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+############################################################
+# +------------------------------------------------------+ #
+# |                       Notes                          | #
+# +------------------------------------------------------+ #
+############################################################
+
+# This is the config file for EssentialsX.
+# This config was generated for version 2.18.2.0.
+
+# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
+# If you receive an error when Essentials loads, ensure that:
+#   - No tabs are present: YAML only allows spaces
+#   - Indents are correct: YAML hierarchy is based entirely on indentation
+#   - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe)
+#   - Text with symbols is enclosed in single or double quotation marks
+
+# If you need help, you can join the EssentialsX community: https://essentialsx.cf/community.html
+
+############################################################
+# +------------------------------------------------------+ #
+# |                 Essentials (Global)                  | #
+# +------------------------------------------------------+ #
+############################################################
+
+# A color code between 0-9 or a-f. Set to 'none' to disable.
+# In 1.16+ you can use hex color codes here as well. (For example, #613e1d is brown).
+ops-name-color: '6'
+
+# The character(s) to prefix all nicknames, so that you know they are not true usernames.
+nickname-prefix: ''
+
+# The maximum length allowed in nicknames. The nickname prefix is included in this.
+max-nick-length: 150
+
+# A list of phrases that cannot be used in nicknames. You can include regular expressions here.
+# Users with essentials.nick.blacklist.bypass will be able to bypass this filter.
+nick-blacklist:
+#- Notch
+#- '^Dinnerbone'
+
+# When this option is enabled, nickname length checking will exclude color codes in player names.
+# ie: "&6Notch" has 7 characters (2 are part of a color code), a length of 5 is used when this option is set to true
+ignore-colors-in-max-nick-length: false
+
+# When this option is enabled, display names for hidden users will not be shown. This prevents players from being
+# able to see that they are online while vanished.
+hide-displayname-in-vanish: true
+
+# Disable this if you have any other plugin, that modifies the displayname of a user.
+change-displayname: true
+
+# When this option is enabled, the (tab) player list will be updated with the displayname.
+# The value of change-displayname (above) has to be true.
+#change-playerlist: true
+
+# When EssentialsChat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname.
+# This setting is ignored if EssentialsChat.jar is used, and defaults to 'true'.
+# The value of change-displayname (above) has to be true.
+# Do not edit this setting unless you know what you are doing!
+#add-prefix-suffix: false
+
+# When this option is enabled, player prefixes will be shown in the playerlist.
+# This feature only works for Minecraft version 1.8 and higher.
+# This value of change-playerlist has to be true
+#add-prefix-in-playerlist: true
+
+# When this option is enabled, player suffixes will be shown in the playerlist.
+# This feature only works for Minecraft version 1.8 and higher. 
+# This value of change-playerlist has to be true
+#add-suffix-in-playerlist: true
+
+# If the teleport destination is unsafe, should players be teleported to the nearest safe location?
+# If this is set to true, Essentials will attempt to teleport players close to the intended destination.
+# If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning.
+teleport-safety: true
+
+# This forcefully disables teleport safety checks without a warning if attempting to teleport to unsafe locations.
+# teleport-safety and this option need to be set to true to force teleportation to dangerous locations.
+force-disable-teleport-safety: false
+
+# If a player is teleporting to an unsafe location in creative, adventure, or god mode; they will not be teleported to a
+# safe location. If you'd like players to be teleported to a safe location all of the time, set this option to true.
+force-safe-teleport-location: false
+
+# If a player has any passengers, the teleport will fail. Should their passengers be dismounted before they are teleported?
+# If this is set to true, Essentials will dismount the player's passengers before teleporting.
+# If this is set to false, attempted teleports will be canceled with a warning.
+teleport-passenger-dismount: true
+
+# The delay, in seconds, required between /home, /tp, etc.
+teleport-cooldown: 5
+
+# The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport is cancelled.
+teleport-delay: 5
+
+# The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command.
+# This will also prevent the player attacking other players.
+teleport-invulnerability: 3
+
+# Whether to make all teleportations go to the center of the block; where the x and z coordinates decimal become .5
+teleport-to-center: true
+
+# The delay, in seconds, required between /heal or /feed attempts.
+heal-cooldown: 60
+
+# Do you want to remove potion effects when healing a player?
+remove-effects-on-heal: true
+
+# Near Radius
+# The default radius with /near
+# Used to use chat radius but we are going to make it separate.
+near-radius: 200
+
+# What to prevent from /item and /give.
+# e.g item-spawn-blacklist: 10,11,46
+item-spawn-blacklist:
+
+# Set this to true if you want permission based item spawn rules.
+# Note: The blacklist above will be ignored then.
+# Example permissions (these go in your permissions manager):
+#  - essentials.itemspawn.item-all
+#  - essentials.itemspawn.item-[itemname]
+#  - essentials.itemspawn.item-[itemid]
+#  - essentials.give.item-all
+#  - essentials.give.item-[itemname]
+#  - essentials.give.item-[itemid]
+#  - essentials.unlimited.item-all
+#  - essentials.unlimited.item-[itemname]
+#  - essentials.unlimited.item-[itemid]
+#  - essentials.unlimited.item-bucket # Unlimited liquid placing
+#
+# For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive
+permission-based-item-spawn: false
+
+# Mob limit on the /spawnmob command per execution.
+spawnmob-limit: 50
+
+# Shall we notify users when using /lightning?
+warn-on-smite: false
+
+# Shall we drop items instead of adding to inventory if the target inventory is full?
+drop-items-if-full: false
+
+# Essentials Mail Notification
+# Should we notify players if they have no new mail?
+notify-no-new-mail: false
+
+# Specifies the duration (in seconds) between each time a player is notified of mail they have.
+# Useful for servers with a lot of mail traffic.
+notify-player-of-mail-cooldown: 60
+
+# The motd and rules are now configured in the files motd.txt and rules.txt.
+
+# When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority.
+# Commands in this list, will tell Essentials to 'not give up' the command to other plugins.
+# In this state, which plugin 'wins' appears to be almost random.
+#
+# If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias.
+# To force essentials to take 'god' alias 'god' to 'egod'.
+# See http://wiki.bukkit.org/Commands.yml#aliases for more information.
+
+overridden-commands:
+#  - god
+#  - info
+
+# Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts.
+# You should not have to disable commands used in other plugins, they will automatically get priority.
+# See http://wiki.bukkit.org/Commands.yml#aliases to map commands to other plugins.
+disabled-commands:
+#  - nick
+#  - clear
+
+# These commands will be shown to players with socialSpy enabled.
+# You can add commands from other plugins you may want to track or
+# remove commands that are used for something you dont want to spy on.
+# Set - '*' in order to listen on all possible commands.
+socialspy-commands:
+  - msg
+  - w
+  - r
+  - mail
+  - m
+  - t
+  - whisper
+  - emsg
+  - tell
+  - er
+  - reply
+  - ereply
+  - email
+  - action
+  - describe
+  - eme
+  - eaction
+  - edescribe
+  - etell
+  - ewhisper
+  - pm
+  - login 
+  - register
+  - l 
+  - reg
+  - r
+  - log
+
+# Whether the private and public messages from muted players should appear in the social spy.
+# If so, they will be differentiated from those sent by normal players.
+socialspy-listen-muted-players: true
+
+# The following settings listen for when a player changes worlds.
+# If you use another plugin to control speed and flight, you should change these to false.
+
+# When a player changes world, should EssentialsX reset their flight?
+# This will disable flight if the player does not have essentials.fly.
+world-change-fly-reset: true
+
+# When a player changes world, should we reset their speed according to their permissions?
+# This resets the player's speed to the default if they don't have essentials.speed.
+# If the player doesn't have essentials.speed.bypass, this resets their speed to the maximum specified above.
+world-change-speed-reset: true
+
+# Mute Commands
+# These commands will be disabled when a player is muted.
+# Use '*' to disable every command.
+# Essentials already disabled Essentials messaging commands by default.
+# It only cares about the root command, not args after that (it sees /f chat the same as /f)
+mute-commands:
+  - f
+  - kittycannon
+ # - '*'
+
+# If you do not wish to use a permission system, you can define a list of 'player perms' below.
+# This list has no effect if you are using a supported permissions system.
+# If you are using an unsupported permissions system, simply delete this section.
+# Whitelist the commands and permissions you wish to give players by default (everything else is op only).
+# These are the permissions without the "essentials." part.
+#
+# To enable this feature, please set use-bukkit-permissions to false.
+player-commands:
+  - afk
+  - afk.auto
+  - balance
+  - balancetop
+  - build
+  - chat.color
+  - chat.format
+  - chat.shout
+  - chat.question
+  - depth
+  - delhome
+  - getpos
+  - geoip.show
+  - help
+  - helpop
+  - home
+  - home.others
+  - ignore
+  - info
+  - itemdb
+  - kit
+  - kits.tools
+  - list
+  - mail
+  - mail.send
+  - me
+  - motd
+  - msg
+  - msg.color
+  - nick
+  - near
+  - pay
+  - ping
+  - protect
+  - r
+  - rules
+  - realname
+  - seen
+  - sell
+  - sethome
+  - setxmpp
+  - signs.create.protection
+  - signs.create.trade
+  - signs.break.protection
+  - signs.break.trade
+  - signs.use.balance
+  - signs.use.buy
+  - signs.use.disposal
+  - signs.use.enchant
+  - signs.use.free
+  - signs.use.gamemode
+  - signs.use.heal
+  - signs.use.info
+  - signs.use.kit
+  - signs.use.mail
+  - signs.use.protection
+  - signs.use.repair
+  - signs.use.sell
+  - signs.use.time
+  - signs.use.trade
+  - signs.use.warp
+  - signs.use.weather
+  - spawn
+  - suicide
+  - time
+  - tpa
+  - tpaccept
+  - tpahere
+  - tpdeny
+  - warp
+  - warp.list
+  - world
+  - worth
+  - xmpp
+
+# Use this option to force superperms-based permissions handler regardless of detected installed perms plugin.
+# This is useful if you want superperms-based permissions (with wildcards) for custom permissions plugins.
+# If you wish to use EssentialsX's built-in permissions using the `player-commands` section above, set this to false.
+# Default is true.
+use-bukkit-permissions: false
+
+# When this option is enabled, one-time use kits (ie. delay < 0) will be
+# removed from the /kit list when a player can no longer use it
+skip-used-one-time-kits-from-kit-list: false
+
+# Determines the functionality of the /createkit command.
+# If this is true, /createkit will give the user a link with the kit code.
+# If this is false, /createkit will add the kit to the kits.yml config file directly.
+#
+pastebin-createkit: false
+
+# Essentials Sign Control
+# See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these.
+# To enable signs, remove # symbol. To disable all signs, comment/remove each sign.
+# Essentials colored sign support will be enabled when any sign types are enabled.
+# Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given.
+
+enabledSigns:
+  - color
+  - balance
+  - buy
+  - sell
+  - trade
+  - free
+  - disposal
+  - warp
+  - kit
+  - mail
+  - enchant
+  - gamemode
+  - heal
+  - info
+  - spawnmob
+  - repair
+  - time
+  - weather
+
+# How many times per second can Essentials signs be interacted with per player.
+# Values should be between 1-20, 20 being virtually no lag protection.
+# Lower numbers will reduce the possibility of lag, but may annoy players.
+sign-use-per-second: 4
+
+# Allow item IDs on pre-existing signs on 1.13 and above.
+# You cannot use item IDs on new signs, but this will allow players to interact with signs that
+# were placed before 1.13.
+allow-old-id-signs: false
+
+# List of sign names Essentials should not protect. This feature is especially useful when
+# another plugin provides a sign that EssentialsX provides, but Essentials overrides.
+# For example, if a plugin provides a [kit] sign, and you wish to use theirs instead of
+# Essentials's, then simply add kit below and Essentials will not protect it.
+#
+# See https://github.com/drtshock/Essentials/pull/699 for more information.
+unprotected-sign-names:
+  #- kit
+
+# Backup runs a custom batch/bash command at a specified interval.
+# The server will save the world before executing the backup command, and disable
+# saving during the backup to prevent world corruption or other conflicts.
+# Backups can also be triggered manually with /backup.
+backup:
+  # Interval in minutes.
+  interval: 30
+  # If true, the backup task will run even if there are no players online.
+  always-run: false
+  # Unless you add a valid backup command or script here, this feature will be useless.
+  # Use 'save-all' to simply force regular world saving without backup.
+  # The example command below utilizes rdiff-backup: https://rdiff-backup.net/
+  #command: 'rdiff-backup World1 backups/World1'
+
+# Set this true to enable permission per warp.
+per-warp-permission: false
+
+# Sort output of /list command by groups.
+# You can hide and merge the groups displayed in /list by defining the desired behaviour here.
+# Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List
+list:
+    # To merge groups, list the groups you wish to merge
+    #Staff: owner admin moderator
+    Admins: owner admin
+    # To limit groups, set a max user limit
+    #builder: 20
+    # To hide groups, set the group as hidden
+    #default: hidden
+    # Uncomment the line below to simply list all players with no grouping
+    #Players: '*'
+
+# Displays real names in /list next to players who are using a nickname.
+real-names-on-list: false
+
+# More output to the console.
+debug: false
+
+# Set the locale for all messages.
+# If you don't set this, the default locale of the server will be used.
+# For example, to set language to English, set locale to en, to use the file "messages_en.properties".
+# Don't forget to remove the # in front of the line.
+# For more information, visit http://wiki.ess3.net/wiki/Locale
+locale: messages_en
+
+# Turn off god mode when people leave the server.
+remove-god-on-disconnect: false
+
+# Auto-AFK
+# After this timeout in seconds, the user will be set as AFK.
+# This feature requires the player to have essentials.afk.auto node.
+# Set to -1 for no timeout.
+auto-afk: 300
+
+# Auto-AFK Kick
+# After this timeout in seconds, the user will be kicked from the server.
+# essentials.afk.kickexempt node overrides this feature.
+# Set to -1 for no timeout.
+auto-afk-kick: -1
+
+# Set this to true, if you want to freeze the player, if the player is AFK.
+# Other players or monsters can't push the player out of AFK mode then.
+# This will also enable temporary god mode for the AFK player.
+# The player has to use the command /afk to leave the AFK mode.
+freeze-afk-players: false
+
+# When the player is AFK, should he be able to pickup items?
+# Enable this, when you don't want people idling in mob traps.
+disable-item-pickup-while-afk: false
+
+# This setting controls if a player is marked as active on interaction.
+# When this setting is false, the player would need to manually un-AFK using the /afk command.
+cancel-afk-on-interact: true
+
+# Should we automatically remove afk status when a player moves?
+# Player will be removed from AFK on chat/command regardless of this setting.
+# Disable this to reduce server lag.
+cancel-afk-on-move: true
+
+# Should AFK players be ignored when other players are trying to sleep?
+# When this setting is false, players won't be able to skip the night if some players are AFK.
+# Users with the permission node essentials.sleepingignored will always be ignored.
+sleep-ignores-afk-players: true
+
+# Set the player's list name when they are AFK. This is none by default which specifies that Essentials 
+# should not interfere with the AFK player's list name.
+# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
+afk-list-name: "none"
+
+# When a player enters or exits AFK mode, should the AFK notification be broadcast
+# to the entire server, or just to the player?
+# When this setting is false, only the player will be notified upon changing their AFK state.
+broadcast-afk-message: true
+
+# You can disable the death messages of Minecraft here.
+death-messages: true
+
+# How should essentials handle players with the essentials.keepinv permission who have items with
+# curse of vanishing when they die?
+# You can set this to "keep" (to keep the item), "drop" (to drop the item), or "delete" (to delete the item).
+# Defaults to "keep"
+vanishing-items-policy: keep
+
+# How should essentials handle players with the essentials.keepinv permission who have items with
+# curse of binding when they die?
+# You can set this to "keep" (to keep the item), "drop" (to drop the item), or "delete" (to delete the item).
+# Defaults to "keep"
+binding-items-policy: keep
+
+# When players die, should they receive the coordinates they died at?
+send-info-after-death: false
+
+# Should players with permissions be able to join and part silently?
+# You can control this with essentials.silentjoin and essentials.silentquit permissions if it is enabled.
+# In addition, people with essentials.silentjoin.vanish will be vanished on join.
+allow-silent-join-quit: false
+
+# You can set custom join and quit messages here. Set this to "none" to use the default Minecraft message,
+# or set this to "" to hide the message entirely.
+# You may use color codes, {USERNAME} for the player's name, and {PLAYER} for the player's displayname.
+custom-join-message: "&7[&a+&7] &a{PLAYER}"
+custom-quit-message: "&7[&c-&7] &c{PLAYER}"
+
+# You can disable join and quit messages when the player count reaches a certain limit.
+# When the player count is below this number, join/quit messages will always be shown.
+# Set this to -1 to always show join and quit messages regardless of player count.
+hide-join-quit-messages-above: -1
+
+# Add worlds to this list, if you want to automatically disable god mode there.
+no-god-in-worlds:
+   - arena
+#  - world_nether
+
+# Set to true to enable per-world permissions for teleporting between worlds with essentials commands.
+# This applies to /world, /back, /tp[a|o][here|all], but not warps.
+# Give someone permission to teleport to a world with essentials.worlds.<worldname>
+# This does not affect the /home command, there is a separate toggle below for this.
+world-teleport-permissions: false
+
+# The number of items given if the quantity parameter is left out in /item or /give.
+# If this number is below 1, the maximum stack size size is given. If over-sized stacks.
+# are not enabled, any number higher than the maximum stack size results in more than one stack.
+default-stack-size: -1
+
+# Over-sized stacks are stacks that ignore the normal max stack size.
+# They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission.
+# How many items should be in an over-sized stack?
+oversized-stacksize: 64
+
+# Allow repair of enchanted weapons and armor.
+# If you set this to false, you can still allow it for certain players using the permission.
+# essentials.repair.enchanted
+repair-enchanted: true
+
+# Allow 'unsafe' enchantments in kits and item spawning.
+# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
+unsafe-enchantments: false
+
+#Do you want Essentials to keep track of previous location for /back in the teleport listener?
+#If you set this to true any plugin that uses teleport will have the previous location registered.
+register-back-in-listener: false
+
+#Delay to wait before people can cause attack damage after logging in.
+login-attack-delay: 5
+
+#Set the max fly speed, values range from 0.1 to 1.0
+max-fly-speed: 0.5
+
+#Set the max walk speed, values range from 0.1 to 1.0
+max-walk-speed: 0.8
+
+#Set the maximum amount of mail that can be sent within a minute.
+mails-per-minute: 1000
+
+# Set the maximum time /mute can be used for in seconds.
+# Set to -1 to disable, and essentials.mute.unlimited can be used to override.
+max-mute-time: -1
+
+# Set the maximum time /tempban can be used for in seconds.
+# Set to -1 to disable, and essentials.tempban.unlimited can be used to override.
+max-tempban-time: -1
+
+# Changes the default /reply functionality. This can be changed on a per-player basis using /rtoggle.
+# If true, /r goes to the person you messaged last, otherwise the first person that messaged you.
+# If false, /r goes to the last person that messaged you.
+last-message-reply-recipient: true
+
+# If last-message-reply-recipient is enabled for a particular player,
+# this specifies the duration, in seconds, that would need to elapse for the
+# reply-recipient to update when receiving a message.
+# Default is 180 (3 minutes)
+last-message-reply-recipient-timeout: 180
+
+# Changes the default /reply functionality.
+# If true, /reply will not check if the person you're replying to has vanished.
+# If false, players will not be able to /reply to players who they can no longer see due to vanish.
+last-message-reply-vanished: false
+
+# Toggles whether or not left clicking mobs with a milk bucket turns them into a baby.
+milk-bucket-easter-egg: true
+
+# Toggles whether or not the fly status message should be sent to players on join
+send-fly-enable-on-join: true
+
+# Set to true to enable per-world permissions for setting time for individual worlds with essentials commands.
+# This applies to /time, /day, /eday, /night, /enight, /etime.
+# Give someone permission to teleport to a world with essentials.time.world.<worldname>.
+world-time-permissions: false
+
+# Specify cooldown for both Essentials commands and external commands as well.
+# All commands do not start with a Forward Slash (/). Instead of /msg, write msg
+#
+# Wildcards are supported. E.g.
+# - '*i*': 50
+# adds a 50 second cooldown to all commands that include the letter i
+#
+# EssentialsX supports regex by starting the command with a caret ^
+# For example, to target commands starting with ban and not banip the following would be used:
+#  '^ban([^ip])( .*)?': 60 # 60 seconds /ban cooldown.
+# Note: If you have a command that starts with ^, then you can escape it using backslash (\). e.g. \^command: 123
+command-cooldowns:
+#  feed: 100 # 100 second cooldown on /feed command
+  '*': 2 # 5 Second cooldown on all commands
+
+# Whether command cooldowns should be persistent past server shutdowns
+command-cooldown-persistence: true
+
+# Whether NPC balances should be listed in balance ranking features such as /balancetop.
+# NPC balances can include features like factions from FactionsUUID plugin.
+npcs-in-balance-ranking: false
+
+# Allow bulk buying and selling signs when the player is sneaking.
+# This is useful when a sign sells or buys one item at a time and the player wants to sell a bunch at once.
+allow-bulk-buy-sell: true
+
+# Allow selling of items with custom names with the /sell command.
+# This may be useful to prevent players accidentally selling named items.
+allow-selling-named-items: false
+
+# Delay for the MOTD display for players on join, in milliseconds.
+# This has no effect if the MOTD command or permission are disabled.
+delay-motd: 0
+
+# A list of commands that should have their complementary confirm commands enabled by default.
+# This is empty by default, for the latest list of valid commands see the latest source config.yml.
+default-enabled-confirm-commands:
+#- pay
+#- clearinventory
+
+# Whether or not to teleport a player back to their previous position after they have been freed from jail.
+teleport-back-when-freed-from-jail: true
+
+# Set the timeout, in seconds for players to accept a tpa before the request is cancelled.
+# Set to 0 for no timeout.
+tpa-accept-cancellation: 120
+
+# Allow players to set hats by clicking on their helmet slot.
+allow-direct-hat: true
+
+# Allow in-game players to specify a world when running /broadcastworld.
+# If false, running /broadcastworld in-game will always send a message to the player's current world.
+# This doesn't affect running the command from the console, where a world is always required.
+allow-world-in-broadcastworld: false
+
+# Consider water blocks as "safe," therefore allowing players to teleport
+# using commands such as /home or /spawn to a location that is occupied
+# by water blocks
+is-water-safe: false
+
+# Should the usermap try to sanitise usernames before saving them?
+# You should only change this to false if you use Minecraft China.
+safe-usermap-names: true
+
+# Should Essentials output logs when a command block executes a command?
+# Example: CommandBlock at <x>,<y>,<z> issued server command: /<command>
+log-command-block-commands: true
+
+# Set the maximum speed for projectiles spawned with /fireball.
+max-projectile-speed: 8
+
+############################################################
+# +------------------------------------------------------+ #
+# |                        Homes                         | #
+# +------------------------------------------------------+ #
+############################################################
+
+# Allows people to set their bed during the day.
+# This setting has no effect in Minecraft 1.15+, as Minecraft will always allow the player to set their bed location during the day.
+update-bed-at-daytime: true
+
+# Set to true to enable per-world permissions for using homes to teleport between worlds.
+# This applies to the /home command only.
+# Give someone permission to teleport to a world with essentials.worlds.<worldname>
+world-home-permissions: false
+
+# Allow players to have multiple homes.
+# Players need essentials.sethome.multiple before they can have more than 1 home.
+# You can set the default number of multiple homes using the 'default' rank below.
+# To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'.
+# To grant different home amounts to different people, you need to define a 'home-rank' below.
+# Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank>
+# For more information, visit http://wiki.ess3.net/wiki/Multihome
+sethome-multiple:
+  default: 2
+  vip: 4
+  elite: 6
+  mystic: 6
+  titan: 8
+  overlord: 10
+  immortal: 12
+  
+# In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes.
+# Remember, they MUST have both permission nodes in order to be able to set multiple homes.
+
+# Controls whether players need the permission "essentials.home.compass" in order to point
+# the player's compass at their first home.
+#
+# Leaving this as false will retain Essentials' original behaviour, which is to always
+# change the compass' direction to point towards their first home.
+compass-towards-home-perm: false
+
+# If no home is set, would you like to send the player to spawn?
+# If set to false, players will not be teleported when they run /home without setting a home first.
+spawn-if-no-home: true
+
+# Should players be asked to provide confirmation for homes which they attempt to overwrite?
+confirm-home-overwrite: false
+
+############################################################
+# +------------------------------------------------------+ #
+# |                       Economy                        | #
+# +------------------------------------------------------+ #
+############################################################
+
+# For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy
+
+# You can control the values of items that are sold to the server by using the /setworth command.
+
+# Defines the balance with which new players begin. Defaults to 0.
+starting-balance: 750
+
+# Defines the cost to use the given commands PER USE.
+# Some commands like /repair have sub-costs, check the wiki for more information.
+command-costs:
+  repair: 2000
+
+# Set this to a currency symbol you want to use.
+# Remember, if you want to use special characters in this document, 
+# such as accented letters, you MUST save the file as UTF-8, not ANSI.
+currency-symbol: '$'
+
+# Enable this to make the currency symbol appear at the end of the amount rather than at the start.
+# For example, the euro symbol typically appears after the current amount.
+currency-symbol-suffix: false
+
+# Set the maximum amount of money a player can have.
+# The amount is always limited to 10 trillion because of the limitations of a java double.
+max-money: 10000000000000
+
+# Set the minimum amount of money a player can have (must be above the negative of max-money).
+# Setting this to 0, will disable overdrafts/loans completely.  Users need 'essentials.eco.loan' perm to go below 0.
+min-money: 0
+
+# Enable this to log all interactions with trade/buy/sell signs and sell command.
+economy-log-enabled: false
+
+# Enable this to also log all transactions from other plugins through Vault.
+# This can cause the economy log to fill up quickly so should only be enabled for testing purposes!
+economy-log-update-enabled: false
+
+# Minimum acceptable amount to be used in /pay.
+minimum-pay-amount: 0.001
+
+# Enable this to block users who try to /pay another user which ignore them.
+pay-excludes-ignore-list: false
+
+# The format of currency, excluding symbols. See currency-symbol-format-locale for symbol configuration.
+#
+# "#,##0.00" is how the majority of countries display currency.
+#currency-format: "#,##0.00"
+
+# Format currency symbols. Some locales use , and . interchangeably.
+# Some formats do not display properly in-game due to faulty Minecraft font rendering.
+#
+# For 1.234,50 use de-DE
+# For 1,234.50 use en-US
+# For 1'234,50 use fr-ch
+#currency-symbol-format-locale: en-US
+
+############################################################
+# +------------------------------------------------------+ #
+# |                         Help                         | #
+# +------------------------------------------------------+ #
+############################################################
+
+# Show other plugins commands in help.
+non-ess-in-help: false
+
+# Hide plugins which do not give a permission.
+# You can override a true value here for a single plugin by adding a permission to a user/group.
+# The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless.
+# You can use negative permissions to remove access to just a single plugins help if the following is enabled.
+hide-permissionless-help: true
+
+############################################################
+# +------------------------------------------------------+ #
+# |                   EssentialsX Chat                   | #
+# +------------------------------------------------------+ #
+############################################################
+
+# You need to install EssentialsX Chat for this section to work.
+# See https://essentialsx.cf/wiki/Module-Breakdown.html for more information.
+
+chat:
+
+  # If EssentialsX Chat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
+  # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
+  # Users with essentials.chat.shout can override this by prefixing their message with an exclamation mark (!)
+  # Users with essentials.chat.question can override this by prefixing their message with a question mark (?)
+  # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section.
+  radius: 0
+
+  # Chat formatting can be done in two ways, you can either define a standard format for all chat.
+  # Or you can give a group specific chat format, to give some extra variation.
+  # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting
+  # Note: Using the {PREFIX} and {SUFFIX} placeholders along with {DISPLAYNAME} may cause double prefixes/suffixes to be shown in chat unless add-prefix-suffix is uncommented and set to false.
+
+  format: '<{DISPLAYNAME}> {MESSAGE}'
+  #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}'
+  #format: '&7{PREFIX}&r {DISPLAYNAME}&r &7{SUFFIX}&r: {MESSAGE}'
+
+  group-formats:
+  #  default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}'
+  #  admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}'
+
+  # If you are using group formats make sure to remove the '#' to allow the setting to be read.
+  # Note: Group names are case-sensitive so you must match them up with your permission plugin.
+  
+  # You can use permissions to control whether players can use formatting codes in their chat messages.
+  # See https://essentialsx.cf/wiki/Color-Permissions.html for more information.
+
+############################################################
+# +------------------------------------------------------+ #
+# |                 EssentialsX Protect                  | #
+# +------------------------------------------------------+ #
+############################################################
+
+# You need to install EssentialsX Protect for this section to work.
+# See https://essentialsx.cf/wiki/Module-Breakdown.html for more information.
+
+protect:
+
+  # General physics/behavior modifications. Set these to true to disable behaviours.
+  prevent:
+    lava-flow: false
+    water-flow: false
+    water-bucket-flow: false
+    fire-spread: true
+    lava-fire-spread: true
+    lava-itemdamage: false
+    flint-fire: false
+    lightning-fire-spread: true
+    portal-creation: false
+    tnt-explosion: false
+    tnt-playerdamage: false
+    tnt-itemdamage: false
+    tnt-minecart-explosion: false
+    tnt-minecart-playerdamage: false
+    tnt-minecart-itemdamage: false
+    fireball-explosion: false
+    fireball-fire: false
+    fireball-playerdamage: false
+    fireball-itemdamage: false
+    witherskull-explosion: false
+    witherskull-playerdamage: false
+    witherskull-itemdamage: false
+    wither-spawnexplosion: false
+    wither-blockreplace: false
+    creeper-explosion: false
+    creeper-playerdamage: false
+    creeper-itemdamage: false
+    creeper-blockdamage: false
+    ender-crystal-explosion: false
+    enderdragon-blockdamage: true
+    enderman-pickup: false
+    villager-death: false
+    bed-explosion: false
+    respawn-anchor-explosion: false
+    # Monsters won't follow players.
+    # permission essentials.protect.entitytarget.bypass disables this.
+    entitytarget: false
+    # Prevents zombies from breaking down doors
+    zombie-door-break: false
+    # Prevents Ravagers from stealing blocks
+    ravager-thief: false
+    # Prevents sheep from turning grass to dirt
+    sheep-eat-grass: false
+    # Prevent certain transformations.
+    transformation:
+      # Prevent creepers becoming charged when struck by lightning.
+      charged-creeper: false
+      # Prevent villagers becoming zombie villagers.
+      zombie-villager: false
+      # Prevent zombie villagers being cured.
+      villager: false
+      # Prevent villagers becoming witches when struck by lightning.
+      witch: false
+      # Prevent pigs becoming zombie pigmen when struck by lightning.
+      zombie-pigman: false
+      # Prevent zombies turning into drowneds, and husks turning into zombies.
+      drowned: false
+      # Prevent mooshrooms changing colour when struck by lightning.
+      mooshroom: false
+    # Prevent the spawning of creatures. If a creature is missing, you can add it following the format below.
+    spawn:
+      creeper: false
+      skeleton: false
+      spider: false
+      giant: false
+      zombie: false
+      slime: false
+      ghast: false
+      pig_zombie: false
+      enderman: false
+      cave_spider: false
+      silverfish: false
+      blaze: false
+      magma_cube: false
+      ender_dragon: false
+      pig: false
+      sheep: false
+      cow: false
+      chicken: false
+      squid: false
+      wolf: false
+      mushroom_cow: false
+      snowman: false
+      ocelot: false
+      iron_golem: false
+      villager: false
+      wither: false
+      bat: false
+      witch: false
+      horse: false
+      phantom: false
+
+  # Maximum height the creeper should explode. -1 allows them to explode everywhere.
+  # Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
+  creeper:
+    max-height: -1
+
+  # Disable various default physics and behaviors.
+  disable:
+    # Should fall damage be disabled?
+    fall: false
+
+    # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
+    # They will be unable to attack users without that same permission node.
+    pvp: false
+
+    # Should drowning damage be disabled?
+    # (Split into two behaviors; generally, you want both set to the same value.)
+    drown: false
+    suffocate: false
+
+    # Should damage via lava be disabled?  Items that fall into lava will still burn to a crisp. ;)
+    lavadmg: false
+
+    # Should arrow damage be disabled?
+    projectiles: false
+
+    # This will disable damage from touching cacti.
+    contactdmg: false
+
+    # Burn, baby, burn!  Should fire damage be disabled?
+    firedmg: false
+
+    # Should the damage after hit by a lightning be disabled?
+    lightning: false
+
+    # Should Wither damage be disabled?
+    wither: false
+
+    # Disable weather options?
+    weather:
+      storm: false
+      thunder: false
+      lightning: false
+
+############################################################
+# +------------------------------------------------------+ #
+# |                EssentialsX AntiBuild                 | #
+# +------------------------------------------------------+ #
+############################################################
+
+  # You need to install EssentialsX AntiBuild for this section to work.
+  # See https://essentialsx.cf/wiki/Module-Breakdown.html and http://wiki.ess3.net/wiki/AntiBuild for more information.
+
+    # Should people without the essentials.build permission be allowed to build?
+    # Set true to disable building for those people.
+    # Setting to false means EssentialsAntiBuild will never prevent you from building.
+    build: true
+
+    # Should people without the essentials.build permission be allowed to use items?
+    # Set true to disable using for those people.
+    # Setting to false means EssentialsAntiBuild will never prevent you from using items.
+    use: true
+
+    # Should we warn people when they are not allowed to build?
+    warn-on-build-disallow: true
+
+  # For which block types would you like to be alerted?
+  # You can find a list of items at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html.
+  alert:
+    on-placement: LAVA,TNT,LAVA_BUCKET
+    on-use: LAVA_BUCKET
+    on-break:
+
+  blacklist:
+
+    # Which blocks should people be prevented from placing?
+    placement: LAVA,TNT,LAVA_BUCKET
+
+    # Which items should people be prevented from using?
+    usage: LAVA_BUCKET
+
+    # Which blocks should people be prevented from breaking?
+    break:
+
+    # Which blocks should not be moved by pistons?
+    piston:
+
+    # Which blocks should not be dispensed by dispensers
+    dispenser:
+
+############################################################
+# +------------------------------------------------------+ #
+# |            EssentialsX Spawn + New Players           | #
+# +------------------------------------------------------+ #
+############################################################
+
+# You need to install EssentialsX Spawn for this section to work.
+# See https://essentialsx.cf/wiki/Module-Breakdown.html for more information.
+
+newbies:
+  # Should we announce to the server when someone logs in for the first time?
+  # If so, use this format, replacing {DISPLAYNAME} with the player name.
+  # If not, set to ''
+  #announce-format: ''
+  announce-format: ''
+
+  # When we spawn for the first time, which spawnpoint do we use?
+  # Set to "none" if you want to use the spawn point of the world.
+  spawnpoint: newbies
+
+  # Do we want to give users anything on first join? Set to '' to disable
+  # This kit will be given regardless of cost and permissions, and will not trigger the kit delay.
+  #kit: ''
+  kit: ''
+
+# What priority should we use for handling respawns?
+# Set this to none, if you want vanilla respawning behaviour.
+# Set this to lowest, if you want Multiverse to handle the respawning.
+# Set this to high, if you want EssentialsSpawn to handle the respawning.
+# Set this to highest, if you want to force EssentialsSpawn to handle the respawning.
+respawn-listener-priority: high
+
+# What priority should we use for handling spawning on joining the server?
+# See respawn-listener-priority for possible values.
+# Note: changing this may impact or break spawn-on-join functionality.
+spawn-join-listener-priority: high
+
+# When users die, should they respawn at their first home or bed, instead of the spawnpoint?
+respawn-at-home: false
+
+# When users die, should EssentialsSpawn respect users' respawn anchors?
+respawn-at-anchor: false
+
+# Teleport all joining players to the spawnpoint
+spawn-on-join: false
+# The following value of `guests` states that all players in group `guests` will be teleported to spawn when joining.
+#spawn-on-join: guests
+# The following list value states that all players in group `guests` and `admin` are to be teleported to spawn when joining. 
+#spawn-on-join:
+#- guests
+#- admin
+
+# End of file <-- No seriously, you're done with configuration.
\ No newline at end of file