#
# Advanced configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
# For advanced users only! There is no need to change anything here.
#
# You can customize almost every aspect of every skill here.
# Its mainly here if you've customized the experience formula.
# Configure at what level you get better with certain abilities.
#
#####
#
# Settings for the Skills
###
# Enables anonymous statistics
Metrics:
bstats: true
Feedback:
PlayerTips: true
SkillCommand:
BlankLinesAboveHeader: true
# If sendtitles is true messages will be sent using the title api (BIG TEXT ON SCREEN)
Events:
XP:
SendTitles: true
#The actionbar is the message location right above the health bar
## If you disable the action bar messages, mcMMO will send the message to the chat system instead
ActionBarNotifications:
AbilityOff:
Enabled: true
SendCopyOfMessageToChat: false
HardcoreMode:
Enabled: true
SendCopyOfMessageToChat: true
RequirementsNotMet:
Enabled: true
SendCopyOfMessageToChat: false
AbilityCoolDown:
Enabled: true
SendCopyOfMessageToChat: false
LevelUps:
Enabled: true
SendCopyOfMessageToChat: true
Holiday:
Enabled: true
SendCopyOfMessageToChat: true
ToolReady:
Enabled: true
SendCopyOfMessageToChat: false
SubSkillInteraction:
Enabled: true
SendCopyOfMessageToChat: false
SubSkillFailed:
Enabled: false
SendCopyOfMessageToChat: true
SubSkillUnlocked:
Enabled: true
SendCopyOfMessageToChat: true
SuperAbilityInteraction:
Enabled: true
SendCopyOfMessageToChat: false
SuperAbilityAlertOthers:
Enabled: true
SendCopyOfMessageToChat: true
ExperienceGain:
Enabled: true
SendCopyOfMessageToChat: false
ItemMessage:
Enabled: true
SendCopyOfMessageToChat: false
NoPermission:
Enabled: true
SendCopyOfMessageToChat: true
PartyMessage:
Enabled: true
SendCopyOfMessageToChat: true
Skills:
General:
LimitBreak:
AllowPVE: false
StartingLevel: 0
Ability:
Length:
Standard:
CapLevel: 100
IncreaseLevel: 5
RetroMode:
CapLevel: 1000
IncreaseLevel: 50
EnchantBuff: 5
# IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
# EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
#
# Settings for Acrobatics
###
Acrobatics:
Dodge:
# ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
# DamageModifier: Dodge damage will be divided by this modifier
ChanceMax: 20.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
DamageModifier: 2.0
Roll:
# ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a roll, graceful roll doubles this number
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
DamageThreshold: 7.0
#
# Settings for Alchemy
###
Alchemy:
Catalysis:
# MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
# MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
# MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
MaxBonusLevel:
Standard: 100
RetroMode: 1000
MinSpeed: 1.0
MaxSpeed: 4.0
#
# Settings for Archery
###
Archery:
SkillShot:
# RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier
# RankDamageMultiplier is a percentage
RankDamageMultiplier: 10.0
# MaxDamage: After adding bonus damage, the total damage dealt by the player will not exceed this number
# You should be careful to not set this too low
MaxDamage: 9.0
Daze:
# ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
ChanceMax: 50.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
BonusDamage: 4.0
ArrowRetrieval:
# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
ForceMultiplier: 2.0
#
# Settings for Axes
###
Axes:
AxeMastery:
# This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply
# With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4)
RankDamageMultiplier: 1.0
CriticalStrikes:
# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
ChanceMax: 37.50
MaxBonusLevel:
Standard: 100
RetroMode: 1000
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
PVP_Modifier: 1.5
PVE_Modifier: 2.0
GreaterImpact:
# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# BonusDamage: Extra damage for GreaterImpact hits
Chance: 25.0
KnockbackModifier: 1.5
BonusDamage: 2.0
ArmorImpact:
# Multiplied against the skill rank to determine how much damage to do
DamagePerRank: 6.5
# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
# Chance: Chance of hitting with ArmorImpact
# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
Chance: 25.0
SkullSplitter:
# DamageModifier: Damage will get divided by this modifier
DamageModifier: 2.0
#
# Settings for Fishing
###
Fishing:
ShakeChance:
Rank_1: 15.0
Rank_2: 15.0
Rank_3: 25.0
Rank_4: 35.0
Rank_5: 45.0
Rank_6: 55.0
Rank_7: 65.0
Rank_8: 75.0
# VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
VanillaXPMultiplier:
Rank_1: 1
Rank_2: 2
Rank_3: 3
Rank_4: 3
Rank_5: 4
Rank_6: 4
Rank_7: 5
Rank_8: 5
FishermansDiet:
# This determines when Fisherman's Diet adds extra hunger recovery to food
RankChange: 20
MasterAngler:
# BoatMultiplier: Catch rate is multiplied by this modifier
# BiomeModifier: Catch rate is multiplied by this modifier
BoatModifier: 2.0
BiomeModifier: 2.0
#
# Settings for Herbalism
###
Herbalism:
GreenThumb:
# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
HylianLuck:
# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
ChanceMax: 10.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
ShroomThumb:
# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
ChanceMax: 50.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
#
# Settings for Mining
###
Mining:
DoubleDrops:
SilkTouch: true
# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
BlastMining:
# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
BlastDamageDecrease:
Rank_1: 0.0
Rank_2: 0.0
Rank_3: 0.0
Rank_4: 25.0
Rank_5: 25.0
Rank_6: 50.0
Rank_7: 50.0
Rank_8: 100.0
# OreBonus Ranks: % of extra ores received when Blast Mining
OreBonus:
Rank_1: 35.0
Rank_2: 40.0
Rank_3: 45.0
Rank_4: 50.0
Rank_5: 55.0
Rank_6: 60.0
Rank_7: 65.0
Rank_8: 70.0
# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
DebrisReduction:
Rank_1: 10.0
Rank_2: 20.0
Rank_3: 30.0
Rank_4: 30.0
Rank_5: 30.0
Rank_6: 30.0
Rank_7: 30.0
Rank_8: 30.0
# DropMultiplier Ranks: # of times each ore will drop
DropMultiplier:
Rank_1: 1
Rank_2: 1
Rank_3: 1
Rank_4: 1
Rank_5: 2
Rank_6: 2
Rank_7: 3
Rank_8: 3
# BlastRadiusModifier Ranks: Increases the blast radius by this amount
BlastRadiusModifier:
Rank_1: 1.0
Rank_2: 1.0
Rank_3: 2.0
Rank_4: 2.0
Rank_5: 3.0
Rank_6: 3.0
Rank_7: 4.0
Rank_8: 4.0
#
# Settings for Repair
###
Repair:
RepairMastery:
# MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
# MaxBonusLevel: On this level, the maximum bonus is reached
MaxBonusPercentage: 200.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
SuperRepair:
# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
ArcaneForging:
May_Lose_Enchants: true
Keep_Enchants_Chance:
Rank_1: 10.0
Rank_2: 20.0
Rank_3: 30.0
Rank_4: 40.0
Rank_5: 50.0
Rank_6: 50.0
Rank_7: 60.0
Rank_8: 60.0
Downgrades_Enabled: true
Downgrades_Chance:
Rank_1: 75.0
Rank_2: 50.0
Rank_3: 40.0
Rank_4: 30.0
Rank_5: 25.0
Rank_6: 20.0
Rank_7: 15.0
Rank_8: 10.0
#
# Settings for Salvage
###
Salvage:
ArcaneSalvage:
# EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
# EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
EnchantLossEnabled: true
EnchantDowngradeEnabled: true
# ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
ExtractFullEnchant:
Rank_1: 2.5
Rank_2: 5.0
Rank_3: 7.5
Rank_4: 10.0
Rank_5: 12.5
Rank_6: 17.5
Rank_7: 25.0
Rank_8: 32.5
# ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
ExtractPartialEnchant:
Rank_1: 2.0
Rank_2: 2.5
Rank_3: 5.0
Rank_4: 7.5
Rank_5: 10.0
Rank_6: 12.5
Rank_7: 15.0
Rank_8: 17.5
#
# Settings for Smelting
###
Smelting:
SecondSmelt:
# ChanceMax: Maximum chance of triggering Second Smelt
# MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
ChanceMax: 50.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
FluxMining:
# Chance: Chance for Flux Mining to activate
Chance: 33.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
VanillaXPMultiplier:
Rank_1: 1
Rank_2: 2
Rank_3: 3
Rank_4: 3
Rank_5: 4
Rank_6: 4
Rank_7: 5
Rank_8: 5
#
# Settings for Swords
###
Swords:
Rupture:
# ChanceMax: Maximum chance of triggering bleeding
# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
ChanceMax: 33.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
# DamagePlayer: Bleeding damage dealt to players
# DamageMobs: Bleeding damage dealt to mobs
DamagePlayer: 2.0
DamageMobs: 3.0
# These settings determine how long the Bleeding effect lasts
MaxTicks: 8
BaseTicks: 2
CounterAttack:
# ChanceMax: Maximum chance of triggering a counter attack
# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
ChanceMax: 30.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
# DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
DamageModifier: 2.0
SerratedStrikes:
# DamageModifier: Damage will get divided by this modifier
# BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
DamageModifier: 4.0
BleedTicks: 5
#
# Settings for Taming
###
Taming:
Gore:
# ChanceMax: Maximum chance of triggering gore
# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
# Modifier: Damage will get multiplied by this modifier
Modifier: 2.0
FastFoodService:
# Chance: The chance for wolves to heal hp when inflicting damage
Chance: 50.0
EnvironmentallyAware:
ThickFur:
# Modifier: Damage will get divided by this modifier
Modifier: 2.0
ShockProof:
# Modifier: Damage will get divided by this modifier
Modifier: 6.0
SharpenedClaws:
# Bonus: This bonus will get added to the damage caused
Bonus: 2.0
CallOfTheWild:
# MinHorseJumpStrength: The minimum jump strength a summoned horse must have
# MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
MinHorseJumpStrength: 0.7
MaxHorseJumpStrength: 2.0
Pummel:
# ChanceMax: Maximum chance of triggering pummel
Chance: 10.0
#
# Settings for Unarmed
###
Unarmed:
Disarm:
# ChanceMax: Maximum chance of disarming other players
# MaxBonusLevel: Level when the maximum chance to disarm is reached
# AntiTheft: Determines if only the disarmed player can retrieve disarmed items
ChanceMax: 33.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
AntiTheft: false
ArrowDeflect:
# ChanceMax: Maximum chance of deflecting arrows
# MaxBonusLevel: Level when the maximum chance to deflect is reached
ChanceMax: 50.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
IronGrip:
# ChanceMax: Maximum chance of preventing being disarmed
# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
IronArmStyle:
# BonusMin: Minimum bonus damage for unarmed
# BonusMax: Maximum bonus damage for unarmed
# IncreaseLevel: Bonus damage increases every increase level
IncreaseLevel: 10
#
# Settings for Woodcutting
###
Woodcutting:
TreeFeller:
# If set to true then tree feller will not use the new system and will use its old behaviour
Classic: false
# This is the time in seconds to build a new charge of Tree Feller
ChargeRate: 600
Rank_Levels:
Rank_1:
TreeSizeMax: 100
Charges: 1
Rank_2:
TreeSizeMax: 200
Charges: 1
Rank_3:
TreeSizeMax: 200
Charges: 2
Rank_4:
TreeSizeMax: 200
Charges: 3
Rank_5:
TreeSizeMax: 500
Charges: 3
# Double Drops
HarvestLumber:
# ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
# ChanceMax: Maximum chance of receiving double drops (100 = 100%)
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
experience.yml 2.1.119
Raw
#
# Experience configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
# Configure the experience formula and experience settings here.
#
#####
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarColor.html
# These are the only valid colors for Experience Bars, use the exact name found here
# BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW (As of the time of this update these are the only Bar colors available, this could change in the future so check the BarColor enum to see if it has)
# BarStyle Settings (USE THE EXACT NAME) :
#SEGMENTED_10
# Splits the boss bar into 10 segments
#SEGMENTED_12
# Splits the boss bar into 12 segments
#SEGMENTED_20
# Splits the boss bar into 20 segments
#SEGMENTED_6
# Splits the boss bar into 6 segments
#SOLID
# The bar is one solid piece
EarlyGameBoost:
Enabled: true
ExploitFix:
COTWBreeding: true
UnsafeEnchantments: false
# Prevent many exploits related to fishing
Fishing: true
EndermanEndermiteFarms: true
Acrobatics: true
LavaStoneAndCobbleFarming: true
TreeFellerReducedXP: true
PistonCheating: true
SnowGolemExcavation: true
Experience_Bars:
# Turn this to false if you wanna disable XP bars
Enable: true
Update:
# XP that you gained from your party but not yourself
Party: true
# Passive is stuff like smelting, brewing
Passive: true
# If you want to use a fancy edited title from the locale, then you'll probably want to turn this on, but it will make your server do a lot more work!
# I recommend leaving this off!
ThisMayCauseLag:
AlwaysUpdateTitlesWhenXPIsGained:
Enable: false
# You can make your own custom details in the locale file without having to use the ExtraDetails setting!
ExtraDetails: false
Acrobatics:
Enable: true
Color: PINK
BarStyle: SEGMENTED_6
Alchemy:
Enable: true
Color: PURPLE
BarStyle: SEGMENTED_6
Archery:
Enable: true
Color: BLUE
BarStyle: SEGMENTED_6
Axes:
Enable: true
Color: BLUE
BarStyle: SEGMENTED_6
Excavation:
Enable: true
Color: YELLOW
BarStyle: SEGMENTED_6
Fishing:
Enable: true
Color: PURPLE
BarStyle: SEGMENTED_6
Herbalism:
Enable: true
Color: GREEN
BarStyle: SEGMENTED_6
Mining:
Enable: true
Color: YELLOW
BarStyle: SEGMENTED_6
Repair:
Enable: true
Color: PURPLE
BarStyle: SEGMENTED_6
Salvage:
Enable: true
Color: PURPLE
BarStyle: SEGMENTED_6
Smelting:
Enable: true
Color: PURPLE
BarStyle: SEGMENTED_6
Swords:
Enable: true
Color: BLUE
BarStyle: SEGMENTED_6
Taming:
Enable: true
Color: RED
BarStyle: SEGMENTED_6
Unarmed:
Enable: true
Color: BLUE
BarStyle: SEGMENTED_6
Woodcutting:
Enable: true
Color: GREEN
BarStyle: SEGMENTED_6
#
# Settings for XP formula
###
Experience_Formula:
# Valid values are: LINEAR and EXPONENTIAL
# If an invalid value is entered, this will reset to the default setting, which is LINEAR
# LINEAR: base + (level * multiplier)
# EXPONENTIAL: multiplier * level ^ exponent + base
Curve: LINEAR
# If invalid values are entered mcMMO will not start and print an error in the console
Linear_Values:
base: 1020
multiplier: 20
Exponential_Values:
multiplier: 0.1
exponent: 1.80
base: 2000
# Cumulative experience curves will use a players power level instead of their skill level,
# players with high power levels will have to gain a lot more experience to reach the next level in every skill.
Cumulative_Curve: false
# Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
Multiplier:
Global: 1.0
PVP: 1.0
# Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
Mobspawners:
Multiplier: 0
Breeding:
Multiplier: 1.0
# Experience gained will get divided by these values. 1.0 by default, 2.0 means two times less XP gained.
Modifier:
Swords: 1.0
Taming: 1.0
Acrobatics: 1.0
Excavation: 1.0
Herbalism: 1.0
Unarmed: 1.0
Woodcutting: 1.0
Mining: 1.0
Archery: 1.0
Axes: 1.0
Repair: 1.0
Fishing: 1.0
Alchemy: 1.0
# XP earned by players with the permission mcmmo.perks.xp.customboost.<skillname> will get multiplied
# with 1.25 by default, resulting in a 25% XP boost
Custom_XP_Perk:
Boost: 1.25
#
# Settings for Diminished Returns
###
Diminished_Returns:
#This is the minimum amount of XP a player will earn after reaching the timed threshold (this is to prevent punishing a player too hard for earning XP)
## A value of 1 would mean that a player gets FULL XP, which defeats the purpose of diminished returns, the default value is 0.05 (5% minimum XP)
### Set this value to 0 to turn it off
Guaranteed_Minimum_Percentage: 0.05
Enabled: false
# Limit the amount of experience a player can earn:
# Threshold (amount of experience) per Time_Interval (in minutes)
Threshold:
Swords: 20000
Taming: 20000
Acrobatics: 20000
Excavation: 20000
Herbalism: 20000
Unarmed: 20000
Woodcutting: 20000
Mining: 20000
Archery: 20000
Axes: 20000
Repair: 20000
Fishing: 20000
Alchemy: 20000
Time_Interval: 10
#
# Settings for XP conversion with '/mcconvert experience'
###
Conversion:
# Old experience will get divided by this modifier
Exp_Modifier: 1
#
# Settings for XP distribution
###
Experience_Values:
PVP:
Rewards: true
Acrobatics:
Dodge: 800
Roll: 600
Fall: 600
# FeatherFall_Multiplier: Multiply Acrobatics XP by this value when wearing boots with the Feather Fall enchant
FeatherFall_Multiplier: 2.0
Alchemy:
# Alchemy potion stages are based on the number of ingredients added
# Potion_Stage_1 represents a base potion
# Potion_Stage_2 represents a base potion with one ingredient
# Potion_Stage_3 represents a base potion with one ingredient and one amplifier
# Potion_Stage_4 represents a base potion with one ingredient and two amplifiers
# Potion_Stage_5 represents a base potion with one ingredient where the amplifiers are swapped
Potion_Stage_1: 15
Potion_Stage_2: 30
Potion_Stage_3: 60
Potion_Stage_4: 120
Potion_Stage_5: 0
Archery:
Distance_Multiplier: 0.025
Fishing:
Cod: 100
Salmon: 600
Tropical_Fish: 10000
Pufferfish: 2400
Shake: 50
Excavation:
Clay: 40
Dirt: 40
Coarse_Dirt: 40
Podzol: 40
Grass_Block: 40
Gravel: 40
Mycelium: 40
Sand: 40
Red_Sand: 40
Snow: 20
Snow_Block: 40
Soul_Sand: 40
Soul_Soil: 40
Woodcutting:
Nether_Wart_Block: 20
Warped_Wart_Block: 20
Shroomlight: 100
Crimson_Stem: 35
Warped_Stem: 35
Crimson_Roots: 35
Warped_Roots: 35
Oak_Log: 70
Spruce_Log: 80
Birch_Log: 90
Jungle_Log: 100
Acacia_Log: 90
Dark_Oak_Log: 90
Stripped_Oak_Log: 70
Stripped_Spruce_Log: 80
Stripped_Birch_Log: 90
Stripped_Jungle_Log: 100
Stripped_Acacia_Log: 90
Stripped_Dark_Oak_Log: 90
Stripped_Oak_Wood: 70
Stripped_Spruce_Wood: 80
Stripped_Birch_Wood: 90
Stripped_Jungle_Wood: 100
Stripped_Acacia_Wood: 90
Stripped_Dark_Oak_Wood: 90
Oak_Wood: 70
Spruce_Wood: 70
Birch_Wood: 70
Jungle_Wood: 70
Acacia_Wood: 70
Dark_Oak_Wood: 70
Red_Mushroom_Block: 70
Brown_Mushroom_Block: 70
Mushroom_Stem: 80
Herbalism:
Nether_Wart_Block: 20
Warped_Wart_Block: 20
Nether_Sprouts: 10
Crimson_Fungus: 50
Warped_Fungus: 50
Bee_Nest: 200
Sweet_Berry_Bush: 50
Seagrass: 10
Tall_Seagrass: 10
Kelp: 3
Kelp_Plant: 3
Tube_Coral: 80
Brain_Coral: 90
Bubble_Coral: 75
Fire_Coral: 120
Horn_Coral: 175
Tube_Coral_Fan: 80
Brain_Coral_Fan: 90
Bubble_Coral_Fan: 75
Fire_Coral_Fan: 120
Horn_Coral_Fan: 175
Tube_Coral_Wall_Fan: 80
Brain_Coral_Wall_Fan: 90
Bubble_Coral_Wall_Fan: 75
Fire_Coral_Wall_Fan: 120
Horn_Coral_Wall_Fan: 175
Dead_Tube_Coral: 10
Dead_Brain_Coral: 10
Dead_Bubble_Coral: 10
Dead_Fire_Coral: 10
Dead_Horn_Coral: 10
Dead_Tube_Coral_Fan: 10
Dead_Brain_Coral_Fan: 10
Dead_Bubble_Coral_Fan: 10
Dead_Fire_Coral_Fan: 10
Dead_Horn_Coral_Fan: 10
Dead_Tube_Coral_Wall_Fan: 10
Dead_Brain_Coral_Wall_Fan: 10
Dead_Bubble_Coral_Wall_Fan: 10
Dead_Fire_Coral_Wall_Fan: 10
Dead_Horn_Coral_Wall_Fan: 10
Allium: 300
Azure_Bluet: 150
Blue_Orchid: 150
Brown_Mushroom: 150
Cactus: 30
Chorus_Flower: 25
Chorus_Plant: 1
Carrots: 50
Cocoa: 30
Potatoes: 50
Wheat: 50
Beetroots: 50
Nether_Wart: 50
Dead_Bush: 30
Lilac: 50
Melon: 20
Orange_Tulip: 150
Oxeye_Daisy: 150
Peony: 50
Pink_Tulip: 150
Poppy: 100
Pumpkin: 20
Red_Mushroom: 150
Red_Tulip: 150
Rose_Bush: 50
Fern: 10
Grass: 10
Sugar_Cane: 30
Sunflower: 50
Tall_Grass: 50
Large_Fern: 50
Vine: 10
Weeping_Vines: 10
Lily_Pad: 100
White_Tulip: 150
Dandelion: 100
Bamboo: 10
Cornflower: 150
Lily_Of_The_Valley: 150
Wither_Rose: 500
Mining:
Warped_Nylium: 5
Crimson_Nylium: 5
Ancient_Debris: 7777
Magma_Block: 30
Basalt: 40
Tube_Coral_Block: 75
Brain_Coral_Block: 80
Bubble_Coral_Block: 70
Fire_Coral_Block: 90
Horn_Coral_Block: 125
Coal_Ore: 400
Diamond_Ore: 2400
Emerald_Ore: 1000
End_Bricks: 50
Nether_Bricks: 50
End_Stone: 15
Glowstone: 15
Gold_Ore: 1300
Terracotta: 30
Iron_Ore: 900
Lapis_Ore: 800
Mossy_Cobblestone: 30
Netherrack: 15
Obsidian: 150
Packed_Ice: 15
Blue_Ice: 15
Nether_Quartz_Ore: 300
Redstone_Ore: 600
Sandstone: 30
Black_Terracotta: 50
Blue_Terracotta: 50
Brown_Terracotta: 50
Cyan_Terracotta: 50
Gray_Terracotta: 50
Green_Terracotta: 50
Light_Blue_Terracotta: 50
Light_Gray_Terracotta: 50
Lime_Terracotta: 50
Magenta_Terracotta: 50
Orange_Terracotta: 50
Pink_Terracotta: 50
Purple_Terracotta: 50
Red_Terracotta: 50
White_Terracotta: 50
Yellow_Terracotta: 50
Stone: 15
Granite: 15
Andesite: 15
Diorite: 15
Stone_Bricks: 50
Cracked_Stone_Bricks: 50
Mossy_Stone_Bricks: 50
Chiseled_Stone_Bricks: 50
Red_Sandstone: 100
Prismarine: 70
Prismarine_Bricks: 70
Dark_Prismarine: 70
Sea_Lantern: 70
Purpur_Block: 200
Purpur_Pillar: 250
Purpur_Slab: 150
Purpur_Stairs: 250
Repair:
Base: 1000.0
Wood: 0.6
Stone: 1.3
Iron: 2.5
Gold: 0.3
Diamond: 5.0
Leather: 1.6
String: 1.8
Other: 1.5
Smelting:
Ancient_Debris: 200
Coal_Ore: 10
Diamond_Ore: 75
Emerald_Ore: 100
Gold_Ore: 35
Iron_Ore: 25
Lapis_Ore: 40
Nether_Quartz_Ore: 25
Redstone_Ore: 15
Taming:
Animal_Taming:
Llama: 1200
Wolf: 250
Ocelot: 500
Horse: 1000
Donkey: 1000
Mule: 1000
Skeleton_Horse: 1000
Zombie_Horse: 1000
Parrot: 1100
Cat: 500
Fox: 1000
Panda: 1000
Bee: 100
Combat:
Multiplier:
Animals: 1.0
Creeper: 4.0
Skeleton: 3.0
Spider: 2.0
Giant: 4.0
Zombie: 2.0
Slime: 2.0
Ghast: 3.0
Pig_Zombie: 3.0
Enderman: 1.0
Cave_Spider: 3.0
Silverfish: 3.0
Blaze: 3.0
Magma_Cube: 2.0
Ender_Dragon: 1.0
Wither: 1.0
Witch: 0.1
Iron_Golem: 2.0
Wither_Skeleton: 4.0
Endermite: 2.0
Guardian: 1.0
Elder_Guardian: 4.0
Shulker: 2.0
Donkey: 1.0
Mule: 1.0
Horse: 1.0
Zombie_Villager: 2.0
Skeleton_Horse: 1.0
Zombie_Horse: 1.2
Husk: 3.0
Evoker: 3.0
Polar_Bear: 2.0
Llama: 1.0
Vindicator: 3.0
Stray: 2.0
Rabbit: 1.0
Chicken: 1.0
Bat: 1.0
Mushroom_Cow: 1.2
Cow: 1.0
Turtle: 1.1
Sheep: 1.0
Pig: 1.0
Squid: 1.0
Ocelot: 1.0
Villager: 1.0
Snowman: 0.0
Parrot: 1.0
Illusioner: 3.0
Drowned: 1.0
Dolphin: 1.3
Phantom: 4.0
Cat: 1.0
Fox: 1.0
Panda: 1.0
Pillager: 2.0
Ravager: 4.0
Trader_Llama: 1.0
Wandering_trader: 1.0
Bee: 1.5
#
# mcMMO configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
#####
#
# Settings for mcMMO in general
###
General:
# Turning this on will scale mcMMO around 1-1000 with default scaling factor
# Everything in your config related to skill level requirements, skill level bonuses, etc will be multiplied by 10 when this mode is on
# This change is purely cosmetic, it retains the old feel of mcMMO where you could level up thousands of times
RetroMode:
Enabled: true
Locale: en_US
AprilFoolsEvent: true
MOTD_Enabled: true
EventBroadcasts: true
EventInfoOnPlayerJoin: true
AdminNotifications: true
# Send a message to the player when his profile was successfully loaded
Show_Profile_Loaded: false
# Amount of time (in minutes) to wait between saves of player information
Save_Interval: 10
# Allow mcMMO to report on basic anonymous usage
Stats_Tracking: true
# Allow mcMMO to check if a new version is available
Update_Check: true
Prefer_Beta: false
Power_Level_Cap: 0
# Should mcMMO truncate levels if you lower your max level cap for a skillname
TruncateSkills: true
# Should mcMMO print out debug messages?
Verbose_Logging: false
# Should mcMMO over-write configs to update, or make new ones ending in .new?
Config_Update_Overwrite: true
# Play level-up sounds
LevelUp_Sounds: true
# This should fix blocks being broken client side, but not server-side.
# Enable to refresh the chunks around a player at the end of Super Breaker,
# Giga Drill Breaker, and Berserk. Resource intensive for larger servers.
Refresh_Chunks: false
#
# Settings for the mcMMO scoreboards
###
Scoreboard:
# Set this to true to enable scoreboards
UseScoreboards: false
# Display player's power levels below their names?
Power_Level_Tags: false
# Allow players to use "/mcscoreboard keep" to keep the scoreboard up
Allow_Keep: true
# Show the /mcstats scoreboard automatically after logging in
Show_Stats_After_Login: false
# Show scoreboard tips 5 times. Tips are only displayed once for every login session.
# Set to 0 to never show these tips.
Tips_Amount: 5
# Add some more color on the board :-)
Rainbows: false
# Display ability names?
Ability_Names: true
# Settings for each type of scoreboard
# Print: Should the command output be printed in chat?
# Board: Should the command output be displayed in the scoreboard sidebar?
# Display_Time: Amount of time (seconds) to display in the sidebar before clearing.
# To display permanently, use "/mcscoreboard keep" or set to -1
Types:
# Settings for /mcrank
# The sub-options (Print, Board, Display_Time) are the same for each type.
Rank:
Print: false
Board: true
Display_Time: 15
# Settings for /mctop
Top:
Print: true
Board: true
Display_Time: 15
# Settings for /mcstats
Stats:
Print: false
Board: true
Display_Time: 15
# Settings for /inspect
Inspect:
Print: false
Board: true
Display_Time: 20
# Settings for /mccooldown
Cooldown:
Print: true
Board: true
Display_Time: 41
# Settings for /<skillname> (e.g. /mining, /unarmed)
# No "print" option is given here; the information will always be displayed in chat.
# It should also be noted that this display is pretty dang cool.
Skill:
Board: true
Display_Time: 30
# Should the board be shown when a player levels up, and for how long?
# It is recommended to NOT have LevelUp_Time be -1, as this may confuse players.
LevelUp_Board: true
LevelUp_Time: 5
Mob_Healthbar:
# Enabled: Whether or not the feature is enabled at all
# Display_Type: Per player Default display for mob health bars - HEARTS, BAR, or DISABLED
# Display_Time: Amount of time (in seconds) to display. To display permanently, set to -1
Enabled: true
Display_Type: HEARTS
Display_Time: 3
Database_Purging:
# Amount of time (in hours) to wait between database purging
# To only run at server start, set to 0
# To never run, set to -1
Purge_Interval: -1
# Any user who hasn't connected in this many months will be purged from the database
# To never purge old users, set to -1
Old_User_Cutoff: 6
#
# Settings for Backups
# Allow mcMMO to create zip backups for config files and flatfile data on shutdown.
###
Backups:
Enabled: true
Keep:
Last_24_Hours: true
Daily_Last_Week: true
Weekly_Past_Months: true
#
# Settings for using a mySQL database
###
MySQL:
Enabled: false
Debug: false
Database:
User_Name: UserName
User_Password: UserPassword
Name: DataBaseName
TablePrefix: mcmmo_
# This setting is the max simultaneous mysql connections allowed at a time, needs to be
# high enough to support multiple player logins in quick succession
MaxConnections:
Misc: 30
Load: 30
Save: 30
# This setting is the max size of the pool of cached connections that we hold available
# at any given time
MaxPoolSize:
Misc: 10
Load: 20
Save: 20
Server:
SSL: true
Port: 3306
Address: localhost
#
# Settings for Hardcore mode
# Players will not lose stats when their level is below the Level_Threshold
###
Hardcore:
Death_Stat_Loss:
Penalty_Percentage: 75.0
Level_Threshold: 0
Enabled:
Acrobatics: false
Alchemy: false
Archery: false
Axes: false
Excavation: false
Fishing: false
Herbalism: false
Mining: false
Repair: false
Swords: false
Taming: false
Unarmed: false
Woodcutting: false
Vampirism:
Leech_Percentage: 5.0
Level_Threshold: 0
Enabled:
Acrobatics: false
Alchemy: false
Archery: false
Axes: false
Excavation: false
Fishing: false
Herbalism: false
Mining: false
Repair: false
Swords: false
Taming: false
Unarmed: false
Woodcutting: false
#
# Settings for SMP Mods
###
Mods:
Tool_Mods_Enabled: false
Armor_Mods_Enabled: false
Block_Mods_Enabled: false
Entity_Mods_Enabled: false
#
# Settings for mcMMO items
###
Items:
Chimaera_Wing:
Enabled: true
Cooldown: 240
Warmup: 5
RecentlyHurt_Cooldown: 60
Prevent_Use_Underground: true
# Attempt to use the bed spawn, if one is available
Use_Bed_Spawn: true
Use_Cost: 1
Recipe_Cost: 5
Item_Name: FEATHER
Sound_Enabled: true
Flux_Pickaxe:
Sound_Enabled: true
#
# Settings for Parties
###
Party:
# Enable Hurting other players in the same party
FriendlyFire: false
# Maximum size for a party, -1 for infinite
MaxSize: -1
# Amount of time (in hours) to wait between automatically kicking old party members
# To only run at server start, set to 0
# To never kick old users, set to -1
AutoKick_Interval: 12
# Any user who hasn't connected in this many days will get kicked from their party
Old_Party_Member_Cutoff: 7
# Settings for party share modes
Sharing:
ExpShare_bonus_base: 1.1
ExpShare_bonus_increase: 1.05
ExpShare_bonus_cap: 1.5
Range: 75.0
# Party members level up their party by earning individual experience
# Newly created parties will not immediately have access to all the party features
# and have to level up the party a bit before they can use them.
Leveling:
Level_Cap: 10
# Uses the regular XP formula but is multiplied by <amount of party members> + <Xp_Curve_Modifier>
Xp_Curve_Modifier: 3
Near_Members_Needed: false
Inform_All_Party_Members_On_LevelUp: false
Chat_UnlockLevel: 1
Teleport_UnlockLevel: 2
Alliance_UnlockLevel: 5
ItemShare_UnlockLevel: 8
XpShare_UnlockLevel: 10
#
# Settings for Abilities
###
Abilities:
Enabled: true
Messages: true
Activation:
Only_Activate_When_Sneaking: false
Cooldowns:
Berserk: 240
Blast_Mining: 60
Giga_Drill_Breaker: 240
Green_Terra: 240
Serrated_Strikes: 240
Skull_Splitter: 240
Super_Breaker: 240
Tree_Feller: 240
Max_Seconds:
Berserk: 0
Blast_Mining: 0
Giga_Drill_Breaker: 0
Green_Terra: 0
Serrated_Strikes: 0
Skull_Splitter: 0
Super_Breaker: 0
Tree_Feller: 0
Limits:
Tree_Feller_Threshold: 500
Tools:
# Use more tool durability while using abilities. Set Durability_Loss to 0 to disable the extra durability damage.
Durability_Loss: 1
#
# Settings for Skills
# Level cap of 0 for no limit
###
Skills:
Acrobatics:
Enabled_For_PVP: true
Enabled_For_PVE: true
Prevent_Dodge_Lightning: false
# Prevent earning Acrobatics XP a few seconds after teleporting
XP_After_Teleport_Cooldown: 5
Level_Cap: 0
Alchemy:
# Allow Hoppers to transfer ingredients and brew Rank 1 Alchemy potions
Enabled_for_Hoppers: true
# Prevent Hoppers from transferring ingredients into Brewing Stands
Prevent_Hopper_Transfer_Ingredients: false
# Prevent Hoppers from transferring bottles into Brewing Stands
Prevent_Hopper_Transfer_Bottles: false
Level_Cap: 0
Archery:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Axes:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Ability_Activation_Level_Gate: 10
Excavation:
Level_Cap: 0
Ability_Activation_Level_Gate: 10
Fishing:
Level_Cap: 0
Drops_Enabled: true
Override_Vanilla_Treasures: true
# Always catch fish, even when treasure is found
Extra_Fish: false
Lure_Modifier: 4.0
Herbalism:
Level_Cap: 0
Prevent_AFK_Leveling: true
Mining:
Level_Cap: 0
Detonator_Name: FLINT_AND_STEEL
Ability_Activation_Level_Gate: 10
Repair:
Level_Cap: 0
Anvil_Messages: true
Anvil_Placed_Sounds: true
Anvil_Use_Sounds: true
Anvil_Material: IRON_BLOCK
# Ask for a confirmation when a player tries to repair an enchanted item
Confirm_Required: true
Salvage:
Level_Cap: 0
Anvil_Messages: true
Anvil_Placed_Sounds: true
Anvil_Use_Sounds: true
Anvil_Material: GOLD_BLOCK
# Ask for a confirmation when a player tries to salvage an enchanted item
Confirm_Required: true
Smelting:
Level_Cap: 0
Swords:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Ability_Activation_Level_Gate: 10
Taming:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Call_Of_The_Wild:
# Item_Material: Material of the item needed to summon the pet
# Item_Amount: Amount of items required to summon the pet
# Summon_Amount: Amount of pets to summon when using Call Of The Wild
# Summon_Length: Pets despawn when their summon life length expires
# Summon_Max_Amount: Maximum amount of pets that can be summoned at the same time
Wolf:
Item_Material: BONE
Item_Amount: 10
Summon_Amount: 1
Summon_Length: 240
Per_Player_Limit: 2
Ocelot:
Item_Material: COD
Item_Amount: 10
Summon_Amount: 1
Summon_Length: 240
Per_Player_Limit: 1
Horse:
Item_Material: APPLE
Item_Amount: 10
Summon_Amount: 1
Summon_Length: 240
Per_Player_Limit: 1
Unarmed:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Ability_Activation_Level_Gate: 10
Block_Cracker:
SmoothBrick_To_CrackedBrick: true
# When using Unarmed, picked up items will automatically get moved to a free slot instead of going in the slot
# of your hand. Should item pickup be disabled when your entire inventory - except for your hand - is full?
Item_Pickup_Disabled_Full_Inventory: true
# Any attacks made without a tool, i.e. with one's open hand, a block, etc., will count as unarmed.
Items_As_Unarmed: false
Woodcutting:
Tree_Feller_Sounds: true
Level_Cap: 0
Ability_Activation_Level_Gate: 10
#
# Settings for Double Drops
###
Bonus_Drops:
Herbalism:
Bamboo_Sapling: true
Crimson_Fungus: true
Warped_Fungus: true
Chorus_Fruit: true
Chorus_Plant: true
Beetroots: true
Beetroot: true
Brown_Mushroom: true
Cactus: true
Carrots: true
Carrot: true
Cocoa: true
Cocoa_Beans: true
Wheat: true
Melon: true
Melon_Slice: true
Nether_Wart: true
Potatoes: true
Potato: true
Pumpkin: true
Red_Mushroom: true
Sugar_Cane: true
Vine: true
Lily_Pad: true
Red_Tulip: true
White_Tulip: true
Pink_Tulip: true
Orange_Tulip: true
Dandelion: true
Poppy: true
Blue_Orchid: true
Allium: true
Azure_Bluet: true
Oxeye_Daisy: true
Sunflower: true
Lilac: true
Rose_Bush: true
Peony: true
Lily_Of_The_Valley: true
Mining:
Warped_Nylium: true
Crimson_Nylium: true
Ancient_Debris: true
Netherite_Scrap: true
Andesite: true
Diorite: true
Granite: true
Coal_Ore: true
Coal: true
Diamond_Ore: true
Diamond: true
Emerald_Ore: true
Emerald: true
End_Stone: true
Glowstone: true
Glowstone_Dust: true
Gold_Ore: true
Iron_Ore: true
Iron_Ingot: true
Lapis_Ore: true
Lapis_Lazuli: true
Mossy_Cobblestone: true
Netherrack: true
Obsidian: true
Nether_Quartz_Ore: true
Nether_Quartz: true
Redstone_Ore: true
Redstone: true
Sandstone: true
Stone: true
Cobblestone: true
Woodcutting:
Shroomlight: true
Crimson_Stem: true
Warped_Stem: true
Crimson_Roots: true
Warped_Roots: true
Acacia_Wood: true
Acacia_Log: true
Birch_Wood: true
Birch_Log: true
Dark_Oak_Wood: true
Dark_Oak_Log: true
Oak_Wood: true
Oak_Log: true
Jungle_Wood: true
Jungle_Log: true
Spruce_Wood: true
Spruce_Log: true
#
# Settings for commands
###
Commands:
Skills:
# Turn this off to prevent mcMMO URL links from being sent
URL_Links: true
Generic:
# If true, when using partial names in commands mcMMO will try to look for a match from
# the offline players. Enabling this might slow the server down if there are a lot of offline players.
Match_OfflinePlayers: false
Database:
# Database command cooldown in milliseconds, cannot be changed below the default value. (1750)
# Prevents players from spamming /mctop or /mcrank
Player_Cooldown: 1750
mcmmo:
Donate_Message: true
inspect:
Max_Distance: 30.0
ptp:
Cooldown: 120
Warmup: 5
RecentlyHurt_Cooldown: 60
Accept_Required: true
Request_Timeout: 300
# If true, require players to have a mcmmo.commands.ptp.world.[WorldName] permission
# to teleport to, from, or within any given world.
World_Based_Permissions: false
partychat:
Chat_Prefix_Format: '[[GREEN]]([[WHITE]]{0}[[GREEN]])'
Use_Display_Names: true
Chat_Prefix_Format_Ally: '[[GREEN]](A)[[RESET]]'
adminchat:
Chat_Prefix_Format: '[[AQUA]][[[WHITE]]{0}[[AQUA]]]'
Use_Display_Names: true
#
# Settings for particles
###
Particles:
# These settings determine if fireworks should get launched when a player activates/deactivates an ability
Ability_Activation: false
Ability_Deactivation: false
# Determines if the fireworks should be a large ball or a small one
LargeFireworks: true
# Use particle effect when these abilities trigger
Bleed: true
Dodge: true
Flux: true
Greater_Impact: true
Call_of_the_Wild: true
# These settings determine if fireworks should get launched when a player levels-up,
# this will happen by default for every 100 levels.
LevelUp_Enabled: true
LevelUp_Tier: 100
#
# Settings for sounds
###
Sounds:
# This setting controls the master volume. 1.0 is Max, 0 would be off
MasterVolume: 1.0
repair.vanilla.yml 2.1.119
Raw
#
# Repair configuration
#
# Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config
# All repair configs have a main section titled "Repairables"
# Afterwards, all sub-items are considered a Repairable to be loaded. The names of each subitem should be the exact material name.
# The bare minimum of a Repairable is that it have a RepairMaterial and a MaximumDurability
#
# ItemType: This is the type of item to be repaired, this is only important to permissions.
## Valid values are ARMOR, TOOL, and OTHER.
## This defaults to OTHER.
#
# ItemMaterialCategory: This is the type of the material of the item to be repaired, this is only important for permissions.
## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
## This defaults to OTHER.
#
# RepairMaterial: This is the material name of the item used to repair this repairable.
## This is required to be set.
#
# RepairMaterialMetadata: This is the metadata of the item used to repair this repairable.
## A value of -1 means to ignore all metadata when repairing.
## This defaults to -1
#
# MaximumDurability: This is the maximum durability of the item.
## This is required to be set.
#
# MinimumLevel: This is the minimum repair level needed to repair this item.
## Valid values are => 0
## This defaults to 0
#
# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## If this isn't set, mcMMO will try to look up the minimum quantity for the item via recipes. It is not necessary to define this field.
#
# XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#
#
# The following is the default repair config that ships with mcMMO, it contains all vanilla items that are repairable.
#
#
###
Repairables:
#
# Wooden repairables
###
# Tools
WOODEN_SWORD:
MinimumLevel: 0
XpMultiplier: .25
WOODEN_SHOVEL:
MinimumLevel: 0
XpMultiplier: .16
WOODEN_PICKAXE:
MinimumLevel: 0
XpMultiplier: .5
WOODEN_AXE:
MinimumLevel: 0
XpMultiplier: .5
WOODEN_HOE:
MinimumLevel: 0
XpMultiplier: .25
#
# Stone repairables
###
# Tools
STONE_SWORD:
MinimumLevel: 0
XpMultiplier: .25
STONE_SHOVEL:
MinimumLevel: 0
XpMultiplier: .16
STONE_PICKAXE:
MinimumLevel: 0
XpMultiplier: .5
STONE_AXE:
MinimumLevel: 0
XpMultiplier: .5
STONE_HOE:
MinimumLevel: 0
XpMultiplier: .25
#
# Iron repairables
###
# Tools
IRON_SWORD:
MinimumLevel: 0
XpMultiplier: .5
IRON_SHOVEL:
MinimumLevel: 0
XpMultiplier: .3
IRON_PICKAXE:
MinimumLevel: 0
XpMultiplier: 1
IRON_AXE:
MinimumLevel: 0
XpMultiplier: 1
IRON_HOE:
MinimumLevel: 0
XpMultiplier: .5
SHEARS:
MinimumLevel: 0
XpMultiplier: .5
FLINT_AND_STEEL:
MinimumLevel: 0
XpMultiplier: .3
# Armor
IRON_HELMET:
MinimumLevel: 0
XpMultiplier: 2
IRON_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 2
IRON_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 2
IRON_BOOTS:
MinimumLevel: 0
XpMultiplier: 2
#
# Gold repairables
###
# Tools
GOLDEN_SWORD:
MinimumLevel: 0
XpMultiplier: 4
GOLDEN_SHOVEL:
MinimumLevel: 0
XpMultiplier: 2.6
GOLDEN_PICKAXE:
MinimumLevel: 0
XpMultiplier: 8
GOLDEN_AXE:
MinimumLevel: 0
XpMultiplier: 8
GOLDEN_HOE:
MinimumLevel: 0
XpMultiplier: 4
# Armor
GOLDEN_HELMET:
MinimumLevel: 0
XpMultiplier: 4
GOLDEN_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 4
GOLDEN_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 4
GOLDEN_BOOTS:
MinimumLevel: 0
XpMultiplier: 4
#
# Diamond repairables
###
# Tools
DIAMOND_SWORD:
MinimumLevel: 0
XpMultiplier: .5
DIAMOND_SHOVEL:
MinimumLevel: 0
XpMultiplier: .3
DIAMOND_PICKAXE:
MinimumLevel: 0
XpMultiplier: 1
DIAMOND_AXE:
MinimumLevel: 0
XpMultiplier: 1
DIAMOND_HOE:
MinimumLevel: 0
XpMultiplier: .5
# Armor
DIAMOND_HELMET:
MinimumLevel: 0
XpMultiplier: 6
DIAMOND_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 6
DIAMOND_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 6
DIAMOND_BOOTS:
MinimumLevel: 0
XpMultiplier: 6
#
# Diamond repairables
###
# Tools
NETHERRITE_SWORD:
MinimumLevel: 0
XpMultiplier: .6
NETHERRITE_SHOVEL:
MinimumLevel: 0
XpMultiplier: .4
NETHERRITE_PICKAXE:
MinimumLevel: 0
XpMultiplier: 1.1
NETHERRITE_AXE:
MinimumLevel: 0
XpMultiplier: 1.1
NETHERRITE_HOE:
MinimumLevel: 0
XpMultiplier: .75
# Armor
NETHERRITE_HELMET:
MinimumLevel: 0
XpMultiplier: 7
NETHERRITE_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 7
NETHERRITE_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 7
NETHERRITE_BOOTS:
MinimumLevel: 0
XpMultiplier: 7
#
# Leather repairables
###
# Armor
LEATHER_HELMET:
MinimumLevel: 0
XpMultiplier: 1
LEATHER_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 1
LEATHER_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 1
LEATHER_BOOTS:
MinimumLevel: 0
XpMultiplier: 1
#
# String repairables
###
# Tools
FISHING_ROD:
MinimumLevel: 0
XpMultiplier: .5
BOW:
MinimumLevel: 0
XpMultiplier: .5
CARROT_ON_A_STICK:
MinimumLevel: 0
XpMultiplier: .5
salvage.vanilla.yml 2.1.119
Raw
#
# Salvage configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
# Any file named salvage.*.yml in the mcmmmo folder will be loaded as a salvage config
# All salvage configs have a main section titled "Salvageables"
# Afterwards, all sub-items are considered a Salvageable to be loaded. The names of each subitem should be the exact material name.
# The bare minimum of a Salvageable is that it has a minimumLevel and XpMultiplier.
#
# ItemType: This is the type of item to be repaired, this is only important to permissions.
## Valid values are ARMOR, TOOL, and OTHER.
## This defaults to OTHER.
#
# MaterialType: This is the type of the material of the item to be salvaged, this is only important for permissions.
## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, NETHERRACK, and OTHER
## This defaults to OTHER.
#
# SalvageMaterial: This is the material name of the item used to salvage this item.
## This is required to be set for non craftable items, if not set mcMMO checks the crafting recipe to see which items
## should be dropped when salvaging the item.
#
# SalvageMaterialMetadata: This is the metadata of the item used to salvage this item.
## A value of -1 means to ignore all metadata when repairing.
## This defaults to -1
#
# MaximumDurability: This is the maximum durability of the item.
#
# MinimumLevel: This is the minimum repair level needed to salvage this item.
## Valid values are => 0
## This defaults to 0
#
# MaximumQuantity: This is the maximum number of items yield after salvaging the item, ignoring all other salvage bonuses.
## This is typically the number of the salvage material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 2
#
# XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#
#
# The following is the default salvage config that ships with mcMMO, it contains all vanilla items that are salvageable.
#
#
###
Salvageables:
#
# Wooden salvageables
###
# Tools
WOODEN_SWORD:
MinimumLevel: 0
XpMultiplier: .25
MaximumQuantity: 2
WOODEN_SHOVEL:
MinimumLevel: 0
XpMultiplier: .16
MaximumQuantity: 1
WOODEN_PICKAXE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 3
WOODEN_AXE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 3
WOODEN_HOE:
MinimumLevel: 0
XpMultiplier: .25
MaximumQuantity: 2
#
# Stone salvageables
###
# Tools
STONE_SWORD:
MinimumLevel: 0
XpMultiplier: .25
MaximumQuantity: 2
STONE_SHOVEL:
MinimumLevel: 0
XpMultiplier: .16
MaximumQuantity: 1
STONE_PICKAXE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 3
STONE_AXE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 3
STONE_HOE:
MinimumLevel: 0
XpMultiplier: .25
MaximumQuantity: 2
#
# Iron salvageables
###
# Tools
IRON_SWORD:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 2
IRON_SHOVEL:
MinimumLevel: 0
XpMultiplier: .3
MaximumQuantity: 1
IRON_PICKAXE:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 3
IRON_AXE:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 3
IRON_HOE:
MinimumLevel: 0
XpMultiplier: .5
MaximumQuantity: 2
SHEARS:
MinimumLevel: 0
XpMultiplier: .5
FLINT_AND_STEEL:
MinimumLevel: 0
XpMultiplier: .3
# Armor
IRON_HELMET:
MinimumLevel: 0
XpMultiplier: 2
MaximumQuantity: 5
IRON_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 2
MaximumQuantity: 8
IRON_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 2
MaximumQuantity: 7
IRON_BOOTS:
MinimumLevel: 0
XpMultiplier: 2
MaximumQuantity: 4
#
# Gold salvageables
###
# Tools
GOLDEN_SWORD:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 2
GOLDEN_SHOVEL:
MinimumLevel: 0
XpMultiplier: 2.6
MaximumQuantity: 1
GOLDEN_PICKAXE:
MinimumLevel: 0
XpMultiplier: 8
MaximumQuantity: 3
GOLDEN_AXE:
MinimumLevel: 0
XpMultiplier: 8
MaximumQuantity: 3
GOLDEN_HOE:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 2
# Armor
GOLDEN_HELMET:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 5
GOLDEN_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 8
GOLDEN_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 7
GOLDEN_BOOTS:
MinimumLevel: 0
XpMultiplier: 4
MaximumQuantity: 4
#
# Diamond salvageables
###
# Tools
DIAMOND_SWORD:
MinimumLevel: 50
XpMultiplier: .5
MaximumQuantity: 2
DIAMOND_SHOVEL:
MinimumLevel: 50
XpMultiplier: .3
MaximumQuantity: 1
DIAMOND_PICKAXE:
MinimumLevel: 50
XpMultiplier: 1
MaximumQuantity: 3
DIAMOND_AXE:
MinimumLevel: 50
XpMultiplier: 1
MaximumQuantity: 3
DIAMOND_HOE:
MinimumLevel: 50
XpMultiplier: .5
MaximumQuantity: 2
# Armor
DIAMOND_HELMET:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 5
DIAMOND_CHESTPLATE:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 8
DIAMOND_LEGGINGS:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 7
DIAMOND_BOOTS:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 4
NETHERRITE_SWORD:
MinimumLevel: 50
XpMultiplier: .5
MaximumQuantity: 2
NETHERRITE_SHOVEL:
MinimumLevel: 50
XpMultiplier: .3
MaximumQuantity: 1
NETHERRITE_PICKAXE:
MinimumLevel: 50
XpMultiplier: 1
MaximumQuantity: 3
NETHERRITE_AXE:
MinimumLevel: 50
XpMultiplier: 1
MaximumQuantity: 3
NETHERRITE_HOE:
MinimumLevel: 50
XpMultiplier: .5
MaximumQuantity: 2
# Armor
NETHERRITE_HELMET:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 5
NETHERRITE_CHESTPLATE:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 8
NETHERRITE_LEGGINGS:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 7
NETHERRITE_BOOTS:
MinimumLevel: 50
XpMultiplier: 6
MaximumQuantity: 4
#
# Leather salvageables
###
# Armor
LEATHER_HELMET:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 5
LEATHER_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 8
LEATHER_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 7
LEATHER_BOOTS:
MinimumLevel: 0
XpMultiplier: 1
MaximumQuantity: 4
#
# String salvageables
###
# Tools
FISHING_ROD:
MinimumLevel: 0
XpMultiplier: .5
BOW:
MinimumLevel: 0
XpMultiplier: .5
CARROT_ON_A_STICK:
MinimumLevel: 0
XpMultiplier: .5