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+# Configuration for View Distance Tweaks.
+# Plugin page: https://www.spigotmc.org/resources/75164/
+# Github: https://github.com/froobynooby/ViewDistanceTweaks
+
+# Please don't change this!
+version: 8
+
+# Set this to true to enable the plugin. The plugin is initially disabled so that you can make changes to the config
+# appropriate to your server.
+enabled: true
+
+# How should we determine whether the simulation distance needs adjusting? Accepts three values:
+# * proactive : Adjust the simulation distance so that the player-loaded chunk count is always below a set threshold.
+# * reactive : Adjust the simulation distance in response to changes in the server's MSPT.
+# * mixed : Be both proactive and reactive; prioritising decreasing the simulation distance over increasing.
+adjustment-mode: mixed
+
+# These settings are for the proactive adjustment mode.
+proactive-mode-settings:
+ # Set this to the maximum ticking chunk count your server can handle. The simulation distance of each world will be
+ # adjusted such that the total number of player-loaded chunks is sitting as close to this value as possible.
+ # * If you know your server can handle up to p many players with a simulation distance of d, a reasonable choice is
+ # to set this to (2d + 1)^2 * p.
+ # * As an example, 5780 is the number of player-loaded ticking chunks for 20 players with a simulation distance of 8.
+ global-ticking-chunk-count-target: 5780
+
+ # Set this to the maximum number of non-ticking chunks you want to be loaded by the view distance.
+ # * Note: this only counts chunks that are outside of the simulation distance of a player, but within the view
+ # view distance of a player.
+ # * If you know your server can handle up to p many players with a view distance of v and a simulation distance of s,
+ # a reasonable choice is to set this to ((2v + 1)^2 - (2s + 1)^2) * p.
+ # * As an example, 6720 is the number of non-ticking chunks loaded by the view distance for 20 players with a view
+ # distance of 12 and a simulation distance of 8.
+ global-non-ticking-chunk-count-target: 6720
+
+# These settings are for the reactive adjustment mode.
+# * MSPT stands for "milliseconds per tick", and tells you how long your server takes to tick on average. A server
+# whose MSPT is above 50 will notice things slowing down, as the TPS drops.
+reactive-mode-settings:
+
+ # Below what MSPT should we consider increasing the simulation distance?
+ increase-mspt-threshold: 40.0
+
+ # Above what MSPT should we consider decreasing the simulation distance?
+ decrease-mspt-threshold: 47.0
+
+ # These settings concern how we determine the server's MSPT.
+ # * Only touch these settings if you know what you're doing.
+ mspt-tracker-settings:
+ # Over how many ticks should we collect tick durations for calculating the MSPT?
+ # * Setting this too high will make the MSPT very slow to react to changes.
+ # * Setting this too low will make the MSPT volatile.
+ collection-period: 1200
+
+ # We keep a history of MSPT vs. player-loaded chunk count in order to better predict what the MSPT will settle to
+ # after increasing the simulation distance.
+ mspt-prediction:
+ # Should we use MSPT prediction when we are considering increasing the simulation distance?
+ # * For example, we may be at 38 MSPT with a simulation distance of 6, meaning we would consider increasing the
+ # simulation distance to 7. However, if we saw that 10 minutes ago with a simulation distance of 7 we had
+ # 48 MSPT, we would hold off on increasing.
+ # * Disabling this can lead to a back-and-forth game of increasing and decreasing the simulation distance every few
+ # minutes - not ideal.
+ enabled: true
+
+ # For how long (in minutes) should we keep a MSPT / chunk count history?
+ history-length: 30
+
+# Every how many ticks should we check whether the simulation distance needs to be updated?
+ticks-per-check: 600
+
+# How long in ticks should we wait before starting the checking tasks following the plugin's start up?
+# * This is useful when using the 'mixed' or 'reactive' adjustment modes where it is desirable to ignore the server's
+# performance in the first few minutes following a restart.
+start-up-delay: 2400
+
+# How many checks in a row that say to increase the simulation or view distance should be required before an increase
+# actually occurs?
+# * This is useful as it guards against the following kind of case: A player leaves and the view distance is
+# increased, but the player returns three minutes later and the view distance is lowered to its previous value.
+# * Since increasing the view distance can cause lag-spikes for players with poorer connections, it is
+# recommended to keep this value relatively high.
+passed-checks-for-increase: 10
+
+# How many checks in a row that say to decrease the simulation or view distance should be required before a decrease
+# actually occurs?
+passed-checks-for-decrease: 1
+
+# Should we send a message to the console when we change the simulation or view distance?
+log-changes: false
+
+# These settings can be specified per world. If a world is not specified or if a setting is missing, it will use the
+# settings listed under the default section.
+world-settings:
+ WingSMP:
+ simulation-distance:
+ exclude: false
+
+ view-distance:
+ exclude: false
+
+ default:
+ # These settings concern the simulation distance of this world.
+ simulation-distance:
+ # Should we not manage the simulation distance in this world?
+ # * Note: Even if excluded, the world's chunks will be counted for the purpose of adjusting the simulation distance
+ # of other worlds. If you do not want this, also be sure to set the chunk-weight to 0.
+ exclude: true
+
+ # What should the absolute minimum simulation distance be in this world?
+ minimum-simulation-distance: 6
+
+ # What should the absolute maximum simulation distance be in this world?
+ maximum-simulation-distance: 12
+
+ # These settings concern the view distance of this world.
+ view-distance:
+ # Should we not manage the view distance in this world?
+ # * Note: Even if excluded, the world's chunks will be counted for the purpose of adjusting the view distances
+ # of other worlds.
+ exclude: true
+
+ # What should the absolute minimum view distance be in this world?
+ minimum-view-distance: 8
+
+ # What should the absolute maximum view distance be in this world?
+ maximum-view-distance: 16
+
+ # Relative to the other worlds, how 'heavy' is a chunk on performance?
+ # * For example: In the End dimension, about half of the chunks you encounter are void and so have very little
+ # impact on performance. For this reason, you may want to set the chunk-weight of the End to 0.5.
+ chunk-weight: 1
+
+ # These settings concern how we count the number of chunks in this world.
+ chunk-counter-settings:
+ # When two players are near each other, the chunks they load can overlap. Should we not double count the chunks
+ # that are overlapping?
+ exclude-overlap: true
+
+# world_the_end:
+# simulation-distance:
+# minimum-simulation-distance: 8
+# maximum-simulation-distance: 10
+# chunk-weight: 0.5