweet_Berry_Bush: 50
        Seagrass: 10
        Tall_Seagrass: 10
        Kelp: 3
        Kelp_Plant: 3
        Tube_Coral: 80
        Brain_Coral: 90
        Bubble_Coral: 75
        Fire_Coral: 120
        Horn_Coral: 175
        Tube_Coral_Fan: 80
        Brain_Coral_Fan: 90
        Bubble_Coral_Fan: 75
        Fire_Coral_Fan: 120
        Horn_Coral_Fan: 175
        Tube_Coral_Wall_Fan: 80
        Brain_Coral_Wall_Fan: 90
        Bubble_Coral_Wall_Fan: 75
        Fire_Coral_Wall_Fan: 120
        Horn_Coral_Wall_Fan: 175
        Dead_Tube_Coral: 10
        Dead_Brain_Coral: 10
        Dead_Bubble_Coral: 10
        Dead_Fire_Coral: 10
        Dead_Horn_Coral: 10
        Dead_Tube_Coral_Fan: 10
        Dead_Brain_Coral_Fan: 10
        Dead_Bubble_Coral_Fan: 10
        Dead_Fire_Coral_Fan: 10
        Dead_Horn_Coral_Fan: 10
        Dead_Tube_Coral_Wall_Fan: 10
        Dead_Brain_Coral_Wall_Fan: 10
        Dead_Bubble_Coral_Wall_Fan: 10
        Dead_Fire_Coral_Wall_Fan: 10
        Dead_Horn_Coral_Wall_Fan: 10
        Allium: 300
        Azure_Bluet: 150
        Blue_Orchid: 150
        Brown_Mushroom: 150
        Cactus: 30
        Chorus_Flower: 25
        Chorus_Plant: 1
        Carrots: 50
        Cocoa: 30
        Potatoes: 50
        Wheat: 50
        Beetroots: 50
        Nether_Wart: 50
        Dead_Bush: 30
        Lilac: 50
        Melon: 20
        Orange_Tulip: 150
        Oxeye_Daisy: 150
        Peony: 50
        Pink_Tulip: 150
        Poppy: 100
        Pumpkin: 20
        Red_Mushroom: 150
        Red_Tulip: 150
        Rose_Bush: 50
        Fern: 10
        Grass: 10
        Sugar_Cane: 30
        Sunflower: 50
        Tall_Grass: 50
        Large_Fern: 50
        Vine: 10
        Weeping_Vines: 10
        Lily_Pad: 100
        White_Tulip: 150
        Dandelion: 100
        Bamboo: 10
        Cornflower: 150
        Lily_Of_The_Valley: 150
        Wither_Rose: 500
    Mining:
        Warped_Nylium: 5
        Crimson_Nylium: 5
        Ancient_Debris: 7777
        Magma_Block: 30
        Basalt: 40
        Tube_Coral_Block: 75
        Brain_Coral_Block: 80
        Bubble_Coral_Block: 70
        Fire_Coral_Block: 90
        Horn_Coral_Block: 125
        Coal_Ore: 400
        Diamond_Ore: 2400
        Emerald_Ore: 1000
        End_Bricks: 50
        Nether_Bricks: 50
        End_Stone: 15
        Glowstone: 15
        Gold_Ore: 1300
        Terracotta: 30
        Iron_Ore: 900
        Lapis_Ore: 800
        Mossy_Cobblestone: 30
        Netherrack: 15
        Obsidian: 150
        Packed_Ice: 15
        Blue_Ice: 15
        Nether_Quartz_Ore: 300
        Redstone_Ore: 600
        Sandstone: 30
        Black_Terracotta: 50
        Blue_Terracotta: 50
        Brown_Terracotta: 50
        Cyan_Terracotta: 50
        Gray_Terracotta: 50
        Green_Terracotta: 50
        Light_Blue_Terracotta: 50
        Light_Gray_Terracotta: 50
        Lime_Terracotta: 50
        Magenta_Terracotta: 50
        Orange_Terracotta: 50
        Pink_Terracotta: 50
        Purple_Terracotta: 50
        Red_Terracotta: 50
        White_Terracotta: 50
        Yellow_Terracotta: 50
        Stone: 15
        Granite: 15
        Andesite: 15
        Diorite: 15
        Stone_Bricks: 50
        Cracked_Stone_Bricks: 50
        Mossy_Stone_Bricks: 50
        Chiseled_Stone_Bricks: 50
        Red_Sandstone: 100
        Prismarine: 70
        Prismarine_Bricks: 70
        Dark_Prismarine: 70
        Sea_Lantern: 70
        Purpur_Block: 200
        Purpur_Pillar: 250
        Purpur_Slab: 150
        Purpur_Stairs: 250
    Repair:
        Base: 1000.0
        Wood: 0.6
        Stone: 1.3
        Iron: 2.5
        Gold: 0.3
        Diamond: 5.0
        Leather: 1.6
        String: 1.8
        Other: 1.5
    Smelting:
        Ancient_Debris: 200
        Coal_Ore: 10
        Diamond_Ore: 75
        Emerald_Ore: 100
        Gold_Ore: 35
        Iron_Ore: 25
        Lapis_Ore: 40
        Nether_Quartz_Ore: 25
        Redstone_Ore: 15
    Taming:
        Animal_Taming:
            Llama: 1200
            Wolf: 250
            Ocelot: 500
            Horse: 1000
            Donkey: 1000
            Mule: 1000
            Skeleton_Horse: 1000
            Zombie_Horse: 1000
            Parrot: 1100
            Cat: 500
            Fox: 1000
            Panda: 1000
            Bee: 100
    Combat:
        Multiplier:
            Animals: 1.0
            Creeper: 4.0
            Skeleton: 3.0
            Spider: 2.0
            Giant: 4.0
            Zombie: 2.0
            Slime: 2.0
            Ghast: 3.0
            Pig_Zombie: 3.0
            Enderman: 1.0
            Cave_Spider: 3.0
            Silverfish: 3.0
            Blaze: 3.0
            Magma_Cube: 2.0
            Ender_Dragon: 1.0
            Wither: 1.0
            Witch: 0.1
            Iron_Golem: 2.0
            Wither_Skeleton: 4.0
            Endermite: 2.0
            Guardian: 1.0
            Elder_Guardian: 4.0
            Shulker: 2.0
            Donkey: 1.0
            Mule: 1.0
            Horse: 1.0
            Zombie_Villager: 2.0
            Skeleton_Horse: 1.0
            Zombie_Horse: 1.2
            Husk: 3.0
            Evoker: 3.0
            Polar_Bear: 2.0
            Llama: 1.0
            Vindicator: 3.0
            Stray: 2.0
            Rabbit: 1.0
            Chicken: 1.0
            Bat: 1.0
            Mushroom_Cow: 1.2
            Cow: 1.0
            Turtle: 1.1
            Sheep: 1.0
            Pig: 1.0
            Squid: 1.0
            Ocelot: 1.0
            Villager: 1.0
            Snowman: 0.0
            Parrot: 1.0
            Illusioner: 3.0
            Drowned: 1.0
            Dolphin: 1.3
            Phantom: 4.0
            Cat: 1.0
            Fox: 1.0
            Panda: 1.0
            Pillager: 2.0
            Ravager: 4.0
            Trader_Llama: 1.0
            Wandering_trader: 1.0
            Bee: 1.5

pastefile1

Raw
#
#  mcMMO configuration
#  Last updated on ${project.version}-b${BUILD_NUMBER}
#
#####

#
#  Settings for mcMMO in general
###
General:
        # Turning this on will scale mcMMO around 1-1000 with default scaling factor
        # Everything in your config related to skill level requirements, skill level bonuses, etc will be multiplied by 10 when this mode is on
        # This change is purely cosmetic, it retains the old feel of mcMMO where you could level up thousands of times
    RetroMode:
        Enabled: true
    Locale: en_US
    AprilFoolsEvent: true
    MOTD_Enabled: true
    EventBroadcasts: true
    EventInfoOnPlayerJoin: true
    AdminNotifications: true
    # Send a message to the player when his profile was successfully loaded
    Show_Profile_Loaded: false
    # Amount of time (in minutes) to wait between saves of player information
    Save_Interval: 10
    # Allow mcMMO to report on basic anonymous usage
    Stats_Tracking: true
    # Allow mcMMO to check if a new version is available
    Update_Check: true
    Prefer_Beta: false
    Power_Level_Cap: 0
    # Should mcMMO truncate levels if you lower your max level cap for a skillname
    TruncateSkills: true
    # Should mcMMO print out debug messages?
    Verbose_Logging: false
    # Should mcMMO over-write configs to update, or make new ones ending in .new?
    Config_Update_Overwrite: true
    # Play level-up sounds
    LevelUp_Sounds: true

    # This should fix blocks being broken client side, but not server-side.
    # Enable to refresh the chunks around a player at the end of Super Breaker,
    # Giga Drill Breaker, and Berserk. Resource intensive for larger servers.
    Refresh_Chunks: false

#
#  Settings for the mcMMO scoreboards
###
Scoreboard:
    # Set this to true to enable scoreboards
    UseScoreboards: false
    # Display player's power levels below their names?
    Power_Level_Tags: false

    # Allow players to use "/mcscoreboard keep" to keep the scoreboard up
    Allow_Keep: true

    # Show the /mcstats scoreboard automatically after logging in
    Show_Stats_After_Login: false

    # Show scoreboard tips 5 times. Tips are only displayed once for every login session.
    # Set to 0 to never show these tips.
    Tips_Amount: 5

    # Add some more color on the board :-)
    Rainbows: false

    # Display ability names?
    Ability_Names: true

    # Settings for each type of scoreboard
    # Print: Should the command output be printed in chat?
    # Board: Should the command output be displayed in the scoreboard sidebar?
    # Display_Time: Amount of time (seconds) to display in the sidebar before clearing.
    # To display permanently, use "/mcscoreboard keep" or set to -1
    Types:
        # Settings for /mcrank
        # The sub-options (Print, Board, Display_Time) are the same for each type.
        Rank:
            Print: false
            Board: true
            Display_Time: 15
        # Settings for /mctop
        Top:
            Print: true
            Board: true
            Display_Time: 15
        # Settings for /mcstats
        Stats:
            Print: false
            Board: true
            Display_Time: 15
        # Settings for /inspect
        Inspect:
            Print: false
            Board: true
            Display_Time: 20
        # Settings for /mccooldown
        Cooldown:
            Print: true
            Board: true
            Display_Time: 41
        # Settings for /<skillname> (e.g. /mining, /unarmed)
        # No "print" option is given here; the information will always be displayed in chat.
        # It should also be noted that this display is pretty dang cool.
        Skill:
            Board: true
            Display_Time: 30

            # Should the board be shown when a player levels up, and for how long?
            # It is recommended to NOT have LevelUp_Time be -1, as this may confuse players.
            LevelUp_Board: true
            LevelUp_Time: 5

Mob_Healthbar:
    # Enabled: Whether or not the feature is enabled at all
    # Display_Type: Per player Default display for mob health bars - HEARTS, BAR, or DISABLED
    # Display_Time: Amount of time (in seconds) to display. To display permanently, set to -1
    Enabled: true
    Display_Type: HEARTS
    Display_Time: 3

Database_Purging:
    # Amount of time (in hours) to wait between database purging
    # To only run at server start, set to 0
    # To never run, set to -1
    Purge_Interval: -1
    # Any user who hasn't connected in this many months will be purged from the database
    # To never purge old users, set to -1
    Old_User_Cutoff: 6

#
#  Settings for Backups
#  Allow mcMMO to create zip backups for config files and flatfile data on shutdown.
###
Backups:
    Enabled: true

    Keep:
        Last_24_Hours: true
        Daily_Last_Week: true
        Weekly_Past_Months: true

#
#  Settings for using a mySQL database
###
MySQL:
    Enabled: false
    Debug: false
    Database:
        User_Name: UserName
        User_Password: UserPassword
        Name: DataBaseName
        TablePrefix: mcmmo_
        # This setting is the max simultaneous mysql connections allowed at a time, needs to be
        # high enough to support multiple player logins in quick succession
        MaxConnections:
            Misc: 30
            Load: 30
            Save: 30
        # This setting is the max size of the pool of cached connections that we hold available
        # at any given time
        MaxPoolSize:
            Misc: 10
            Load: 20
            Save: 20
    Server:
        SSL: true
        Port: 3306
        Address: localhost

#
#  Settings for Hardcore mode
#  Players will not lose stats when their level is below the Level_Threshold
###
Hardcore:
    Death_Stat_Loss:
        Penalty_Percentage: 75.0
        Level_Threshold: 0
        Enabled:
            Acrobatics: false
            Alchemy: false
            Archery: false
            Axes: false
            Excavation: false
            Fishing: false
            Herbalism: false
            Mining: false
            Repair: false
            Swords: false
            Taming: false
            Unarmed: false
            Woodcutting: false
    Vampirism:
        Leech_Percentage: 5.0
        Level_Threshold: 0
        Enabled:
            Acrobatics: false
            Alchemy: false
            Archery: false
            Axes: false
            Excavation: false
            Fishing: false
            Herbalism: false
            Mining: false
            Repair: false
            Swords: false
            Taming: false
            Unarmed: false
            Woodcutting: false

#
#  Settings for SMP Mods
###
Mods:
    Tool_Mods_Enabled: false
    Armor_Mods_Enabled: false
    Block_Mods_Enabled: false
    Entity_Mods_Enabled: false

#
#  Settings for mcMMO items
###
Items:
    Chimaera_Wing:
        Enabled: true
        Cooldown: 240
        Warmup: 5
        RecentlyHurt_Cooldown: 60
        Prevent_Use_Underground: true
        # Attempt to use the bed spawn, if one is available
        Use_Bed_Spawn: true
        Use_Cost: 1
        Recipe_Cost: 5
        Item_Name: FEATHER
        Sound_Enabled: true
    Flux_Pickaxe:
        Sound_Enabled: true

#
#  Settings for Parties
###
Party:
    # Enable Hurting other players in the same party
    FriendlyFire: false
    # Maximum size for a party, -1 for infinite
    MaxSize: -1
    # Amount of time (in hours) to wait between automatically kicking old party members
    # To only run at server start, set to 0
    # To never kick old users, set to -1
    AutoKick_Interval: 12
    # Any user who hasn't connected in this many days will get kicked from their party
    Old_Party_Member_Cutoff: 7

    # Settings for party share modes
    Sharing:
        ExpShare_bonus_base: 1.1
        ExpShare_bonus_increase: 1.05
        ExpShare_bonus_cap: 1.5
        Range: 75.0

    # Party members level up their party by earning individual experience
    # Newly created parties will not immediately have access to all the party features
    # and have to level up the party a bit before they can use them.
    Leveling:
        Level_Cap: 10

        # Uses the regular XP formula but is multiplied by <amount of party members> + <Xp_Curve_Modifier>
        Xp_Curve_Modifier: 3
        Near_Members_Needed: false
        Inform_All_Party_Members_On_LevelUp: false

        Chat_UnlockLevel: 1
        Teleport_UnlockLevel: 2
        Alliance_UnlockLevel: 5
        ItemShare_UnlockLevel: 8
        XpShare_UnlockLevel: 10

#
#  Settings for Abilities
###
Abilities:
    Enabled: true
    Messages: true
    Activation:
        Only_Activate_When_Sneaking: false
    Cooldowns:
        Berserk: 240
        Blast_Mining: 60
        Giga_Drill_Breaker: 240
        Green_Terra: 240
        Serrated_Strikes: 240
        Skull_Splitter: 240
        Super_Breaker: 240
        Tree_Feller: 240
    Max_Seconds:
        Berserk: 0
        Blast_Mining: 0
        Giga_Drill_Breaker: 0
        Green_Terra: 0
        Serrated_Strikes: 0
        Skull_Splitter: 0
        Super_Breaker: 0
        Tree_Feller: 0
    Limits:
        Tree_Feller_Threshold: 500
    Tools:
        # Use more tool durability while using abilities. Set Durability_Loss to 0 to disable the extra durability damage.
        Durability_Loss: 1

#
#  Settings for Skills
#  Level cap of 0 for no limit
###
Skills:
    Acrobatics:
        Enabled_For_PVP: true
        Enabled_For_PVE: true
        Prevent_Dodge_Lightning: false
        # Prevent earning Acrobatics XP a few seconds after teleporting
        XP_After_Teleport_Cooldown: 5
        Level_Cap: 0
    Alchemy:
        # Allow Hoppers to transfer ingredients and brew Rank 1 Alchemy potions
        Enabled_for_Hoppers: true
        # Prevent Hoppers from transferring ingredients into Brewing Stands
        Prevent_Hopper_Transfer_Ingredients: false
        # Prevent Hoppers from transferring bottles into Brewing Stands
        Prevent_Hopper_Transfer_Bottles: false
        Level_Cap: 0
    Archery:
        Enabled_For_PVP: true
        Enabled_For_PVE: true
        Level_Cap: 0
    Axes:
        Enabled_For_PVP: true
        Enabled_For_PVE: true
        Level_Cap: 0
        Ability_Activation_Level_Gate: 10
    Excavation:
        Level_Cap: 0
        Ability_Activation_Level_Gate: 10
    Fishing:
        Level_Cap: 0
        Drops_Enabled: true
        Override_Vanilla_Treasures: true
        # Always catch fish, even when treasure is found
        Extra_Fish: false
        Lure_Modifier: 4.0
    Herbalism:
        Level_Cap: 0
        Prevent_AFK_Leveling: true
    Mining:
        Level_Cap: 0
        Detonator_Name: FLINT_AND_STEEL
        Ability_Activation_Level_Gate: 10
    Repair:
        Level_Cap: 0
        Anvil_Messages: true
        Anvil_Placed_Sounds: true
        Anvil_Use_Sounds: true
        Anvil_Material: IRON_BLOCK
        # Ask for a confirmation when a player tries to repair an enchanted item
        Confirm_Required: true
    Salvage:
        Level_Cap: 0
        Anvil_Messages: true
        Anvil_Placed_Sounds: true
        Anvil_Use_Sounds: true
        Anvil_Material: GOLD_BLOCK
        # Ask for a confirmation when a player tries to salvage an enchanted item
        Confirm_Required: true
    Smelting:
        Level_Cap: 0
    Swords:
        Enabled_For_PVP: true
        Enabled_For_PVE: true
        Level_Cap: 0
        Ability_Activation_Level_Gate: 10
    Taming:
        Enabled_For_PVP: true
        Enabled_For_PVE: true
        Level_Cap: 0
        Call_Of_The_Wild:
            # Item_Material: Material of the item needed to summon the pet
            # Item_Amount: Amount of items required to summon the pet
            # Summon_Amount: Amount of pets to summon when using Call Of The Wild
            # Summon_Length: Pets despawn when their summon life length expires
            # Summon_Max_Amount: Maximum amount of pets that can be summoned at the same time
            Wolf:
                Item_Material: BONE
                Item_Amount: 10
                Summon_Amount: 1
                Summon_Length: 240
                Per_Player_Limit: 2
            Ocelot:
                Item_Material: COD
                Item_Amount: 10
                Summon_Amount: 1
                Summon_Length: 240
                Per_Player_Limit: 1
            Horse:
                Item_Material: APPLE
                Item_Amount: 10
                Summon_Amount: 1
                Summon_Length: 240
                Per_Player_Limit: 1
    Unarmed:
        Enabled_For_PVP: true
        Enabled_For_PVE: true
        Level_Cap: 0
        Ability_Activation_Level_Gate: 10
        Block_Cracker:
            SmoothBrick_To_CrackedBrick: true
        # When using Unarmed, picked up items will automatically get moved to a free slot instead of going in the slot
        # of your hand. Should item pickup be disabled when your entire inventory - except for your hand - is full?
        Item_Pickup_Disabled_Full_Inventory: true
        # Any attacks made without a tool, i.e. with one's open hand, a block, etc., will count as unarmed. 
        Items_As_Unarmed: false
    Woodcutting:
        Tree_Feller_Sounds: true
        Level_Cap: 0
        Ability_Activation_Level_Gate: 10

#
#  Settings for Double Drops
###
Bonus_Drops:
    Herbalism:
        Bamboo_Sapling: true
        Crimson_Fungus: true
        Warped_Fungus: true
        Chorus_Fruit: true
        Chorus_Plant: true
        Beetroots: true
        Beetroot: true
        Brown_Mushroom: true
        Cactus: true
        Carrots: true
        Carrot: true
        Cocoa: true
        Cocoa_Beans: true
        Wheat: true
        Melon: true
        Melon_Slice: true
        Nether_Wart: true
        Potatoes: true
        Potato: true
        Pumpkin: true
        Red_Mushroom: true
        Sugar_Cane: true
        Vine: true
        Lily_Pad: true
        Red_Tulip: true
        White_Tulip: true
        Pink_Tulip: true
        Orange_Tulip: true
        Dandelion: true
        Poppy: true
        Blue_Orchid: true
        Allium: true
        Azure_Bluet: true
        Oxeye_Daisy: true
        Sunflower: true
        Lilac: true
        Rose_Bush: true
        Peony: true
        Lily_Of_The_Valley: true
    Mining:
        Warped_Nylium: true
        Crimson_Nylium: true
        Ancient_Debris: true
        Netherite_Scrap: true
        Andesite: true
        Diorite: true
        Granite: true
        Coal_Ore: true
        Coal: true
        Diamond_Ore: true
        Diamond: true
        Emerald_Ore: true
        Emerald: true
        End_Stone: true
        Glowstone: true
        Glowstone_Dust: true
        Gold_Ore: true
        Iron_Ore: true
        Iron_Ingot: true
        Lapis_Ore: true
        Lapis_Lazuli: true
        Mossy_Cobblestone: true
        Netherrack: true
        Obsidian: true
        Nether_Quartz_Ore: true
        Nether_Quartz: true
        Redstone_Ore: true
        Redstone: true
        Sandstone: true
        Stone: true
        Cobblestone: true
    Woodcutting:
        Shroomlight: true
        Crimson_Stem: true
        Warped_Stem: true
        Crimson_Roots: true
        Warped_Roots: true
        Acacia_Wood: true
        Acacia_Log: true
        Birch_Wood: true
        Birch_Log: true
        Dark_Oak_Wood: true
        Dark_Oak_Log: true
        Oak_Wood: true
        Oak_Log: true
        Jungle_Wood: true
        Jungle_Log: true
        Spruce_Wood: true
        Spruce_Log: true

#
#  Settings for commands
###
Commands:
    Skills:
        # Turn this off to prevent mcMMO URL links from being sent
        URL_Links: true
    Generic:
        # If true, when using partial names in commands mcMMO will try to look for a match from
        # the offline players. Enabling this might slow the server down if there are a lot of offline players.
        Match_OfflinePlayers: false
    Database:
        # Database command cooldown in milliseconds, cannot be changed below the default value. (1750)
        # Prevents players from spamming /mctop or /mcrank
        Player_Cooldown: 1750
    mcmmo:
        Donate_Message: true
    inspect:
        Max_Distance: 30.0
    ptp:
        Cooldown: 120
        Warmup: 5
        RecentlyHurt_Cooldown: 60
        Accept_Required: true
        Request_Timeout: 300
        # If true, require players to have a mcmmo.commands.ptp.world.[WorldName] permission
        # to teleport to, from, or within any given world.
        World_Based_Permissions: false
    partychat:
        Chat_Prefix_Format: '[[GREEN]]([[WHITE]]{0}[[GREEN]])'
        Use_Display_Names: true
        Chat_Prefix_Format_Ally: '[[GREEN]](A)[[RESET]]'
    adminchat:
        Chat_Prefix_Format: '[[AQUA]][[[WHITE]]{0}[[AQUA]]]'
        Use_Display_Names: true

#
#  Settings for particles
###
Particles:
    # These settings determine if fireworks should get launched when a player activates/deactivates an ability
    Ability_Activation: false
    Ability_Deactivation: false

    # Determines if the fireworks should be a large ball or a small one
    LargeFireworks: true

    # Use particle effect when these abilities trigger
    Bleed: true
    Dodge: true
    Flux: true
    Greater_Impact: true
    Call_of_the_Wild: true

    # These settings determine if fireworks should get launched when a player levels-up,
    # this will happen by default for every 100 levels.
    LevelUp_Enabled: true
    LevelUp_Tier: 100
#
#  Settings for sounds
###
Sounds:
    # This setting controls the master volume. 1.0 is Max,  0 would be off
    MasterVolume: 1.0
    

repair.vanilla.yml 2.1.119

Raw
#
#  Repair configuration
#
# Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config
# All repair configs have a main section titled "Repairables"
# Afterwards, all sub-items are considered a Repairable to be loaded. The names of each subitem should be the exact material name.
# The bare minimum of a Repairable is that it have a RepairMaterial and a MaximumDurability
#
# ItemType: This is the type of item to be repaired, this is only important to permissions.
## Valid values are ARMOR, TOOL, and OTHER.
## This defaults to OTHER.
#
# ItemMaterialCategory: This is the type of the material of the item to be repaired, this is only important for permissions.
## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
## This defaults to OTHER.
#
# RepairMaterial: This is the material name of the item used to repair this repairable.
## This is required to be set.
#
# RepairMaterialMetadata: This is the metadata of the item used to repair this repairable.
## A value of -1 means to ignore all metadata when repairing.
## This defaults to -1
#
# MaximumDurability: This is the maximum durability of the item.
## This is required to be set.
#
# MinimumLevel: This is the minimum repair level needed to repair this item.
## Valid values are => 0
## This defaults to 0
#
# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## If this isn't set, mcMMO will try to look up the minimum quantity for the item via recipes. It is not necessary to define this field.
#
# XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#
#
# The following is the default repair config that ships with mcMMO, it contains all vanilla items that are repairable.
#
#
###
Repairables:
    #
    # Wooden repairables
    ###
    # Tools
    WOODEN_SWORD:
        MinimumLevel: 0
        XpMultiplier: .25
    WOODEN_SHOVEL:
        MinimumLevel: 0
        XpMultiplier: .16
    WOODEN_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: .5
    WOODEN_AXE:
        MinimumLevel: 0
        XpMultiplier: .5
    WOODEN_HOE:
        MinimumLevel: 0
        XpMultiplier: .25
    #
    # Stone repairables
    ###
    # Tools
    STONE_SWORD:
        MinimumLevel: 0
        XpMultiplier: .25
    STONE_SHOVEL:
        MinimumLevel: 0
        XpMultiplier: .16
    STONE_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: .5
    STONE_AXE:
        MinimumLevel: 0
        XpMultiplier: .5
    STONE_HOE:
        MinimumLevel: 0
        XpMultiplier: .25
    #
    # Iron repairables
    ###
    # Tools
    IRON_SWORD:
        MinimumLevel: 0
        XpMultiplier: .5
    IRON_SHOVEL:
        MinimumLevel: 0
        XpMultiplier: .3
    IRON_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: 1
    IRON_AXE:
        MinimumLevel: 0
        XpMultiplier: 1
    IRON_HOE:
        MinimumLevel: 0
        XpMultiplier: .5
    SHEARS:
        MinimumLevel: 0
        XpMultiplier: .5
    FLINT_AND_STEEL:
        MinimumLevel: 0
        XpMultiplier: .3
    # Armor
    IRON_HELMET:
        MinimumLevel: 0
        XpMultiplier: 2
    IRON_CHESTPLATE:
        MinimumLevel: 0
        XpMultiplier: 2
    IRON_LEGGINGS:
        MinimumLevel: 0
        XpMultiplier: 2
    IRON_BOOTS:
        MinimumLevel: 0
        XpMultiplier: 2
    #
    # Gold repairables
    ###
    # Tools
    GOLDEN_SWORD:
        MinimumLevel: 0
        XpMultiplier: 4
    GOLDEN_SHOVEL:
        MinimumLevel: 0
        XpMultiplier: 2.6
    GOLDEN_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: 8
    GOLDEN_AXE:
        MinimumLevel: 0
        XpMultiplier: 8
    GOLDEN_HOE:
        MinimumLevel: 0
        XpMultiplier: 4
    # Armor
    GOLDEN_HELMET:
        MinimumLevel: 0
        XpMultiplier: 4
    GOLDEN_CHESTPLATE:
        MinimumLevel: 0
        XpMultiplier: 4
    GOLDEN_LEGGINGS:
        MinimumLevel: 0
        XpMultiplier: 4
    GOLDEN_BOOTS:
        MinimumLevel: 0
        XpMultiplier: 4
    #
    # Diamond repairables
    ###
    # Tools
    DIAMOND_SWORD:
        MinimumLevel: 0
        XpMultiplier: .5
    DIAMOND_SHOVEL:
        MinimumLevel: 0
        XpMultiplier: .3
    DIAMOND_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: 1
    DIAMOND_AXE:
        MinimumLevel: 0
        XpMultiplier: 1
    DIAMOND_HOE:
        MinimumLevel: 0
        XpMultiplier: .5
    # Armor
    DIAMOND_HELMET:
        MinimumLevel: 0
        XpMultiplier: 6
    DIAMOND_CHESTPLATE:
        MinimumLevel: 0
        XpMultiplier: 6
    DIAMOND_LEGGINGS:
        MinimumLevel: 0
        XpMultiplier: 6
    DIAMOND_BOOTS:
        MinimumLevel: 0
        XpMultiplier: 6

    #
    # Diamond repairables
    ###
    # Tools
    NETHERRITE_SWORD:
        MinimumLevel: 0
        XpMultiplier: .6
    NETHERRITE_SHOVEL:
        MinimumLevel: 0
        XpMultiplier: .4
    NETHERRITE_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: 1.1
    NETHERRITE_AXE:
        MinimumLevel: 0
        XpMultiplier: 1.1
    NETHERRITE_HOE:
        MinimumLevel: 0
        XpMultiplier: .75
    # Armor
    NETHERRITE_HELMET:
        MinimumLevel: 0
        XpMultiplier: 7
    NETHERRITE_CHESTPLATE:
        MinimumLevel: 0
        XpMultiplier: 7
    NETHERRITE_LEGGINGS:
        MinimumLevel: 0
        XpMultiplier: 7
    NETHERRITE_BOOTS:
        MinimumLevel: 0
        XpMultiplier: 7
    #
    # Leather repairables
    ###
    # Armor
    LEATHER_HELMET:
        MinimumLevel: 0
        XpMultiplier: 1
    LEATHER_CHESTPLATE:
        MinimumLevel: 0
        XpMultiplier: 1
    LEATHER_LEGGINGS:
        MinimumLevel: 0
        XpMultiplier: 1
    LEATHER_BOOTS:
        MinimumLevel: 0
        XpMultiplier: 1
    #
    # String repairables
    ###
    # Tools
    FISHING_ROD:
        MinimumLevel: 0
        XpMultiplier: .5
    BOW:
        MinimumLevel: 0
        XpMultiplier: .5
    CARROT_ON_A_STICK:
        MinimumLevel: 0
        XpMultiplier: .5

salvage.vanilla.yml 2.1.119

Raw
#
#  Salvage configuration
#  Last updated on ${project.version}-b${BUILD_NUMBER}
#
# Any file named salvage.*.yml in the mcmmmo folder will be loaded as a salvage config
# All salvage configs have a main section titled "Salvageables"
# Afterwards, all sub-items are considered a Salvageable to be loaded. The names of each subitem should be the exact material name.
# The bare minimum of a Salvageable is that it has a minimumLevel and XpMultiplier.
#
# ItemType: This is the type of item to be repaired, this is only important to permissions.
## Valid values are ARMOR, TOOL, and OTHER.
## This defaults to OTHER.
#
# MaterialType: This is the type of the material of the item to be salvaged, this is only important for permissions.
## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, NETHERRACK, and OTHER
## This defaults to OTHER.
#
# SalvageMaterial: This is the material name of the item used to salvage this item.
## This is required to be set for non craftable items, if not set mcMMO checks the crafting recipe to see which items
## should be dropped when salvaging the item.
#
# SalvageMaterialMetadata: This is the metadata of the item used to salvage this item.
## A value of -1 means to ignore all metadata when repairing.
## This defaults to -1
#
# MaximumDurability: This is the maximum durability of the item.
#
# MinimumLevel: This is the minimum repair level needed to salvage this item.
## Valid values are => 0
## This defaults to 0
#
# MaximumQuantity: This is the maximum number of items yield after salvaging the item, ignoring all other salvage bonuses.
## This is typically the number of the salvage material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 2
#
# XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#
#
# The following is the default salvage config that ships with mcMMO, it contains all vanilla items that are salvageable.
#
#
###
Salvageables:
    #
    # Wooden salvageables
    ###
    # Tools
    WOODEN_SWORD:
        MinimumLevel: 0
        XpMultiplier: .25
        MaximumQuantity: 2
    WOODEN_SHOVEL:
        MinimumLevel: 0
        XpMultiplier: .16
        MaximumQuantity: 1
    WOODEN_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: .5
        MaximumQuantity: 3
    WOODEN_AXE:
        MinimumLevel: 0
        XpMultiplier: .5
        MaximumQuantity: 3
    WOODEN_HOE:
        MinimumLevel: 0
        XpMultiplier: .25
        MaximumQuantity: 2
    #
    # Stone salvageables
    ###
    # Tools
    STONE_SWORD:
        MinimumLevel: 0
        XpMultiplier: .25
        MaximumQuantity: 2
    STONE_SHOVEL:
        MinimumLevel: 0
        XpMultiplier: .16
        MaximumQuantity: 1
    STONE_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: .5
        MaximumQuantity: 3
    STONE_AXE:
        MinimumLevel: 0
        XpMultiplier: .5
        MaximumQuantity: 3
    STONE_HOE:
        MinimumLevel: 0
        XpMultiplier: .25
        MaximumQuantity: 2
    #
    # Iron salvageables
    ###
    # Tools
    IRON_SWORD:
        MinimumLevel: 0
        XpMultiplier: .5
        MaximumQuantity: 2
    IRON_SHOVEL:
        MinimumLevel: 0
        XpMultiplier: .3
        MaximumQuantity: 1
    IRON_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: 1
        MaximumQuantity: 3
    IRON_AXE:
        MinimumLevel: 0
        XpMultiplier: 1
        MaximumQuantity: 3
    IRON_HOE:
        MinimumLevel: 0
        XpMultiplier: .5
        MaximumQuantity: 2
    SHEARS:
        MinimumLevel: 0
        XpMultiplier: .5
    FLINT_AND_STEEL:
        MinimumLevel: 0
        XpMultiplier: .3
    # Armor
    IRON_HELMET:
        MinimumLevel: 0
        XpMultiplier: 2
        MaximumQuantity: 5
    IRON_CHESTPLATE:
        MinimumLevel: 0
        XpMultiplier: 2
        MaximumQuantity: 8
    IRON_LEGGINGS:
        MinimumLevel: 0
        XpMultiplier: 2
        MaximumQuantity: 7
    IRON_BOOTS:
        MinimumLevel: 0
        XpMultiplier: 2
        MaximumQuantity: 4
    #
    # Gold salvageables
    ###
    # Tools
    GOLDEN_SWORD:
        MinimumLevel: 0
        XpMultiplier: 4
        MaximumQuantity: 2
    GOLDEN_SHOVEL:
        MinimumLevel: 0
        XpMultiplier: 2.6
        MaximumQuantity: 1
    GOLDEN_PICKAXE:
        MinimumLevel: 0
        XpMultiplier: 8
        MaximumQuantity: 3
    GOLDEN_AXE:
        MinimumLevel: 0
        XpMultiplier: 8
        MaximumQuantity: 3
    GOLDEN_HOE:
        MinimumLevel: 0
        XpMultiplier: 4
        MaximumQuantity: 2
    # Armor
    GOLDEN_HELMET:
        MinimumLevel: 0
        XpMultiplier: 4
        MaximumQuantity: 5
    GOLDEN_CHESTPLATE:
        MinimumLevel: 0
        XpMultiplier: 4
        MaximumQuantity: 8
    GOLDEN_LEGGINGS:
        MinimumLevel: 0
        XpMultiplier: 4
        MaximumQuantity: 7
    GOLDEN_BOOTS:
        MinimumLevel: 0
        XpMultiplier: 4
        MaximumQuantity: 4
    #
    # Diamond salvageables
    ###
    # Tools
    DIAMOND_SWORD:
        MinimumLevel: 50
        XpMultiplier: .5
        MaximumQuantity: 2
    DIAMOND_SHOVEL:
        MinimumLevel: 50
        XpMultiplier: .3
        MaximumQuantity: 1
    DIAMOND_PICKAXE:
        MinimumLevel: 50
        XpMultiplier: 1
        MaximumQuantity: 3
    DIAMOND_AXE:
        MinimumLevel: 50
        XpMultiplier: 1
        MaximumQuantity: 3
    DIAMOND_HOE:
        MinimumLevel: 50
        XpMultiplier: .5
        MaximumQuantity: 2
    # Armor
    DIAMOND_HELMET:
        MinimumLevel: 50
        XpMultiplier: 6
        MaximumQuantity: 5
    DIAMOND_CHESTPLATE:
        MinimumLevel: 50
        XpMultiplier: 6
        MaximumQuantity: 8
    DIAMOND_LEGGINGS:
        MinimumLevel: 50
        XpMultiplier: 6
        MaximumQuantity: 7
    DIAMOND_BOOTS:
        MinimumLevel: 50
        XpMultiplier: 6
        MaximumQuantity: 4

    NETHERRITE_SWORD:
        MinimumLevel: 50
        XpMultiplier: .5
        MaximumQuantity: 2
    NETHERRITE_SHOVEL:
        MinimumLevel: 50
        XpMultiplier: .3
        MaximumQuantity: 1
    NETHERRITE_PICKAXE:
        MinimumLevel: 50
        XpMultiplier: 1
        MaximumQuantity: 3
    NETHERRITE_AXE:
        MinimumLevel: 50
        XpMultiplier: 1
        MaximumQuantity: 3
    NETHERRITE_HOE:
        MinimumLevel: 50
        XpMultiplier: .5
        MaximumQuantity: 2
    # Armor
    NETHERRITE_HELMET:
        MinimumLevel: 50
        XpMultiplier: 6
        MaximumQuantity: 5
    NETHERRITE_CHESTPLATE:
        MinimumLevel: 50
        XpMultiplier: 6
        MaximumQuantity: 8
    NETHERRITE_LEGGINGS:
        MinimumLevel: 50
        XpMultiplier: 6
        MaximumQuantity: 7
    NETHERRITE_BOOTS:
        MinimumLevel: 50
        XpMultiplier: 6
        MaximumQuantity: 4
    #
    # Leather salvageables
    ###
    # Armor
    LEATHER_HELMET:
        MinimumLevel: 0
        XpMultiplier: 1
        MaximumQuantity: 5
    LEATHER_CHESTPLATE:
        MinimumLevel: 0
        XpMultiplier: 1
        MaximumQuantity: 8
    LEATHER_LEGGINGS:
        MinimumLevel: 0
        XpMultiplier: 1
        MaximumQuantity: 7
    LEATHER_BOOTS:
        MinimumLevel: 0
        XpMultiplier: 1
        MaximumQuantity: 4
    #
    # String salvageables
    ###
    # Tools
    FISHING_ROD:
        MinimumLevel: 0
        XpMultiplier: .5
    BOW:
        MinimumLevel: 0
        XpMultiplier: .5
    CARROT_ON_A_STICK:
        MinimumLevel: 0
        XpMultiplier: .5