Revisions for ⁨config.yml 2.1.119⁩

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unlisted ⁨5⁩ ⁨files⁩ 2020-03-04 01:17:34 UTC

repair.vanilla.yml 2.1.119

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+#
+#  Repair configuration
+#
+# Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config
+# All repair configs have a main section titled "Repairables"
+# Afterwards, all sub-items are considered a Repairable to be loaded. The names of each subitem should be the exact material name.
+# The bare minimum of a Repairable is that it have a RepairMaterial and a MaximumDurability
+#
+# ItemType: This is the type of item to be repaired, this is only important to permissions.
+## Valid values are ARMOR, TOOL, and OTHER.
+## This defaults to OTHER.
+#
+# ItemMaterialCategory: This is the type of the material of the item to be repaired, this is only important for permissions.
+## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
+## This defaults to OTHER.
+#
+# RepairMaterial: This is the material name of the item used to repair this repairable.
+## This is required to be set.
+#
+# RepairMaterialMetadata: This is the metadata of the item used to repair this repairable.
+## A value of -1 means to ignore all metadata when repairing.
+## This defaults to -1
+#
+# MaximumDurability: This is the maximum durability of the item.
+## This is required to be set.
+#
+# MinimumLevel: This is the minimum repair level needed to repair this item.
+## Valid values are => 0
+## This defaults to 0
+#
+# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
+## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
+## If this isn't set, mcMMO will try to look up the minimum quantity for the item via recipes. It is not necessary to define this field.
+#
+# XpMultiplier: This is the amount to multiply the xp bonus by.
+## This defaults to 1
+#
+#
+# The following is the default repair config that ships with mcMMO, it contains all vanilla items that are repairable.
+#
+#
+###
+Repairables:
+    #
+    # Wooden repairables
+    ###
+    # Tools
+    WOODEN_SWORD:
+        MinimumLevel: 0
+        XpMultiplier: .25
+    WOODEN_SHOVEL:
+        MinimumLevel: 0
+        XpMultiplier: .16
+    WOODEN_PICKAXE:
+        MinimumLevel: 0
+        XpMultiplier: .5
+    WOODEN_AXE:
+        MinimumLevel: 0
+        XpMultiplier: .5
+    WOODEN_HOE:
+        MinimumLevel: 0
+        XpMultiplier: .25
+    #
+    # Stone repairables
+    ###
+    # Tools
+    STONE_SWORD:
+        MinimumLevel: 0
+        XpMultiplier: .25
+    STONE_SHOVEL:
+        MinimumLevel: 0
+        XpMultiplier: .16
+    STONE_PICKAXE:
+        MinimumLevel: 0
+        XpMultiplier: .5
+    STONE_AXE:
+        MinimumLevel: 0
+        XpMultiplier: .5
+    STONE_HOE:
+        MinimumLevel: 0
+        XpMultiplier: .25
+    #
+    # Iron repairables
+    ###
+    # Tools
+    IRON_SWORD:
+        MinimumLevel: 0
+        XpMultiplier: .5
+    IRON_SHOVEL:
+        MinimumLevel: 0
+        XpMultiplier: .3
+    IRON_PICKAXE:
+        MinimumLevel: 0
+        XpMultiplier: 1
+    IRON_AXE:
+        MinimumLevel: 0
+        XpMultiplier: 1
+    IRON_HOE:
+        MinimumLevel: 0
+        XpMultiplier: .5
+    SHEARS:
+        MinimumLevel: 0
+        XpMultiplier: .5
+    FLINT_AND_STEEL:
+        MinimumLevel: 0
+        XpMultiplier: .3
+    # Armor
+    IRON_HELMET:
+        MinimumLevel: 0
+        XpMultiplier: 2
+    IRON_CHESTPLATE:
+        MinimumLevel: 0
+        XpMultiplier: 2
+    IRON_LEGGINGS:
+        MinimumLevel: 0
+        XpMultiplier: 2
+    IRON_BOOTS:
+        MinimumLevel: 0
+        XpMultiplier: 2
+    #
+    # Gold repairables
+    ###
+    # Tools
+    GOLDEN_SWORD:
+        MinimumLevel: 0
+        XpMultiplier: 4
+    GOLDEN_SHOVEL:
+        MinimumLevel: 0
+        XpMultiplier: 2.6
+    GOLDEN_PICKAXE:
+        MinimumLevel: 0
+        XpMultiplier: 8
+    GOLDEN_AXE:
+        MinimumLevel: 0
+        XpMultiplier: 8
+    GOLDEN_HOE:
+        MinimumLevel: 0
+        XpMultiplier: 4
+    # Armor
+    GOLDEN_HELMET:
+        MinimumLevel: 0
+        XpMultiplier: 4
+    GOLDEN_CHESTPLATE:
+        MinimumLevel: 0
+        XpMultiplier: 4
+    GOLDEN_LEGGINGS:
+        MinimumLevel: 0
+        XpMultiplier: 4
+    GOLDEN_BOOTS:
+        MinimumLevel: 0
+        XpMultiplier: 4
+    #
+    # Diamond repairables
+    ###
+    # Tools
+    DIAMOND_SWORD:
+        MinimumLevel: 0
+        XpMultiplier: .5
+    DIAMOND_SHOVEL:
+        MinimumLevel: 0
+        XpMultiplier: .3
+    DIAMOND_PICKAXE:
+        MinimumLevel: 0
+        XpMultiplier: 1
+    DIAMOND_AXE:
+        MinimumLevel: 0
+        XpMultiplier: 1
+    DIAMOND_HOE:
+        MinimumLevel: 0
+        XpMultiplier: .5
+    # Armor
+    DIAMOND_HELMET:
+        MinimumLevel: 0
+        XpMultiplier: 6
+    DIAMOND_CHESTPLATE:
+        MinimumLevel: 0
+        XpMultiplier: 6
+    DIAMOND_LEGGINGS:
+        MinimumLevel: 0
+        XpMultiplier: 6
+    DIAMOND_BOOTS:
+        MinimumLevel: 0
+        XpMultiplier: 6
+
+    #
+    # Diamond repairables
+    ###
+    # Tools
+    NETHERRITE_SWORD:
+        MinimumLevel: 0
+        XpMultiplier: .6
+    NETHERRITE_SHOVEL:
+        MinimumLevel: 0
+        XpMultiplier: .4
+    NETHERRITE_PICKAXE:
+        MinimumLevel: 0
+        XpMultiplier: 1.1
+    NETHERRITE_AXE:
+        MinimumLevel: 0
+        XpMultiplier: 1.1
+    NETHERRITE_HOE:
+        MinimumLevel: 0
+        XpMultiplier: .75
+    # Armor
+    NETHERRITE_HELMET:
+        MinimumLevel: 0
+        XpMultiplier: 7
+    NETHERRITE_CHESTPLATE:
+        MinimumLevel: 0
+        XpMultiplier: 7
+    NETHERRITE_LEGGINGS:
+        MinimumLevel: 0
+        XpMultiplier: 7
+    NETHERRITE_BOOTS:
+        MinimumLevel: 0
+        XpMultiplier: 7
+    #
+    # Leather repairables
+    ###
+    # Armor
+    LEATHER_HELMET:
+        MinimumLevel: 0
+        XpMultiplier: 1
+    LEATHER_CHESTPLATE:
+        MinimumLevel: 0
+        XpMultiplier: 1
+    LEATHER_LEGGINGS:
+        MinimumLevel: 0
+        XpMultiplier: 1
+    LEATHER_BOOTS:
+        MinimumLevel: 0
+        XpMultiplier: 1
+    #
+    # String repairables
+    ###
+    # Tools
+    FISHING_ROD:
+        MinimumLevel: 0
+        XpMultiplier: .5
+    BOW:
+        MinimumLevel: 0
+        XpMultiplier: .5
+    CARROT_ON_A_STICK:
+        MinimumLevel: 0
+        XpMultiplier: .5

salvage.vanilla.yml 2.1.119

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+#
+#  Salvage configuration
+#  Last updated on ${project.version}-b${BUILD_NUMBER}
+#
+# Any file named salvage.*.yml in the mcmmmo folder will be loaded as a salvage config
+# All salvage configs have a main section titled "Salvageables"
+# Afterwards, all sub-items are considered a Salvageable to be loaded. The names of each subitem should be the exact material name.
+# The bare minimum of a Salvageable is that it has a minimumLevel and XpMultiplier.
+#
+# ItemType: This is the type of item to be repaired, this is only important to permissions.
+## Valid values are ARMOR, TOOL, and OTHER.
+## This defaults to OTHER.
+#
+# MaterialType: This is the type of the material of the item to be salvaged, this is only important for permissions.
+## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, NETHERRACK, and OTHER
+## This defaults to OTHER.
+#
+# SalvageMaterial: This is the material name of the item used to salvage this item.
+## This is required to be set for non craftable items, if not set mcMMO checks the crafting recipe to see which items
+## should be dropped when salvaging the item.
+#
+# SalvageMaterialMetadata: This is the metadata of the item used to salvage this item.
+## A value of -1 means to ignore all metadata when repairing.
+## This defaults to -1
+#
+# MaximumDurability: This is the maximum durability of the item.
+#
+# MinimumLevel: This is the minimum repair level needed to salvage this item.
+## Valid values are => 0
+## This defaults to 0
+#
+# MaximumQuantity: This is the maximum number of items yield after salvaging the item, ignoring all other salvage bonuses.
+## This is typically the number of the salvage material needed to create a new item, for example for a sword it is 2, for an axe it is 3
+## This defaults to 2
+#
+# XpMultiplier: This is the amount to multiply the xp bonus by.
+## This defaults to 1
+#
+#
+# The following is the default salvage config that ships with mcMMO, it contains all vanilla items that are salvageable.
+#
+#
+###
+Salvageables:
+    #
+    # Wooden salvageables
+    ###
+    # Tools
+    WOODEN_SWORD:
+        MinimumLevel: 0
+        XpMultiplier: .25
+        MaximumQuantity: 2
+    WOODEN_SHOVEL:
+        MinimumLevel: 0
+        XpMultiplier: .16
+        MaximumQuantity: 1
+    WOODEN_PICKAXE:
+        MinimumLevel: 0
+        XpMultiplier: .5
+        MaximumQuantity: 3
+    WOODEN_AXE:
+        MinimumLevel: 0
+        XpMultiplier: .5
+        MaximumQuantity: 3
+    WOODEN_HOE:
+        MinimumLevel: 0
+        XpMultiplier: .25
+        MaximumQuantity: 2
+    #
+    # Stone salvageables
+    ###
+    # Tools
+    STONE_SWORD:
+        MinimumLevel: 0
+        XpMultiplier: .25
+        MaximumQuantity: 2
+    STONE_SHOVEL:
+        MinimumLevel: 0
+        XpMultiplier: .16
+        MaximumQuantity: 1
+    STONE_PICKAXE:
+        MinimumLevel: 0
+        XpMultiplier: .5
+        MaximumQuantity: 3
+    STONE_AXE:
+        MinimumLevel: 0
+        XpMultiplier: .5
+        MaximumQuantity: 3
+    STONE_HOE:
+        MinimumLevel: 0
+        XpMultiplier: .25
+        MaximumQuantity: 2
+    #
+    # Iron salvageables
+    ###
+    # Tools
+    IRON_SWORD:
+        MinimumLevel: 0
+        XpMultiplier: .5
+        MaximumQuantity: 2
+    IRON_SHOVEL:
+        MinimumLevel: 0
+        XpMultiplier: .3
+        MaximumQuantity: 1
+    IRON_PICKAXE:
+        MinimumLevel: 0
+        XpMultiplier: 1
+        MaximumQuantity: 3
+    IRON_AXE:
+        MinimumLevel: 0
+        XpMultiplier: 1
+        MaximumQuantity: 3
+    IRON_HOE:
+        MinimumLevel: 0
+        XpMultiplier: .5
+        MaximumQuantity: 2
+    SHEARS:
+        MinimumLevel: 0
+        XpMultiplier: .5
+    FLINT_AND_STEEL:
+        MinimumLevel: 0
+        XpMultiplier: .3
+    # Armor
+    IRON_HELMET:
+        MinimumLevel: 0
+        XpMultiplier: 2
+        MaximumQuantity: 5
+    IRON_CHESTPLATE:
+        MinimumLevel: 0
+        XpMultiplier: 2
+        MaximumQuantity: 8
+    IRON_LEGGINGS:
+        MinimumLevel: 0
+        XpMultiplier: 2
+        MaximumQuantity: 7
+    IRON_BOOTS:
+        MinimumLevel: 0
+        XpMultiplier: 2
+        MaximumQuantity: 4
+    #
+    # Gold salvageables
+    ###
+    # Tools
+    GOLDEN_SWORD:
+        MinimumLevel: 0
+        XpMultiplier: 4
+        MaximumQuantity: 2
+    GOLDEN_SHOVEL:
+        MinimumLevel: 0
+        XpMultiplier: 2.6
+        MaximumQuantity: 1
+    GOLDEN_PICKAXE:
+        MinimumLevel: 0
+        XpMultiplier: 8
+        MaximumQuantity: 3
+    GOLDEN_AXE:
+        MinimumLevel: 0
+        XpMultiplier: 8
+        MaximumQuantity: 3
+    GOLDEN_HOE:
+        MinimumLevel: 0
+        XpMultiplier: 4
+        MaximumQuantity: 2
+    # Armor
+    GOLDEN_HELMET:
+        MinimumLevel: 0
+        XpMultiplier: 4
+        MaximumQuantity: 5
+    GOLDEN_CHESTPLATE:
+        MinimumLevel: 0
+        XpMultiplier: 4
+        MaximumQuantity: 8
+    GOLDEN_LEGGINGS:
+        MinimumLevel: 0
+        XpMultiplier: 4
+        MaximumQuantity: 7
+    GOLDEN_BOOTS:
+        MinimumLevel: 0
+        XpMultiplier: 4
+        MaximumQuantity: 4
+    #
+    # Diamond salvageables
+    ###
+    # Tools
+    DIAMOND_SWORD:
+        MinimumLevel: 50
+        XpMultiplier: .5
+        MaximumQuantity: 2
+    DIAMOND_SHOVEL:
+        MinimumLevel: 50
+        XpMultiplier: .3
+        MaximumQuantity: 1
+    DIAMOND_PICKAXE:
+        MinimumLevel: 50
+        XpMultiplier: 1
+        MaximumQuantity: 3
+    DIAMOND_AXE:
+        MinimumLevel: 50
+        XpMultiplier: 1
+        MaximumQuantity: 3
+    DIAMOND_HOE:
+        MinimumLevel: 50
+        XpMultiplier: .5
+        MaximumQuantity: 2
+    # Armor
+    DIAMOND_HELMET:
+        MinimumLevel: 50
+        XpMultiplier: 6
+        MaximumQuantity: 5
+    DIAMOND_CHESTPLATE:
+        MinimumLevel: 50
+        XpMultiplier: 6
+        MaximumQuantity: 8
+    DIAMOND_LEGGINGS:
+        MinimumLevel: 50
+        XpMultiplier: 6
+        MaximumQuantity: 7
+    DIAMOND_BOOTS:
+        MinimumLevel: 50
+        XpMultiplier: 6
+        MaximumQuantity: 4
+
+    NETHERRITE_SWORD:
+        MinimumLevel: 50
+        XpMultiplier: .5
+        MaximumQuantity: 2
+    NETHERRITE_SHOVEL:
+        MinimumLevel: 50
+        XpMultiplier: .3
+        MaximumQuantity: 1
+    NETHERRITE_PICKAXE:
+        MinimumLevel: 50
+        XpMultiplier: 1
+        MaximumQuantity: 3
+    NETHERRITE_AXE:
+        MinimumLevel: 50
+        XpMultiplier: 1
+        MaximumQuantity: 3
+    NETHERRITE_HOE:
+        MinimumLevel: 50
+        XpMultiplier: .5
+        MaximumQuantity: 2
+    # Armor
+    NETHERRITE_HELMET:
+        MinimumLevel: 50
+        XpMultiplier: 6
+        MaximumQuantity: 5
+    NETHERRITE_CHESTPLATE:
+        MinimumLevel: 50
+        XpMultiplier: 6
+        MaximumQuantity: 8
+    NETHERRITE_LEGGINGS:
+        MinimumLevel: 50
+        XpMultiplier: 6
+        MaximumQuantity: 7
+    NETHERRITE_BOOTS:
+        MinimumLevel: 50
+        XpMultiplier: 6
+        MaximumQuantity: 4
+    #
+    # Leather salvageables
+    ###
+    # Armor
+    LEATHER_HELMET:
+        MinimumLevel: 0
+        XpMultiplier: 1
+        MaximumQuantity: 5
+    LEATHER_CHESTPLATE:
+        MinimumLevel: 0
+        XpMultiplier: 1
+        MaximumQuantity: 8
+    LEATHER_LEGGINGS:
+        MinimumLevel: 0
+        XpMultiplier: 1
+        MaximumQuantity: 7
+    LEATHER_BOOTS:
+        MinimumLevel: 0
+        XpMultiplier: 1
+        MaximumQuantity: 4
+    #
+    # String salvageables
+    ###
+    # Tools
+    FISHING_ROD:
+        MinimumLevel: 0
+        XpMultiplier: .5
+    BOW:
+        MinimumLevel: 0
+        XpMultiplier: .5
+    CARROT_ON_A_STICK:
+        MinimumLevel: 0
+        XpMultiplier: .5

experience.yml 2.1.119

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+#
+#  Experience configuration
+#  Last updated on ${project.version}-b${BUILD_NUMBER}
+#
+#  Configure the experience formula and experience settings here.
+#
+#####
+
+
+
+# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarColor.html
+# These are the only valid colors for Experience Bars, use the exact name found here
+# BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW (As of the time of this update these are the only Bar colors available, this could change in the future so check the BarColor enum to see if it has)
+# BarStyle Settings (USE THE EXACT NAME) :
+#SEGMENTED_10
+#   Splits the boss bar into 10 segments
+#SEGMENTED_12
+#   Splits the boss bar into 12 segments
+#SEGMENTED_20
+#   Splits the boss bar into 20 segments
+#SEGMENTED_6
+#   Splits the boss bar into 6 segments
+#SOLID
+#   The bar is one solid piece
+EarlyGameBoost:
+    Enabled: true
+ExploitFix:
+    COTWBreeding: true
+    UnsafeEnchantments: false
+    # Prevent many exploits related to fishing
+    Fishing: true
+    EndermanEndermiteFarms: true
+    Acrobatics: true
+    LavaStoneAndCobbleFarming: true
+    TreeFellerReducedXP: true
+    PistonCheating: true
+    SnowGolemExcavation: true
+Experience_Bars:
+    # Turn this to false if you wanna disable XP bars
+    Enable: true
+    Update:
+        # XP that you gained from your party but not yourself
+        Party: true
+        # Passive is stuff like smelting, brewing
+        Passive: true
+    # If you want to use a fancy edited title from the locale, then you'll probably want to turn this on, but it will make your server do a lot more work!
+    # I recommend leaving this off!
+    ThisMayCauseLag:
+        AlwaysUpdateTitlesWhenXPIsGained:
+            Enable: false
+            # You can make your own custom details in the locale file without having to use the ExtraDetails setting!
+            ExtraDetails: false
+    Acrobatics:
+        Enable: true
+        Color: PINK
+        BarStyle: SEGMENTED_6
+    Alchemy:
+        Enable: true
+        Color: PURPLE
+        BarStyle: SEGMENTED_6
+    Archery:
+        Enable: true
+        Color: BLUE
+        BarStyle: SEGMENTED_6
+    Axes:
+        Enable: true
+        Color: BLUE
+        BarStyle: SEGMENTED_6
+    Excavation:
+        Enable: true
+        Color: YELLOW
+        BarStyle: SEGMENTED_6
+    Fishing:
+        Enable: true
+        Color: PURPLE
+        BarStyle: SEGMENTED_6
+    Herbalism:
+        Enable: true
+        Color: GREEN
+        BarStyle: SEGMENTED_6
+    Mining:
+        Enable: true
+        Color: YELLOW
+        BarStyle: SEGMENTED_6
+    Repair:
+        Enable: true
+        Color: PURPLE
+        BarStyle: SEGMENTED_6
+    Salvage:
+        Enable: true
+        Color: PURPLE
+        BarStyle: SEGMENTED_6
+    Smelting:
+        Enable: true
+        Color: PURPLE
+        BarStyle: SEGMENTED_6
+    Swords:
+        Enable: true
+        Color: BLUE
+        BarStyle: SEGMENTED_6
+    Taming:
+        Enable: true
+        Color: RED
+        BarStyle: SEGMENTED_6
+    Unarmed:
+        Enable: true
+        Color: BLUE
+        BarStyle: SEGMENTED_6
+    Woodcutting:
+        Enable: true
+        Color: GREEN
+        BarStyle: SEGMENTED_6
+#
+#  Settings for XP formula
+###
+Experience_Formula:
+    # Valid values are: LINEAR and EXPONENTIAL
+    # If an invalid value is entered, this will reset to the default setting, which is LINEAR
+    # LINEAR:      base + (level * multiplier)
+    # EXPONENTIAL: multiplier * level ^ exponent + base
+    Curve: LINEAR
+
+    # If invalid values are entered mcMMO will not start and print an error in the console
+    Linear_Values:
+        base: 1020
+        multiplier: 20
+    Exponential_Values:
+        multiplier: 0.1
+        exponent: 1.80
+        base: 2000
+
+    # Cumulative experience curves will use a players power level instead of their skill level,
+    # players with high power levels will have to gain a lot more experience to reach the next level in every skill.
+    Cumulative_Curve: false
+
+    # Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
+    Multiplier:
+        Global: 1.0
+        PVP: 1.0
+
+    # Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
+    Mobspawners:
+        Multiplier: 0
+    Breeding:
+        Multiplier: 1.0
+
+    # Experience gained will get divided by these values. 1.0 by default, 2.0 means two times less XP gained.
+    Modifier:
+        Swords: 1.0
+        Taming: 1.0
+        Acrobatics: 1.0
+        Excavation: 1.0
+        Herbalism: 1.0
+        Unarmed: 1.0
+        Woodcutting: 1.0
+        Mining: 1.0
+        Archery: 1.0
+        Axes: 1.0
+        Repair: 1.0
+        Fishing: 1.0
+        Alchemy: 1.0
+
+    # XP earned by players with the permission mcmmo.perks.xp.customboost.<skillname> will get multiplied
+    # with 1.25 by default, resulting in a 25% XP boost
+    Custom_XP_Perk:
+        Boost: 1.25
+
+#
+# Settings for Diminished Returns
+###
+Diminished_Returns:
+    #This is the minimum amount of XP a player will earn after reaching the timed threshold (this is to prevent punishing a player too hard for earning XP)
+    ## A value of 1 would mean that a player gets FULL XP, which defeats the purpose of diminished returns, the default value is 0.05 (5% minimum XP)
+    ### Set this value to 0 to turn it off
+    Guaranteed_Minimum_Percentage: 0.05
+    Enabled: false
+
+    # Limit the amount of experience a player can earn:
+    # Threshold (amount of experience) per Time_Interval (in minutes)
+    Threshold:
+        Swords: 20000
+        Taming: 20000
+        Acrobatics: 20000
+        Excavation: 20000
+        Herbalism: 20000
+        Unarmed: 20000
+        Woodcutting: 20000
+        Mining: 20000
+        Archery: 20000
+        Axes: 20000
+        Repair: 20000
+        Fishing: 20000
+        Alchemy: 20000
+
+    Time_Interval: 10
+
+#
+#  Settings for XP conversion with '/mcconvert experience'
+###
+Conversion:
+    # Old experience will get divided by this modifier
+    Exp_Modifier: 1
+
+#
+#  Settings for XP distribution
+###
+Experience_Values:
+    PVP:
+        Rewards: true
+    Acrobatics:
+        Dodge: 800
+        Roll: 600
+        Fall: 600
+
+        # FeatherFall_Multiplier: Multiply Acrobatics XP by this value when wearing boots with the Feather Fall enchant
+        FeatherFall_Multiplier: 2.0
+    Alchemy:
+        # Alchemy potion stages are based on the number of ingredients added
+        # Potion_Stage_1 represents a base potion
+        # Potion_Stage_2 represents a base potion with one ingredient
+        # Potion_Stage_3 represents a base potion with one ingredient and one amplifier
+        # Potion_Stage_4 represents a base potion with one ingredient and two amplifiers
+        # Potion_Stage_5 represents a base potion with one ingredient where the amplifiers are swapped
+        Potion_Stage_1: 15
+        Potion_Stage_2: 30
+        Potion_Stage_3: 60
+        Potion_Stage_4: 120
+        Potion_Stage_5: 0
+    Archery:
+        Distance_Multiplier: 0.025
+    Fishing:
+        Cod: 100
+        Salmon: 600
+        Tropical_Fish: 10000
+        Pufferfish: 2400
+        Shake: 50
+    Excavation:
+        Clay: 40
+        Dirt: 40
+        Coarse_Dirt: 40
+        Podzol: 40
+        Grass_Block: 40
+        Gravel: 40
+        Mycelium: 40
+        Sand: 40
+        Red_Sand: 40
+        Snow: 20
+        Snow_Block: 40
+        Soul_Sand: 40
+        Soul_Soil: 40
+    Woodcutting:
+        Nether_Wart_Block: 20
+        Warped_Wart_Block: 20
+        Shroomlight: 100
+        Crimson_Stem: 35
+        Warped_Stem: 35
+        Crimson_Roots: 35
+        Warped_Roots: 35
+        Oak_Log: 70
+        Spruce_Log: 80
+        Birch_Log: 90
+        Jungle_Log: 100
+        Acacia_Log: 90
+        Dark_Oak_Log: 90
+        Stripped_Oak_Log: 70
+        Stripped_Spruce_Log: 80
+        Stripped_Birch_Log: 90
+        Stripped_Jungle_Log: 100
+        Stripped_Acacia_Log: 90
+        Stripped_Dark_Oak_Log: 90
+        Stripped_Oak_Wood: 70
+        Stripped_Spruce_Wood: 80
+        Stripped_Birch_Wood: 90
+        Stripped_Jungle_Wood: 100
+        Stripped_Acacia_Wood: 90
+        Stripped_Dark_Oak_Wood: 90
+        Oak_Wood: 70
+        Spruce_Wood: 70
+        Birch_Wood: 70
+        Jungle_Wood: 70
+        Acacia_Wood: 70
+        Dark_Oak_Wood: 70
+        Red_Mushroom_Block: 70
+        Brown_Mushroom_Block: 70
+        Mushroom_Stem: 80
+    Herbalism:
+        Nether_Wart_Block: 20
+        Warped_Wart_Block: 20
+        Nether_Sprouts: 10
+        Crimson_Fungus: 50
+        Warped_Fungus: 50
+        Bee_Nest: 200
+        Sweet_Berry_Bush: 50
+        Seagrass: 10
+        Tall_Seagrass: 10
+        Kelp: 3
+        Kelp_Plant: 3
+        Tube_Coral: 80
+        Brain_Coral: 90
+        Bubble_Coral: 75
+        Fire_Coral: 120
+        Horn_Coral: 175
+        Tube_Coral_Fan: 80
+        Brain_Coral_Fan: 90
+        Bubble_Coral_Fan: 75
+        Fire_Coral_Fan: 120
+        Horn_Coral_Fan: 175
+        Tube_Coral_Wall_Fan: 80
+        Brain_Coral_Wall_Fan: 90
+        Bubble_Coral_Wall_Fan: 75
+        Fire_Coral_Wall_Fan: 120
+        Horn_Coral_Wall_Fan: 175
+        Dead_Tube_Coral: 10
+        Dead_Brain_Coral: 10
+        Dead_Bubble_Coral: 10
+        Dead_Fire_Coral: 10
+        Dead_Horn_Coral: 10
+        Dead_Tube_Coral_Fan: 10
+        Dead_Brain_Coral_Fan: 10
+        Dead_Bubble_Coral_Fan: 10
+        Dead_Fire_Coral_Fan: 10
+        Dead_Horn_Coral_Fan: 10
+        Dead_Tube_Coral_Wall_Fan: 10
+        Dead_Brain_Coral_Wall_Fan: 10
+        Dead_Bubble_Coral_Wall_Fan: 10
+        Dead_Fire_Coral_Wall_Fan: 10
+        Dead_Horn_Coral_Wall_Fan: 10
+        Allium: 300
+        Azure_Bluet: 150
+        Blue_Orchid: 150
+        Brown_Mushroom: 150
+        Cactus: 30
+        Chorus_Flower: 25
+        Chorus_Plant: 1
+        Carrots: 50
+        Cocoa: 30
+        Potatoes: 50
+        Wheat: 50
+        Beetroots: 50
+        Nether_Wart: 50
+        Dead_Bush: 30
+        Lilac: 50
+        Melon: 20
+        Orange_Tulip: 150
+        Oxeye_Daisy: 150
+        Peony: 50
+        Pink_Tulip: 150
+        Poppy: 100
+        Pumpkin: 20
+        Red_Mushroom: 150
+        Red_Tulip: 150
+        Rose_Bush: 50
+        Fern: 10
+        Grass: 10
+        Sugar_Cane: 30
+        Sunflower: 50
+        Tall_Grass: 50
+        Large_Fern: 50
+        Vine: 10
+        Weeping_Vines: 10
+        Lily_Pad: 100
+        White_Tulip: 150
+        Dandelion: 100
+        Bamboo: 10
+        Cornflower: 150
+        Lily_Of_The_Valley: 150
+        Wither_Rose: 500
+    Mining:
+        Warped_Nylium: 5
+        Crimson_Nylium: 5
+        Ancient_Debris: 7777
+        Magma_Block: 30
+        Basalt: 40
+        Tube_Coral_Block: 75
+        Brain_Coral_Block: 80
+        Bubble_Coral_Block: 70
+        Fire_Coral_Block: 90
+        Horn_Coral_Block: 125
+        Coal_Ore: 400
+        Diamond_Ore: 2400
+        Emerald_Ore: 1000
+        End_Bricks: 50
+        Nether_Bricks: 50
+        End_Stone: 15
+        Glowstone: 15
+        Gold_Ore: 1300
+        Terracotta: 30
+        Iron_Ore: 900
+        Lapis_Ore: 800
+        Mossy_Cobblestone: 30
+        Netherrack: 15
+        Obsidian: 150
+        Packed_Ice: 15
+        Blue_Ice: 15
+        Nether_Quartz_Ore: 300
+        Redstone_Ore: 600
+        Sandstone: 30
+        Black_Terracotta: 50
+        Blue_Terracotta: 50
+        Brown_Terracotta: 50
+        Cyan_Terracotta: 50
+        Gray_Terracotta: 50
+        Green_Terracotta: 50
+        Light_Blue_Terracotta: 50
+        Light_Gray_Terracotta: 50
+        Lime_Terracotta: 50
+        Magenta_Terracotta: 50
+        Orange_Terracotta: 50
+        Pink_Terracotta: 50
+        Purple_Terracotta: 50
+        Red_Terracotta: 50
+        White_Terracotta: 50
+        Yellow_Terracotta: 50
+        Stone: 15
+        Granite: 15
+        Andesite: 15
+        Diorite: 15
+        Stone_Bricks: 50
+        Cracked_Stone_Bricks: 50
+        Mossy_Stone_Bricks: 50
+        Chiseled_Stone_Bricks: 50
+        Red_Sandstone: 100
+        Prismarine: 70
+        Prismarine_Bricks: 70
+        Dark_Prismarine: 70
+        Sea_Lantern: 70
+        Purpur_Block: 200
+        Purpur_Pillar: 250
+        Purpur_Slab: 150
+        Purpur_Stairs: 250
+    Repair:
+        Base: 1000.0
+        Wood: 0.6
+        Stone: 1.3
+        Iron: 2.5
+        Gold: 0.3
+        Diamond: 5.0
+        Leather: 1.6
+        String: 1.8
+        Other: 1.5
+    Smelting:
+        Ancient_Debris: 200
+        Coal_Ore: 10
+        Diamond_Ore: 75
+        Emerald_Ore: 100
+        Gold_Ore: 35
+        Iron_Ore: 25
+        Lapis_Ore: 40
+        Nether_Quartz_Ore: 25
+        Redstone_Ore: 15
+    Taming:
+        Animal_Taming:
+            Llama: 1200
+            Wolf: 250
+            Ocelot: 500
+            Horse: 1000
+            Donkey: 1000
+            Mule: 1000
+            Skeleton_Horse: 1000
+            Zombie_Horse: 1000
+            Parrot: 1100
+            Cat: 500
+            Fox: 1000
+            Panda: 1000
+            Bee: 100
+    Combat:
+        Multiplier:
+            Animals: 1.0
+            Creeper: 4.0
+            Skeleton: 3.0
+            Spider: 2.0
+            Giant: 4.0
+            Zombie: 2.0
+            Slime: 2.0
+            Ghast: 3.0
+            Pig_Zombie: 3.0
+            Enderman: 1.0
+            Cave_Spider: 3.0
+            Silverfish: 3.0
+            Blaze: 3.0
+            Magma_Cube: 2.0
+            Ender_Dragon: 1.0
+            Wither: 1.0
+            Witch: 0.1
+            Iron_Golem: 2.0
+            Wither_Skeleton: 4.0
+            Endermite: 2.0
+            Guardian: 1.0
+            Elder_Guardian: 4.0
+            Shulker: 2.0
+            Donkey: 1.0
+            Mule: 1.0
+            Horse: 1.0
+            Zombie_Villager: 2.0
+            Skeleton_Horse: 1.0
+            Zombie_Horse: 1.2
+            Husk: 3.0
+            Evoker: 3.0
+            Polar_Bear: 2.0
+            Llama: 1.0
+            Vindicator: 3.0
+            Stray: 2.0
+            Rabbit: 1.0
+            Chicken: 1.0
+            Bat: 1.0
+            Mushroom_Cow: 1.2
+            Cow: 1.0
+            Turtle: 1.1
+            Sheep: 1.0
+            Pig: 1.0
+            Squid: 1.0
+            Ocelot: 1.0
+            Villager: 1.0
+            Snowman: 0.0
+            Parrot: 1.0
+            Illusioner: 3.0
+            Drowned: 1.0
+            Dolphin: 1.3
+            Phantom: 4.0
+            Cat: 1.0
+            Fox: 1.0
+            Panda: 1.0
+            Pillager: 2.0
+            Ravager: 4.0
+            Trader_Llama: 1.0
+            Wandering_trader: 1.0
+            Bee: 1.5
+

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+#
+#  mcMMO configuration
+#  Last updated on ${project.version}-b${BUILD_NUMBER}
+#
+#####
+
+#
+#  Settings for mcMMO in general
+###
+General:
+        # Turning this on will scale mcMMO around 1-1000 with default scaling factor
+        # Everything in your config related to skill level requirements, skill level bonuses, etc will be multiplied by 10 when this mode is on
+        # This change is purely cosmetic, it retains the old feel of mcMMO where you could level up thousands of times
+    RetroMode:
+        Enabled: true
+    Locale: en_US
+    AprilFoolsEvent: true
+    MOTD_Enabled: true
+    EventBroadcasts: true
+    EventInfoOnPlayerJoin: true
+    AdminNotifications: true
+    # Send a message to the player when his profile was successfully loaded
+    Show_Profile_Loaded: false
+    # Amount of time (in minutes) to wait between saves of player information
+    Save_Interval: 10
+    # Allow mcMMO to report on basic anonymous usage
+    Stats_Tracking: true
+    # Allow mcMMO to check if a new version is available
+    Update_Check: true
+    Prefer_Beta: false
+    Power_Level_Cap: 0
+    # Should mcMMO truncate levels if you lower your max level cap for a skillname
+    TruncateSkills: true
+    # Should mcMMO print out debug messages?
+    Verbose_Logging: false
+    # Should mcMMO over-write configs to update, or make new ones ending in .new?
+    Config_Update_Overwrite: true
+    # Play level-up sounds
+    LevelUp_Sounds: true
+
+    # This should fix blocks being broken client side, but not server-side.
+    # Enable to refresh the chunks around a player at the end of Super Breaker,
+    # Giga Drill Breaker, and Berserk. Resource intensive for larger servers.
+    Refresh_Chunks: false
+
+#
+#  Settings for the mcMMO scoreboards
+###
+Scoreboard:
+    # Set this to true to enable scoreboards
+    UseScoreboards: false
+    # Display player's power levels below their names?
+    Power_Level_Tags: false
+
+    # Allow players to use "/mcscoreboard keep" to keep the scoreboard up
+    Allow_Keep: true
+
+    # Show the /mcstats scoreboard automatically after logging in
+    Show_Stats_After_Login: false
+
+    # Show scoreboard tips 5 times. Tips are only displayed once for every login session.
+    # Set to 0 to never show these tips.
+    Tips_Amount: 5
+
+    # Add some more color on the board :-)
+    Rainbows: false
+
+    # Display ability names?
+    Ability_Names: true
+
+    # Settings for each type of scoreboard
+    # Print: Should the command output be printed in chat?
+    # Board: Should the command output be displayed in the scoreboard sidebar?
+    # Display_Time: Amount of time (seconds) to display in the sidebar before clearing.
+    # To display permanently, use "/mcscoreboard keep" or set to -1
+    Types:
+        # Settings for /mcrank
+        # The sub-options (Print, Board, Display_Time) are the same for each type.
+        Rank:
+            Print: false
+            Board: true
+            Display_Time: 15
+        # Settings for /mctop
+        Top:
+            Print: true
+            Board: true
+            Display_Time: 15
+        # Settings for /mcstats
+        Stats:
+            Print: false
+            Board: true
+            Display_Time: 15
+        # Settings for /inspect
+        Inspect:
+            Print: false
+            Board: true
+            Display_Time: 20
+        # Settings for /mccooldown
+        Cooldown:
+            Print: true
+            Board: true
+            Display_Time: 41
+        # Settings for /<skillname> (e.g. /mining, /unarmed)
+        # No "print" option is given here; the information will always be displayed in chat.
+        # It should also be noted that this display is pretty dang cool.
+        Skill:
+            Board: true
+            Display_Time: 30
+
+            # Should the board be shown when a player levels up, and for how long?
+            # It is recommended to NOT have LevelUp_Time be -1, as this may confuse players.
+            LevelUp_Board: true
+            LevelUp_Time: 5
+
+Mob_Healthbar:
+    # Enabled: Whether or not the feature is enabled at all
+    # Display_Type: Per player Default display for mob health bars - HEARTS, BAR, or DISABLED
+    # Display_Time: Amount of time (in seconds) to display. To display permanently, set to -1
+    Enabled: true
+    Display_Type: HEARTS
+    Display_Time: 3
+
+Database_Purging:
+    # Amount of time (in hours) to wait between database purging
+    # To only run at server start, set to 0
+    # To never run, set to -1
+    Purge_Interval: -1
+    # Any user who hasn't connected in this many months will be purged from the database
+    # To never purge old users, set to -1
+    Old_User_Cutoff: 6
+
+#
+#  Settings for Backups
+#  Allow mcMMO to create zip backups for config files and flatfile data on shutdown.
+###
+Backups:
+    Enabled: true
+
+    Keep:
+        Last_24_Hours: true
+        Daily_Last_Week: true
+        Weekly_Past_Months: true
+
+#
+#  Settings for using a mySQL database
+###
+MySQL:
+    Enabled: false
+    Debug: false
+    Database:
+        User_Name: UserName
+        User_Password: UserPassword
+        Name: DataBaseName
+        TablePrefix: mcmmo_
+        # This setting is the max simultaneous mysql connections allowed at a time, needs to be
+        # high enough to support multiple player logins in quick succession
+        MaxConnections:
+            Misc: 30
+            Load: 30
+            Save: 30
+        # This setting is the max size of the pool of cached connections that we hold available
+        # at any given time
+        MaxPoolSize:
+            Misc: 10
+            Load: 20
+            Save: 20
+    Server:
+        SSL: true
+        Port: 3306
+        Address: localhost
+
+#
+#  Settings for Hardcore mode
+#  Players will not lose stats when their level is below the Level_Threshold
+###
+Hardcore:
+    Death_Stat_Loss:
+        Penalty_Percentage: 75.0
+        Level_Threshold: 0
+        Enabled:
+            Acrobatics: false
+            Alchemy: false
+            Archery: false
+            Axes: false
+            Excavation: false
+            Fishing: false
+            Herbalism: false
+            Mining: false
+            Repair: false
+            Swords: false
+            Taming: false
+            Unarmed: false
+            Woodcutting: false
+    Vampirism:
+        Leech_Percentage: 5.0
+        Level_Threshold: 0
+        Enabled:
+            Acrobatics: false
+            Alchemy: false
+            Archery: false
+            Axes: false
+            Excavation: false
+            Fishing: false
+            Herbalism: false
+            Mining: false
+            Repair: false
+            Swords: false
+            Taming: false
+            Unarmed: false
+            Woodcutting: false
+
+#
+#  Settings for SMP Mods
+###
+Mods:
+    Tool_Mods_Enabled: false
+    Armor_Mods_Enabled: false
+    Block_Mods_Enabled: false
+    Entity_Mods_Enabled: false
+
+#
+#  Settings for mcMMO items
+###
+Items:
+    Chimaera_Wing:
+        Enabled: true
+        Cooldown: 240
+        Warmup: 5
+        RecentlyHurt_Cooldown: 60
+        Prevent_Use_Underground: true
+        # Attempt to use the bed spawn, if one is available
+        Use_Bed_Spawn: true
+        Use_Cost: 1
+        Recipe_Cost: 5
+        Item_Name: FEATHER
+        Sound_Enabled: true
+    Flux_Pickaxe:
+        Sound_Enabled: true
+
+#
+#  Settings for Parties
+###
+Party:
+    # Enable Hurting other players in the same party
+    FriendlyFire: false
+    # Maximum size for a party, -1 for infinite
+    MaxSize: -1
+    # Amount of time (in hours) to wait between automatically kicking old party members
+    # To only run at server start, set to 0
+    # To never kick old users, set to -1
+    AutoKick_Interval: 12
+    # Any user who hasn't connected in this many days will get kicked from their party
+    Old_Party_Member_Cutoff: 7
+
+    # Settings for party share modes
+    Sharing:
+        ExpShare_bonus_base: 1.1
+        ExpShare_bonus_increase: 1.05
+        ExpShare_bonus_cap: 1.5
+        Range: 75.0
+
+    # Party members level up their party by earning individual experience
+    # Newly created parties will not immediately have access to all the party features
+    # and have to level up the party a bit before they can use them.
+    Leveling:
+        Level_Cap: 10
+
+        # Uses the regular XP formula but is multiplied by <amount of party members> + <Xp_Curve_Modifier>
+        Xp_Curve_Modifier: 3
+        Near_Members_Needed: false
+        Inform_All_Party_Members_On_LevelUp: false
+
+        Chat_UnlockLevel: 1
+        Teleport_UnlockLevel: 2
+        Alliance_UnlockLevel: 5
+        ItemShare_UnlockLevel: 8
+        XpShare_UnlockLevel: 10
+
+#
+#  Settings for Abilities
+###
+Abilities:
+    Enabled: true
+    Messages: true
+    Activation:
+        Only_Activate_When_Sneaking: false
+    Cooldowns:
+        Berserk: 240
+        Blast_Mining: 60
+        Giga_Drill_Breaker: 240
+        Green_Terra: 240
+        Serrated_Strikes: 240
+        Skull_Splitter: 240
+        Super_Breaker: 240
+        Tree_Feller: 240
+    Max_Seconds:
+        Berserk: 0
+        Blast_Mining: 0
+        Giga_Drill_Breaker: 0
+        Green_Terra: 0
+        Serrated_Strikes: 0
+        Skull_Splitter: 0
+        Super_Breaker: 0
+        Tree_Feller: 0
+    Limits:
+        Tree_Feller_Threshold: 500
+    Tools:
+        # Use more tool durability while using abilities. Set Durability_Loss to 0 to disable the extra durability damage.
+        Durability_Loss: 1
+
+#
+#  Settings for Skills
+#  Level cap of 0 for no limit
+###
+Skills:
+    Acrobatics:
+        Enabled_For_PVP: true
+        Enabled_For_PVE: true
+        Prevent_Dodge_Lightning: false
+        # Prevent earning Acrobatics XP a few seconds after teleporting
+        XP_After_Teleport_Cooldown: 5
+        Level_Cap: 0
+    Alchemy:
+        # Allow Hoppers to transfer ingredients and brew Rank 1 Alchemy potions
+        Enabled_for_Hoppers: true
+        # Prevent Hoppers from transferring ingredients into Brewing Stands
+        Prevent_Hopper_Transfer_Ingredients: false
+        # Prevent Hoppers from transferring bottles into Brewing Stands
+        Prevent_Hopper_Transfer_Bottles: false
+        Level_Cap: 0
+    Archery:
+        Enabled_For_PVP: true
+        Enabled_For_PVE: true
+        Level_Cap: 0
+    Axes:
+        Enabled_For_PVP: true
+        Enabled_For_PVE: true
+        Level_Cap: 0
+        Ability_Activation_Level_Gate: 10
+    Excavation:
+        Level_Cap: 0
+        Ability_Activation_Level_Gate: 10
+    Fishing:
+        Level_Cap: 0
+        Drops_Enabled: true
+        Override_Vanilla_Treasures: true
+        # Always catch fish, even when treasure is found
+        Extra_Fish: false
+        Lure_Modifier: 4.0
+    Herbalism:
+        Level_Cap: 0
+        Prevent_AFK_Leveling: true
+    Mining:
+        Level_Cap: 0
+        Detonator_Name: FLINT_AND_STEEL
+        Ability_Activation_Level_Gate: 10
+    Repair:
+        Level_Cap: 0
+        Anvil_Messages: true
+        Anvil_Placed_Sounds: true
+        Anvil_Use_Sounds: true
+        Anvil_Material: IRON_BLOCK
+        # Ask for a confirmation when a player tries to repair an enchanted item
+        Confirm_Required: true
+    Salvage:
+        Level_Cap: 0
+        Anvil_Messages: true
+        Anvil_Placed_Sounds: true
+        Anvil_Use_Sounds: true
+        Anvil_Material: GOLD_BLOCK
+        # Ask for a confirmation when a player tries to salvage an enchanted item
+        Confirm_Required: true
+    Smelting:
+        Level_Cap: 0
+    Swords:
+        Enabled_For_PVP: true
+        Enabled_For_PVE: true
+        Level_Cap: 0
+        Ability_Activation_Level_Gate: 10
+    Taming:
+        Enabled_For_PVP: true
+        Enabled_For_PVE: true
+        Level_Cap: 0
+        Call_Of_The_Wild:
+            # Item_Material: Material of the item needed to summon the pet
+            # Item_Amount: Amount of items required to summon the pet
+            # Summon_Amount: Amount of pets to summon when using Call Of The Wild
+            # Summon_Length: Pets despawn when their summon life length expires
+            # Summon_Max_Amount: Maximum amount of pets that can be summoned at the same time
+            Wolf:
+                Item_Material: BONE
+                Item_Amount: 10
+                Summon_Amount: 1
+                Summon_Length: 240
+                Per_Player_Limit: 2
+            Ocelot:
+                Item_Material: COD
+                Item_Amount: 10
+                Summon_Amount: 1
+                Summon_Length: 240
+                Per_Player_Limit: 1
+            Horse:
+                Item_Material: APPLE
+                Item_Amount: 10
+                Summon_Amount: 1
+                Summon_Length: 240
+                Per_Player_Limit: 1
+    Unarmed:
+        Enabled_For_PVP: true
+        Enabled_For_PVE: true
+        Level_Cap: 0
+        Ability_Activation_Level_Gate: 10
+        Block_Cracker:
+            SmoothBrick_To_CrackedBrick: true
+        # When using Unarmed, picked up items will automatically get moved to a free slot instead of going in the slot
+        # of your hand. Should item pickup be disabled when your entire inventory - except for your hand - is full?
+        Item_Pickup_Disabled_Full_Inventory: true
+        # Any attacks made without a tool, i.e. with one's open hand, a block, etc., will count as unarmed. 
+        Items_As_Unarmed: false
+    Woodcutting:
+        Tree_Feller_Sounds: true
+        Level_Cap: 0
+        Ability_Activation_Level_Gate: 10
+
+#
+#  Settings for Double Drops
+###
+Bonus_Drops:
+    Herbalism:
+        Bamboo_Sapling: true
+        Crimson_Fungus: true
+        Warped_Fungus: true
+        Chorus_Fruit: true
+        Chorus_Plant: true
+        Beetroots: true
+        Beetroot: true
+        Brown_Mushroom: true
+        Cactus: true
+        Carrots: true
+        Carrot: true
+        Cocoa: true
+        Cocoa_Beans: true
+        Wheat: true
+        Melon: true
+        Melon_Slice: true
+        Nether_Wart: true
+        Potatoes: true
+        Potato: true
+        Pumpkin: true
+        Red_Mushroom: true
+        Sugar_Cane: true
+        Vine: true
+        Lily_Pad: true
+        Red_Tulip: true
+        White_Tulip: true
+        Pink_Tulip: true
+        Orange_Tulip: true
+        Dandelion: true
+        Poppy: true
+        Blue_Orchid: true
+        Allium: true
+        Azure_Bluet: true
+        Oxeye_Daisy: true
+        Sunflower: true
+        Lilac: true
+        Rose_Bush: true
+        Peony: true
+        Lily_Of_The_Valley: true
+    Mining:
+        Warped_Nylium: true
+        Crimson_Nylium: true
+        Ancient_Debris: true
+        Netherite_Scrap: true
+        Andesite: true
+        Diorite: true
+        Granite: true
+        Coal_Ore: true
+        Coal: true
+        Diamond_Ore: true
+        Diamond: true
+        Emerald_Ore: true
+        Emerald: true
+        End_Stone: true
+        Glowstone: true
+        Glowstone_Dust: true
+        Gold_Ore: true
+        Iron_Ore: true
+        Iron_Ingot: true
+        Lapis_Ore: true
+        Lapis_Lazuli: true
+        Mossy_Cobblestone: true
+        Netherrack: true
+        Obsidian: true
+        Nether_Quartz_Ore: true
+        Nether_Quartz: true
+        Redstone_Ore: true
+        Redstone: true
+        Sandstone: true
+        Stone: true
+        Cobblestone: true
+    Woodcutting:
+        Shroomlight: true
+        Crimson_Stem: true
+        Warped_Stem: true
+        Crimson_Roots: true
+        Warped_Roots: true
+        Acacia_Wood: true
+        Acacia_Log: true
+        Birch_Wood: true
+        Birch_Log: true
+        Dark_Oak_Wood: true
+        Dark_Oak_Log: true
+        Oak_Wood: true
+        Oak_Log: true
+        Jungle_Wood: true
+        Jungle_Log: true
+        Spruce_Wood: true
+        Spruce_Log: true
+
+#
+#  Settings for commands
+###
+Commands:
+    Skills:
+        # Turn this off to prevent mcMMO URL links from being sent
+        URL_Links: true
+    Generic:
+        # If true, when using partial names in commands mcMMO will try to look for a match from
+        # the offline players. Enabling this might slow the server down if there are a lot of offline players.
+        Match_OfflinePlayers: false
+    Database:
+        # Database command cooldown in milliseconds, cannot be changed below the default value. (1750)
+        # Prevents players from spamming /mctop or /mcrank
+        Player_Cooldown: 1750
+    mcmmo:
+        Donate_Message: true
+    inspect:
+        Max_Distance: 30.0
+    ptp:
+        Cooldown: 120
+        Warmup: 5
+        RecentlyHurt_Cooldown: 60
+        Accept_Required: true
+        Request_Timeout: 300
+        # If true, require players to have a mcmmo.commands.ptp.world.[WorldName] permission
+        # to teleport to, from, or within any given world.
+        World_Based_Permissions: false
+    partychat:
+        Chat_Prefix_Format: '[[GREEN]]([[WHITE]]{0}[[GREEN]])'
+        Use_Display_Names: true
+        Chat_Prefix_Format_Ally: '[[GREEN]](A)[[RESET]]'
+    adminchat:
+        Chat_Prefix_Format: '[[AQUA]][[[WHITE]]{0}[[AQUA]]]'
+        Use_Display_Names: true
+
+#
+#  Settings for particles
+###
+Particles:
+    # These settings determine if fireworks should get launched when a player activates/deactivates an ability
+    Ability_Activation: false
+    Ability_Deactivation: false
+
+    # Determines if the fireworks should be a large ball or a small one
+    LargeFireworks: true
+
+    # Use particle effect when these abilities trigger
+    Bleed: true
+    Dodge: true
+    Flux: true
+    Greater_Impact: true
+    Call_of_the_Wild: true
+
+    # These settings determine if fireworks should get launched when a player levels-up,
+    # this will happen by default for every 100 levels.
+    LevelUp_Enabled: true
+    LevelUp_Tier: 100
+#
+#  Settings for sounds
+###
+Sounds:
+    # This setting controls the master volume. 1.0 is Max,  0 would be off
+    MasterVolume: 1.0
+    

advanced.yml 2.1.119

@@ -0,0 +1,581 @@

+#
+#  Advanced configuration
+#  Last updated on ${project.version}-b${BUILD_NUMBER}
+#
+#  For advanced users only! There is no need to change anything here.
+#
+#  You can customize almost every aspect of every skill here.
+#  Its mainly here if you've customized the experience formula.
+#  Configure at what level you get better with certain abilities.
+#
+#####
+
+#
+#  Settings for the Skills
+###
+# Enables anonymous statistics
+Metrics:
+    bstats: true
+Feedback:
+    PlayerTips: true
+    SkillCommand:
+        BlankLinesAboveHeader: true
+    # If sendtitles is true messages will be sent using the title api (BIG TEXT ON SCREEN)
+    Events:
+        XP:
+            SendTitles: true
+    #The actionbar is the message location right above the health bar
+    ## If you disable the action bar messages, mcMMO will send the message to the chat system instead
+    ActionBarNotifications:
+        AbilityOff:
+            Enabled: true
+            SendCopyOfMessageToChat: false
+        HardcoreMode:
+            Enabled: true
+            SendCopyOfMessageToChat: true
+        RequirementsNotMet:
+            Enabled: true
+            SendCopyOfMessageToChat: false
+        AbilityCoolDown:
+            Enabled: true
+            SendCopyOfMessageToChat: false
+        LevelUps:
+            Enabled: true
+            SendCopyOfMessageToChat: true
+        Holiday:
+            Enabled: true
+            SendCopyOfMessageToChat: true
+        ToolReady:
+            Enabled: true
+            SendCopyOfMessageToChat: false
+        SubSkillInteraction:
+            Enabled: true
+            SendCopyOfMessageToChat: false
+        SubSkillFailed:
+            Enabled: false
+            SendCopyOfMessageToChat: true
+        SubSkillUnlocked:
+            Enabled: true
+            SendCopyOfMessageToChat: true
+        SuperAbilityInteraction:
+            Enabled: true
+            SendCopyOfMessageToChat: false
+        SuperAbilityAlertOthers:
+            Enabled: true
+            SendCopyOfMessageToChat: true
+        ExperienceGain:
+            Enabled: true
+            SendCopyOfMessageToChat: false
+        ItemMessage:
+            Enabled: true
+            SendCopyOfMessageToChat: false
+        NoPermission:
+            Enabled: true
+            SendCopyOfMessageToChat: true
+        PartyMessage:
+            Enabled: true
+            SendCopyOfMessageToChat: true
+Skills:
+    General:
+        LimitBreak:
+            AllowPVE: false
+        StartingLevel: 0
+        Ability:
+            Length:
+                Standard:
+                    CapLevel: 100
+                    IncreaseLevel: 5
+                RetroMode:
+                    CapLevel: 1000
+                    IncreaseLevel: 50
+            EnchantBuff: 5
+            # IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
+            # EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
+
+
+    #
+    #  Settings for Acrobatics
+    ###
+    Acrobatics:
+        Dodge:
+            # ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
+            # MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
+            # DamageModifier: Dodge damage will be divided by this modifier
+            ChanceMax: 20.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+            DamageModifier: 2.0
+
+        Roll:
+            # ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
+            # MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
+            # DamageThreshold: The max damage a player can negate with a roll, graceful roll doubles this number
+            ChanceMax: 100.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+            DamageThreshold: 7.0
+    #
+    #  Settings for Alchemy
+    ###
+    Alchemy:
+        Catalysis:
+            # MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
+            # MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
+            # MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+            MinSpeed: 1.0
+            MaxSpeed: 4.0
+    #
+    #  Settings for Archery
+    ###
+    Archery:
+        SkillShot:
+            # RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier
+            # RankDamageMultiplier is a percentage
+            RankDamageMultiplier: 10.0
+            # MaxDamage: After adding bonus damage, the total damage dealt by the player will not exceed this number
+            # You should be careful to not set this too low
+            MaxDamage: 9.0
+        Daze:
+            # ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
+            # MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
+            # Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
+            ChanceMax: 50.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+            BonusDamage: 4.0
+
+        ArrowRetrieval:
+            # ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
+            # MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
+            ChanceMax: 100.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+
+        # ForceMultiplier: Multiply the force of the bow by this for an XP boost.
+        ForceMultiplier: 2.0
+    #
+    #  Settings for Axes
+    ###
+    Axes:
+        AxeMastery:
+            # This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply
+            # With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4)
+            RankDamageMultiplier: 1.0
+        CriticalStrikes:
+            # ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
+            # MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
+            ChanceMax: 37.50
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+            # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
+            PVP_Modifier: 1.5
+            PVE_Modifier: 2.0
+
+        GreaterImpact:
+            # Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
+            # KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
+            # BonusDamage: Extra damage for GreaterImpact hits
+            Chance: 25.0
+            KnockbackModifier: 1.5
+            BonusDamage: 2.0
+
+        ArmorImpact:
+            # Multiplied against the skill rank to determine how much damage to do
+            DamagePerRank: 6.5
+            # IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
+            # Chance: Chance of hitting with ArmorImpact
+            # MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
+            Chance: 25.0
+        SkullSplitter:
+            # DamageModifier: Damage will get divided by this modifier
+            DamageModifier: 2.0
+    #
+    #  Settings for Fishing
+    ###
+    Fishing:
+
+        ShakeChance:
+            Rank_1: 15.0
+            Rank_2: 15.0
+            Rank_3: 25.0
+            Rank_4: 35.0
+            Rank_5: 45.0
+            Rank_6: 55.0
+            Rank_7: 65.0
+            Rank_8: 75.0
+
+        # VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
+        VanillaXPMultiplier:
+            Rank_1: 1
+            Rank_2: 2
+            Rank_3: 3
+            Rank_4: 3
+            Rank_5: 4
+            Rank_6: 4
+            Rank_7: 5
+            Rank_8: 5
+
+        FishermansDiet:
+            # This determines when Fisherman's Diet adds extra hunger recovery to food
+            RankChange: 20
+
+        MasterAngler:
+            # BoatMultiplier: Catch rate is multiplied by this modifier
+            # BiomeModifier: Catch rate is multiplied by this modifier
+            BoatModifier: 2.0
+            BiomeModifier: 2.0
+    #
+    #  Settings for Herbalism
+    ###
+    Herbalism:
+
+        GreenThumb:
+            # ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
+            # MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
+            ChanceMax: 100.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+
+        DoubleDrops:
+            # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
+            # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
+            ChanceMax: 100.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+
+        HylianLuck:
+            # ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
+            # MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
+            ChanceMax: 10.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+
+        ShroomThumb:
+            # ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
+            # MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
+            ChanceMax: 50.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+    #
+    #  Settings for Mining
+    ###
+    Mining:
+        DoubleDrops:
+            SilkTouch: true
+            # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
+            # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
+            ChanceMax: 100.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+
+        BlastMining:
+            # BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
+            BlastDamageDecrease:
+                Rank_1: 0.0
+                Rank_2: 0.0
+                Rank_3: 0.0
+                Rank_4: 25.0
+                Rank_5: 25.0
+                Rank_6: 50.0
+                Rank_7: 50.0
+                Rank_8: 100.0
+
+            # OreBonus Ranks: % of extra ores received when Blast Mining
+            OreBonus:
+                Rank_1: 35.0
+                Rank_2: 40.0
+                Rank_3: 45.0
+                Rank_4: 50.0
+                Rank_5: 55.0
+                Rank_6: 60.0
+                Rank_7: 65.0
+                Rank_8: 70.0
+
+            # DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
+            DebrisReduction:
+                Rank_1: 10.0
+                Rank_2: 20.0
+                Rank_3: 30.0
+                Rank_4: 30.0
+                Rank_5: 30.0
+                Rank_6: 30.0
+                Rank_7: 30.0
+                Rank_8: 30.0
+
+            # DropMultiplier Ranks: # of times each ore will drop
+            DropMultiplier:
+                Rank_1: 1
+                Rank_2: 1
+                Rank_3: 1
+                Rank_4: 1
+                Rank_5: 2
+                Rank_6: 2
+                Rank_7: 3
+                Rank_8: 3
+
+            # BlastRadiusModifier Ranks: Increases the blast radius by this amount
+            BlastRadiusModifier:
+                Rank_1: 1.0
+                Rank_2: 1.0
+                Rank_3: 2.0
+                Rank_4: 2.0
+                Rank_5: 3.0
+                Rank_6: 3.0
+                Rank_7: 4.0
+                Rank_8: 4.0
+    #
+    #  Settings for Repair
+    ###
+    Repair:
+        RepairMastery:
+            # MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
+            # MaxBonusLevel: On this level, the maximum bonus is reached
+            MaxBonusPercentage: 200.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+
+        SuperRepair:
+            # ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
+            # MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
+            ChanceMax: 100.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+
+        ArcaneForging:
+            May_Lose_Enchants: true
+            Keep_Enchants_Chance:
+                Rank_1: 10.0
+                Rank_2: 20.0
+                Rank_3: 30.0
+                Rank_4: 40.0
+                Rank_5: 50.0
+                Rank_6: 50.0
+                Rank_7: 60.0
+                Rank_8: 60.0
+            Downgrades_Enabled: true
+            Downgrades_Chance:
+                Rank_1: 75.0
+                Rank_2: 50.0
+                Rank_3: 40.0
+                Rank_4: 30.0
+                Rank_5: 25.0
+                Rank_6: 20.0
+                Rank_7: 15.0
+                Rank_8: 10.0
+    #
+    #  Settings for Salvage
+    ###
+    Salvage:
+        ArcaneSalvage:
+            # EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
+            # EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
+            EnchantLossEnabled: true
+            EnchantDowngradeEnabled: true
+
+            # ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
+            ExtractFullEnchant:
+                Rank_1: 2.5
+                Rank_2: 5.0
+                Rank_3: 7.5
+                Rank_4: 10.0
+                Rank_5: 12.5
+                Rank_6: 17.5
+                Rank_7: 25.0
+                Rank_8: 32.5
+
+            # ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
+            ExtractPartialEnchant:
+                Rank_1: 2.0
+                Rank_2: 2.5
+                Rank_3: 5.0
+                Rank_4: 7.5
+                Rank_5: 10.0
+                Rank_6: 12.5
+                Rank_7: 15.0
+                Rank_8: 17.5
+    #
+    #  Settings for Smelting
+    ###
+    Smelting:
+        SecondSmelt:
+            # ChanceMax: Maximum chance of triggering Second Smelt
+            # MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
+            ChanceMax: 50.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+
+        FluxMining:
+            # Chance: Chance for Flux Mining to activate
+            Chance: 33.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+
+        # VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
+        VanillaXPMultiplier:
+            Rank_1: 1
+            Rank_2: 2
+            Rank_3: 3
+            Rank_4: 3
+            Rank_5: 4
+            Rank_6: 4
+            Rank_7: 5
+            Rank_8: 5
+
+    #
+    #  Settings for Swords
+    ###
+    Swords:
+        Rupture:
+            # ChanceMax: Maximum chance of triggering bleeding
+            # MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
+            ChanceMax: 33.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+
+            # DamagePlayer: Bleeding damage dealt to players
+            # DamageMobs: Bleeding damage dealt to mobs
+            DamagePlayer: 2.0
+            DamageMobs: 3.0
+
+            # These settings determine how long the Bleeding effect lasts
+            MaxTicks: 8
+            BaseTicks: 2
+
+        CounterAttack:
+
+            # ChanceMax: Maximum chance of triggering a counter attack
+            # MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
+            ChanceMax: 30.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+
+            # DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
+            DamageModifier: 2.0
+
+        SerratedStrikes:
+            # DamageModifier: Damage will get divided by this modifier
+            # BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
+            DamageModifier: 4.0
+            BleedTicks: 5
+    #
+    #  Settings for Taming
+    ###
+    Taming:
+        Gore:
+            # ChanceMax: Maximum chance of triggering gore
+            # MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
+            ChanceMax: 100.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+            # Modifier: Damage will get multiplied by this modifier
+            Modifier: 2.0
+        FastFoodService:
+            # Chance: The chance for wolves to heal hp when inflicting damage
+            Chance: 50.0
+        EnvironmentallyAware:
+        ThickFur:
+            # Modifier: Damage will get divided by this modifier
+            Modifier: 2.0
+        ShockProof:
+            # Modifier: Damage will get divided by this modifier
+            Modifier: 6.0
+        SharpenedClaws:
+            # Bonus: This bonus will get added to the damage caused
+            Bonus: 2.0
+        CallOfTheWild:
+            # MinHorseJumpStrength: The minimum jump strength a summoned horse must have
+            # MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
+            MinHorseJumpStrength: 0.7
+            MaxHorseJumpStrength: 2.0
+        Pummel:
+            # ChanceMax: Maximum chance of triggering pummel
+            Chance: 10.0
+    #
+    #  Settings for Unarmed
+    ###
+    Unarmed:
+        Disarm:
+            # ChanceMax: Maximum chance of disarming other players
+            # MaxBonusLevel: Level when the maximum chance to disarm is reached
+            # AntiTheft: Determines if only the disarmed player can retrieve disarmed items
+            ChanceMax: 33.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+            AntiTheft: false
+
+        ArrowDeflect:
+            # ChanceMax: Maximum chance of deflecting arrows
+            # MaxBonusLevel: Level when the maximum chance to deflect is reached
+            ChanceMax: 50.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+
+        IronGrip:
+            # ChanceMax: Maximum chance of preventing being disarmed
+            # MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
+            ChanceMax: 100.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
+
+        IronArmStyle:
+            # BonusMin: Minimum bonus damage for unarmed
+            # BonusMax: Maximum bonus damage for unarmed
+            # IncreaseLevel: Bonus damage increases every increase level
+            IncreaseLevel: 10
+    #
+    #  Settings for Woodcutting
+    ###
+    Woodcutting:
+        TreeFeller:
+            # If set to true then tree feller will not use the new system and will use its old behaviour
+            Classic: false
+            # This is the time in seconds to build a new charge of Tree Feller
+            ChargeRate: 600
+            Rank_Levels:
+                Rank_1:
+                    TreeSizeMax: 100
+                    Charges: 1
+                Rank_2:
+                    TreeSizeMax: 200
+                    Charges: 1
+                Rank_3:
+                    TreeSizeMax: 200
+                    Charges: 2
+                Rank_4:
+                    TreeSizeMax: 200
+                    Charges: 3
+                Rank_5:
+                    TreeSizeMax: 500
+                    Charges: 3
+        # Double Drops
+        HarvestLumber:
+            # ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
+            # ChanceMax: Maximum chance of receiving double drops (100 = 100%)
+            # MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
+            ChanceMax: 100.0
+            MaxBonusLevel:
+                Standard: 100
+                RetroMode: 1000
\ No newline at end of file