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+#
+#  Experience configuration
+#  Last updated on ${project.version}-b${BUILD_NUMBER}
+#
+#  Configure the experience formula and experience settings here.
+#
+#####
+
+
+
+# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarColor.html
+# These are the only valid colors for Experience Bars, use the exact name found here
+# BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW (As of the time of this update these are the only Bar colors available, this could change in the future so check the BarColor enum to see if it has)
+# BarStyle Settings (USE THE EXACT NAME) :
+#SEGMENTED_10
+#   Splits the boss bar into 10 segments
+#SEGMENTED_12
+#   Splits the boss bar into 12 segments
+#SEGMENTED_20
+#   Splits the boss bar into 20 segments
+#SEGMENTED_6
+#   Splits the boss bar into 6 segments
+#SOLID
+#   The bar is one solid piece
+ExploitFix:
+    # Prevent many exploits related to fishing
+    Fishing: true
+    EndermanEndermiteFarms: true
+    Acrobatics: true
+Experience_Bars:
+    # Turn this to false if you wanna disable XP bars
+    Enable: true
+    Update:
+        # XP that you gained from your party but not yourself
+        Party: true
+        # Passive is stuff like smelting, brewing
+        Passive: true
+    # If you want to use a fancy edited title from the locale, then you'll probably want to turn this on, but it will make your server do a lot more work!
+    # I recommend leaving this off!
+    ThisMayCauseLag:
+        AlwaysUpdateTitlesWhenXPIsGained:
+            Enable: false
+            # You can make your own custom details in the locale file without having to use the ExtraDetails setting!
+            ExtraDetails: false
+    Acrobatics:
+        Enable: true
+        Color: PINK
+        BarStyle: SEGMENTED_6
+    Alchemy:
+        Enable: true
+        Color: PURPLE
+        BarStyle: SEGMENTED_6
+    Archery:
+        Enable: true
+        Color: BLUE
+        BarStyle: SEGMENTED_6
+    Axes:
+        Enable: true
+        Color: BLUE
+        BarStyle: SEGMENTED_6
+    Excavation:
+        Enable: true
+        Color: YELLOW
+        BarStyle: SEGMENTED_6
+    Fishing:
+        Enable: true
+        Color: PURPLE
+        BarStyle: SEGMENTED_6
+    Herbalism:
+        Enable: true
+        Color: GREEN
+        BarStyle: SEGMENTED_6
+    Mining:
+        Enable: true
+        Color: YELLOW
+        BarStyle: SEGMENTED_6
+    Repair:
+        Enable: true
+        Color: PURPLE
+        BarStyle: SEGMENTED_6
+    Salvage:
+        Enable: true
+        Color: PURPLE
+        BarStyle: SEGMENTED_6
+    Smelting:
+        Enable: true
+        Color: PURPLE
+        BarStyle: SEGMENTED_6
+    Swords:
+        Enable: true
+        Color: BLUE
+        BarStyle: SEGMENTED_6
+    Taming:
+        Enable: true
+        Color: RED
+        BarStyle: SEGMENTED_6
+    Unarmed:
+        Enable: true
+        Color: BLUE
+        BarStyle: SEGMENTED_6
+    Woodcutting:
+        Enable: true
+        Color: GREEN
+        BarStyle: SEGMENTED_6
+#
+#  Settings for XP formula
+###
+Experience_Formula:
+    # Valid values are: LINEAR and EXPONENTIAL
+    # If an invalid value is entered, this will reset to the default setting, which is LINEAR
+    # LINEAR:      base + (level * multiplier)
+    # EXPONENTIAL: multiplier * level ^ exponent + base
+    Curve: LINEAR
+
+    # If invalid values are entered mcMMO will not start and print an error in the console
+    Linear_Values:
+        base: 1020
+        multiplier: 20
+    Exponential_Values:
+        multiplier: 0.1
+        exponent: 1.80
+        base: 2000
+
+    # Cumulative experience curves will use a players power level instead of their skill level,
+    # players with high power levels will have to gain a lot more experience to reach the next level in every skill.
+    Cumulative_Curve: false
+
+    # Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
+    Multiplier:
+        Global: 1.0
+        PVP: 1.0
+
+    # Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
+    Mobspawners:
+        Multiplier: 0
+    Breeding:
+        Multiplier: 1.0
+
+    # Experience gained will get divided by these values. 1.0 by default, 2.0 means two times less XP gained.
+    Modifier:
+        Swords: 1.0
+        Taming: 1.0
+        Acrobatics: 1.0
+        Excavation: 1.0
+        Herbalism: 1.0
+        Unarmed: 1.0
+        Woodcutting: 1.0
+        Mining: 1.0
+        Archery: 1.0
+        Axes: 1.0
+        Repair: 1.0
+        Fishing: 1.0
+        Alchemy: 1.0
+
+    # XP earned by players with the permission mcmmo.perks.xp.customboost.<skillname> will get multiplied
+    # with 1.25 by default, resulting in a 25% XP boost
+    Custom_XP_Perk:
+        Boost: 1.25
+
+#
+# Settings for Diminished Returns
+###
+Diminished_Returns:
+    #This is the minimum amount of XP a player will earn after reaching the timed threshold (this is to prevent punishing a player too hard for earning XP)
+    ## A value of 1 would mean that a player gets FULL XP, which defeats the purpose of diminished returns, the default value is 0.05 (5% minimum XP)
+    ### Set this value to 0 to turn it off
+    Guaranteed_Minimum_Percentage: 0.05
+    Enabled: false
+
+    # Limit the amount of experience a player can earn:
+    # Threshold (amount of experience) per Time_Interval (in minutes)
+    Threshold:
+        Swords: 20000
+        Taming: 20000
+        Acrobatics: 20000
+        Excavation: 20000
+        Herbalism: 20000
+        Unarmed: 20000
+        Woodcutting: 20000
+        Mining: 20000
+        Archery: 20000
+        Axes: 20000
+        Repair: 20000
+        Fishing: 20000
+        Alchemy: 20000
+
+    Time_Interval: 10
+
+#
+#  Settings for XP conversion with '/mcconvert experience'
+###
+Conversion:
+    # Old experience will get divided by this modifier
+    Exp_Modifier: 1
+
+#
+#  Settings for XP distribution
+###
+Experience:
+    PVP:
+        Rewards: true
+    Acrobatics:
+        Dodge: 120
+        Roll: 80
+        Fall: 120
+
+        # FeatherFall_Multiplier: Multiply Acrobatics XP by this value when wearing boots with the Feather Fall enchant
+        FeatherFall_Multiplier: 2.0
+    Alchemy:
+        # Alchemy potion stages are based on the number of ingredients added
+        # Potion_Stage_1 represents a base potion
+        # Potion_Stage_2 represents a base potion with one ingredient
+        # Potion_Stage_3 represents a base potion with one ingredient and one amplifier
+        # Potion_Stage_4 represents a base potion with one ingredient and two amplifiers
+        # Potion_Stage_5 represents a base potion with one ingredient where the amplifiers are swapped
+        Potion_Stage_1: 15
+        Potion_Stage_2: 30
+        Potion_Stage_3: 60
+        Potion_Stage_4: 120
+        Potion_Stage_5: 0
+    Archery:
+        Distance_Multiplier: 0.025
+    Fishing:
+        Cod: 100
+        Salmon: 600
+        Tropical_Fish: 10000
+        Pufferfish: 2400
+        Shake: 50
+    Excavation:
+        Clay: 40
+        Dirt: 40
+        Coarse_Dirt: 40
+        Podzol: 40
+        Grass_Block: 40
+        Gravel: 40
+        Mycelium: 40
+        Sand: 40
+        Red_Sand: 40
+        Snow: 20
+        Snow_Block: 40
+        Soul_Sand: 40
+    Woodcutting:
+        Oak_Log: 70
+        Spruce_Log: 80
+        Birch_Log: 90
+        Jungle_Log: 100
+        Acacia_Log: 90
+        Dark_Oak_Log: 90
+        Stripped_Oak_Log: 70
+        Stripped_Spruce_Log: 80
+        Stripped_Birch_Log: 90
+        Stripped_Jungle_Log: 100
+        Stripped_Acacia_Log: 90
+        Stripped_Dark_Oak_Log: 90
+        Stripped_Oak_Wood: 70
+        Stripped_Spruce_Wood: 80
+        Stripped_Birch_Wood: 90
+        Stripped_Jungle_Wood: 100
+        Stripped_Acacia_Wood: 90
+        Stripped_Dark_Oak_Wood: 90
+        Oak_Wood: 70
+        Spruce_Wood: 70
+        Birch_Wood: 70
+        Jungle_Wood: 70
+        Acacia_Wood: 70
+        Dark_Oak_Wood: 70
+        Red_Mushroom_Block: 70
+        Brown_Mushroom_Block: 70
+        Mushroom_Stem: 80
+    Herbalism:
+        Seagrass: 10
+        Tall_Seagrass: 10
+        Kelp: 3
+        Kelp_Plant: 3
+        Tube_Coral: 80
+        Brain_Coral: 90
+        Bubble_Coral: 75
+        Fire_Coral: 120
+        Horn_Coral: 175
+        Tube_Coral_Fan: 80
+        Brain_Coral_Fan: 90
+        Bubble_Coral_Fan: 75
+        Fire_Coral_Fan: 120
+        Horn_Coral_Fan: 175
+        Tube_Coral_Wall_Fan: 80
+        Brain_Coral_Wall_Fan: 90
+        Bubble_Coral_Wall_Fan: 75
+        Fire_Coral_Wall_Fan: 120
+        Horn_Coral_Wall_Fan: 175
+        Dead_Tube_Coral: 10
+        Dead_Brain_Coral: 10
+        Dead_Bubble_Coral: 10
+        Dead_Fire_Coral: 10
+        Dead_Horn_Coral: 10
+        Dead_Tube_Coral_Fan: 10
+        Dead_Brain_Coral_Fan: 10
+        Dead_Bubble_Coral_Fan: 10
+        Dead_Fire_Coral_Fan: 10
+        Dead_Horn_Coral_Fan: 10
+        Dead_Tube_Coral_Wall_Fan: 10
+        Dead_Brain_Coral_Wall_Fan: 10
+        Dead_Bubble_Coral_Wall_Fan: 10
+        Dead_Fire_Coral_Wall_Fan: 10
+        Dead_Horn_Coral_Wall_Fan: 10
+        Allium: 300
+        Azure_Bluet: 150
+        Beetroots_Ripe: 50
+        Blue_Orchid: 150
+        Brown_Mushroom: 150
+        Cactus: 30
+        Carrots_Ripe: 50
+        Chorus_Flower_Ripe: 25
+        Chorus_Plant: 1
+        Cocoa_Ripe: 30
+        Wheat_Ripe: 50
+        Dead_Bush: 30
+        Lilac: 50
+        Melon: 20
+        Nether_Wart_Ripe: 50
+        Orange_Tulip: 150
+        Oxeye_Daisy: 150
+        Peony: 50
+        Pink_Tulip: 150
+        Poppy: 100
+        Potatoes_Ripe: 50
+        Pumpkin: 20
+        Red_Mushroom: 150
+        Red_Tulip: 150
+        Rose_Bush: 50
+        Fern: 10
+        Grass: 10
+        Sugar_Cane: 30
+        Sunflower: 50
+        Tall_Grass: 50
+        Large_Fern: 50
+        Vine: 10
+        Lily_Pad: 100
+        White_Tulip: 150
+        Dandelion: 100
+    Mining:
+        Tube_Coral_Block: 75
+        Brain_Coral_Block: 80
+        Bubble_Coral_Block: 70
+        Fire_Coral_Block: 90
+        Horn_Coral_Block: 125
+        Coal_Ore: 100
+        Diamond_Ore: 750
+        Emerald_Ore: 1000
+        End_Bricks: 200
+        Nether_Brick: 50
+        End_Stone: 30
+        Glowstone: 30
+        Gold_Ore: 350
+        Terracotta: 30
+        Iron_Ore: 250
+        Lapis_Ore: 400
+        Mossy_Cobblestone: 30
+        Netherrack: 30
+        Obsidian: 150
+        Packed_Ice: 50
+        Blue_Ice: 100
+        Nether_Quartz_Ore: 100
+        Redstone_Ore: 150
+        Sandstone: 30
+        Black_Terracotta: 50
+        Blue_Terracotta: 50
+        Brown_Terracotta: 50
+        Cyan_Terracotta: 50
+        Gray_Terracotta: 50
+        Green_Terracotta: 50
+        Light_Blue_Terracotta: 50
+        Light_Gray_Terracotta: 50
+        Lime_Terracotta: 50
+        Magenta_Terracotta: 50
+        Orange_Terracotta: 50
+        Pink_Terracotta: 50
+        Purple_Terracotta: 50
+        Red_Terracotta: 50
+        White_Terracotta: 50
+        Yellow_Terracotta: 50
+        Stone: 30
+        Granite: 30
+        Andesite: 30
+        Diorite: 30
+        Red_Sandstone: 100
+        Prismarine: 70
+        Purpur_Block: 200
+        Purpur_Pillar: 250
+        Purpur_Slab: 150
+        Purpur_Stairs: 250
+    Repair:
+        Base: 1000.0
+        Wood: 0.6
+        Stone: 1.3
+        Iron: 2.5
+        Gold: 0.3
+        Diamond: 5.0
+        Leather: 1.6
+        String: 1.8
+        Other: 1.5
+    Smelting:
+        Coal_Ore: 10
+        Diamond_Ore: 75
+        Emerald_Ore: 100
+        Gold_Ore: 35
+        Iron_Ore: 25
+        Lapis_Ore: 40
+        Nether_Quartz_Ore: 25
+        Redstone_Ore: 15
+    Taming:
+        Animal_Taming:
+            Llama: 1200
+            Wolf: 250
+            Ocelot: 500
+            Horse: 1000
+            Donkey: 1000
+            Mule: 1000
+            Skeleton_Horse: 1000
+            Zombie_Horse: 1000
+            Parrot: 1100
+    Combat:
+        Multiplier:
+            Animals: 1.0
+            Creeper: 4.0
+            Skeleton: 3.0
+            Spider: 2.0
+            Giant: 4.0
+            Zombie: 2.0
+            Slime: 2.0
+            Ghast: 3.0
+            Pig_Zombie: 3.0
+            Enderman: 1.0
+            Cave_Spider: 3.0
+            Silverfish: 3.0
+            Blaze: 3.0
+            Magma_Cube: 2.0
+            Ender_Dragon: 1.0
+            Wither: 1.0
+            Witch: 0.1
+            Iron_Golem: 2.0
+            Wither_Skeleton: 4.0
+            Endermite: 2.0
+            Guardian: 3.0
+            Elder_Guardian: 4.0
+            Shulker: 2.0
+            Donkey: 1.0
+            Mule: 1.0
+            Horse: 1.0
+            Zombie_Villager: 2.0
+            Skeleton_Horse: 1.0
+            Zombie_Horse: 1.2
+            Husk: 3.0
+            Evoker: 3.0
+            Polar_Bear: 2.0
+            Llama: 1.0
+            Vindicator: 3.0
+            Stray: 2.0
+            Rabbit: 1.0
+            Chicken: 1.0
+            Bat: 1.0
+            Mushroom_Cow: 1.2
+            Cow: 1.0
+            Turtle: 1.1
+            Sheep: 1.0
+            Pig: 1.0
+            Squid: 1.0
+            Ocelot: 1.0
+            Villager: 1.0
+            Snowman: 0.0
+            Parrot: 1.0
+            Illusioner: 3.0
+            Drowned: 1.0
+            Dolphin: 1.3
+            Phantom: 4.0